Posts Tagged ‘Phoenix Online Studios’

Hands On: Jane Jensen’s Moebius

As RPS drop-out Kieron tweeted the other day, “We are the generation who funded more point and click adventures, and we’ll get what we deserve.” He was expressing frustration at the woeful lack of funding for Satellite Reign (FUND IT!), while seemingly so many adventures are seeing that green, green light. But what of those adventures? For all of last year’s fuss, little has appeared so far – has it been money well spent? Should the Gillens of the world be quieted by the adventure devotees and their wallets? Well, it’s a pleasure to report that from my time with Jane Jensen’s Moebius, in at least one case the answer could well be: yes.

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Bogart Game: Face Noir

I was half way through my first cup of coffee when she walked in. Face Noir. The kind of dame who makes you want to drop everything, starting with that photo of the little lady back home that leans, nicotine-stained, at a corner of the desk. A sweep of the arm clatters it into the drawer, her face scarred by splintered glass. Face Noir points in my direction, clicks her fingers and begins to speak. For some reason I’d expected a German accent but the lady is Italian. I expect a tale of woe – the souse of a husband with no brains at all, or too many brains in all the wrong places – but she loses me. “Few years had been enough for people to show their real side: false, mean and, above all, open to bribery. But the one thing I would have never imagined is how far corruption had gone; so far that somebody would actually try to bribe God.” Oh.

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Jane Jensen’s Moebius Finally Trailerised

Jane “Gabriel Knight” Jensen’s Moebius has a trailer that’s worth a watch for jonesing point-n-clickers. Looking pleasingly modern, yet obviously still a traditional adventure, it’s partly the work of Phoenix Studios – they who as a group of amateurs from around the world brought the King’s Quest series back to life. Now pro and working with Jensen’s Pinkerton Studios, there’s good reason to have hope for this one.

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Wot I Think: Cognition, Episodes 1 & 2

They say that in adventure games, when you give the player character a gun, every problem becomes a target. I have a gun. You are presently my problem. Shall we test an idiom together?

Cognition is a four part psychic serial thriller about the hunt for a psycho serial killer. Episode 1: The Hangman launched in October. Episode 2: The Wise Monkey lands today. That makes this the half-way point, and so the perfect time to take a look and see if this investigation is worth signing up for. We sent Richard to catch some killers. Here’s Wot He Thinks…

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Phoenix Online Have More Than Silver Lining

I bet there are so many things in this scene that I can't use right now

More adventure gaming news now, following John’s tearful account of the beautiful To The Moon. Sunday sees the release of the fourth episode of Pheonix Online’s unofficial King’s Quest game, The Silver Lining. As with the others, it’s absolutely free but they are after money for something else. While working away on The Silver Lining, they’ve announced a new project, Cognition, in collaboration with Gabriel Knight designer Jane Jensen. It looks like a darker affair than King’s Quest, which admittedly isn’t a stretch, and there’s a short promotional video for that as well. Two videos in one post – it’s like a multiplex down there!

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Not That Episode 3: More The Silver Lining


For a wonderful second I was convinced this was the fourth episode of the unofficial King’s Quest fan-game The Silver Lining, and was all braced to use the headline “Four Ever Cloud.” Imagine how clever and funny that would have been. Just. Imagine. Instead, you’re stuck with whatever the heck I’ve written up there instead. I haven’t even decided what it is yet, I’m just hoping inspiration will somehow strike as I’m typing this.

So, The Silver Lining – a free game made by devout enthusiasts of the old Sierra adventure series (the ones that some people keep complaining we didn’t cover in The List, which spans the last two decades; as I said in comments somewhere, an 80s appendix strikes me as a good idea for the near-future). Episode 3 here now, and its trailer is below.
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Pointy-Clicky: The Silver Lining Episode 2

Hello! I welcome you to your dog-headed nightmare.

I suspect John will write some impressions on this up, but since he’s still away on holiday, I want to bring to your adventuring attention to the second episode of the King’s Quest-inspired graphic adventure, which is now available to download. John was a bit down on the first episode, not least because it didn’t really have any significant puzzles in it. So, basically, that was an intro and this – entitled “Two Households” – is where the game should kick off. Abstractly. More formal improvements to the first episode include a walk/run toggle, widescreen support and a shorter-narration option for those who feel they should shut the fuck up. All those changes have been implemented in episode 1 too. Anyway, you can get it here, and the trailer is below…
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