Posts Tagged ‘Phoenix Point’

Phoenix Point is now crowdfunding: we spoke to Julian Gollop about standing out in a post-XCOM world

The original X-COM (UFO: Enemy Unknown), Julian Gollop tells me, “succeeded in spite of itself”. I asked him how he felt about the game now, twenty three years after its initial release, and particularly about the way it’s often placed on a pedestal. He didn’t expect it to be a success and certainly didn’t think he’d be making a game heavily based on its legacy almost a quarter of a century later.

Yet here we are. The crowdfunding campaign for Phoenix Point [official site], a sci-fi horror strategy game about an alien onslaught, has just begun. Gollop is back where many people feel he belongs, and this time round he seems extremely confident in his game’s design.

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Phoenix Point teases horrors, recruits X-COM composer

Phoenix Point [official site], as I explained in detail last year, is a very exciting proposition. It marks the return of Julian Gollop, creator of the original X-COM, to alien-themed strategic combat, but it’s far from a nostalgia project. With dynamic factions taking sides in the war, a strong horror element and procedural monstrosities, it sounds fascinating.

A new teaser trailer gives very little away, but does arrive alongside news that John Broomhall, composer of X-COM’s superbly creepy music, has joined the team as audio director and composer, and that Jonas ‘Talos Principle’ Kyratzes has joined the writing team.

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Gamescom 2016: The Games We Most Want To See

E3 2016 has been finished for a couple of weeks, giving us time to wash the taste of LA smog from our mouths and reflect upon the games we saw there. This seems like a good time to talk about what we want to see from those games next, when they no doubt appear at Gamescom 2016 in August. What games are we most hoping to play, to see new trailers of, or hoping will reveal a different side of themselves in Cologne?

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Order: New Chaos Reborn Mode Reduces Randomisation

Julian Gollop might be returning to strategic and tactical extraterrestrial combat with Phoenix Point, but the designer of the original X-COM has already rebooted one of his creations from yesteryear. Chaos Reborn [official site], based on 1985’s Chaos: The Battle of Wizards, is a game about lobbing spells at opposing mages, with an emphasis on summoning creatures to do turn-based battle. The game has been out of Early Access for a while but an update has just landed and it’s a big one: a new (optional) Law mode has been added, which removes most of the probability checks that are central to combat and casting.

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Phoenix Point: Every Detail Of The X-COM Creator’s Return To The Genre

One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here’s the world’s first in-depth look at the game.

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Ooooh: X-COM Creator Julian Gollop Announces New ‘Turn-Based Tactical Combat Game’

Yer actual breaking news (by which I mean I currently have few details but wanted to inform you as soon as possible because I am very excited). Julian Gollop, legendary co-creator of the X-COM series, plus Laser Squad, Chaos and most recently Chaos Reborn, just revealed the next game from his Snapshot Studios. We only have a name, Phoenix Point, and the following description:

“Turn based tactical combat – world based strategy.”

Please tell me that means what I think it means. Is Mister X-COM doing a new, if unofficial, X-COM? Have approximately 37 Christmases all come at once?
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