Posts Tagged ‘Phoenix Point’

Phoenix Point delayed until summer next year

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Delay time, gang. The sci-fi shellfish of XCOM bodysnatcher Phoenix Point won’t be scuttling out of the development ocean in December, as developer Snapshot Games once estimated. Instead, the crab-killing strategy game will now emerge in June 2019, says studio head Julian Gollop. This is so Snapshot can “expand the team and maintain our focus on quality”, as he explains in an announcement and in the video below. Read the rest of this entry »

X-Com spiritual successor Phoenix Point is doing $100k per month in pre-orders

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Snapshot Games, lead by David Kaye and X-Com creator Julian Gollop, is a runaway success. Or at least I would think $100k a month in pledges would give a game studio some breathing room. But Snapshot isn’t sleeping at night. The prevalence of cheap games and promotional bundles has the studio spooked because, while this is a time of incredibly bounties for consumers, not every game can have the financial safety net of, say, Sea of Thieves. This makes creating a game of the scale of Phoenix Point exceptionally perilous.

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Phoenix Point is so much like XCOM it scares me

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The mutant spider queen ripped through another building and I knew my team was dead. This didn’t bother me, I’ve played enough of nu-XCOM to accept the loss of humanity’s last hope. But there’s something more unsettling than being impaled by a large arachnid in Phoenix Point. Its the game’s uncanny and unnerving resemblance to its XCOM cousins. It’s like seeing a doppelgänger of your mate suddenly appear behind him, walking to the bar. You sit there stuttering, looking over his shoulder, wondering who’s really sitting in front of you. Read the rest of this entry »

Phoenix Point will be playable at EGX Rezzed

Our corporate siblings who run EGX Rezzed go on about how it’s a games show with all sorts of video games to play and talks to hear, but in reality it’s a front. Rezzed exists because we believe you will pay money to breathe the same air as RPS staffers, getting some of our air inside you and some of yours in us, but both sides are too embarrassed to publicly acknowledge that. So sure, okay, let’s keep up the facade. For example: Rezzed today announced more of the games playable in London this April, including X-COM co-creator Jullian Gollop’s fine-looking grid ’em up Phoenix Point. Read the rest of this entry »

Watch Julian Gollop play his XCOM-like Phoenix Point

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I was at the PC Gamer Weekender last week, and my highlight had to be lead Phoenix Point developer (and X-COM: UFO Defense co-creator) Julian Gollop commentating as I played the game on the show floor. He appeared behind me part way through the demo – just as I moved a unit one tile too far, and managed to alert six angry crabmen to my presence at once. He told me I was doomed, but 20 minutes later that last crabmen had fallen and I emerged victorious.

If that all sounds very XCOM, that’s because it absolutely is. Phoenix Point swaps out aliens for horrifying sea-life based pollution monsters and throws around some interesting new ideas, but it’s very similar to XCOM at its core. It’s about sending small teams of soldiers to fight that threat using turn-based tactics, while orchestrating the broader fight on a board-game like strategic layer. That similarity is no bad thing: as you’ll see in the footage below of Gollop playing his game, Phoenix Point is shaping up rather nicely.

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The most exciting games of 2018

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As we lay 2017 to rest, let us remember all of the wonderful games that flickered across our screens and occupied our hearts and minds. But now we must promise never to think of them again because times have changed. This is 2018 and if we’ve learned one thing from the few hours we’ve spent in it it’s that there are games everywhere. Every firework that exploded in the many midnights of New Year’s celebrations was stuffed with games and they were still raining down across the world this morning. We cannot stop them, we cannot contain them, but we can attempt to understand them.

Hundreds of them will be worth our time and attention, but we’ve selected a few of the ones that excite us most as we prepare for another year of splendid PC gaming. There’s something for everyone, from Aunt Maude, the military genius, to merry Ian Rogue, the man who hates permadeath and procedural generation with a passion.

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Podcast: Our most anticipated games of 2018

"YOU SHALL MAKE A NICE PURSE, DRAGON!"

What do you mean there’s a whole month of 2017 left? Well, the disembodied mouths of the RPS podcast, the Electronic Wireless Show, are tired of waiting. This week the team look at some of the most exciting upcoming games of 2018. Adam is looking forward to smashing big robots with other, bigger robots in Battletech. Matt wants to make trousers from dinosaur skin in Monster Hunter World. And Brendan forgot all about how much he’s excited by surreal isometric detective game No Truce With The Furies.

We’ve also got some chat about Viking strategy game Northgard and yet more love for FTL follow-up Into The Breach. Plus, our Patch Adam quiz is back!

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Phoenix Point is now crowdfunding: we spoke to Julian Gollop about standing out in a post-XCOM world

The original X-COM (UFO: Enemy Unknown), Julian Gollop tells me, “succeeded in spite of itself”. I asked him how he felt about the game now, twenty three years after its initial release, and particularly about the way it’s often placed on a pedestal. He didn’t expect it to be a success and certainly didn’t think he’d be making a game heavily based on its legacy almost a quarter of a century later.

Yet here we are. The crowdfunding campaign for Phoenix Point [official site], a sci-fi horror strategy game about an alien onslaught, has just begun. Gollop is back where many people feel he belongs, and this time round he seems extremely confident in his game’s design.

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Phoenix Point teases horrors, recruits X-COM composer

Phoenix Point [official site], as I explained in detail last year, is a very exciting proposition. It marks the return of Julian Gollop, creator of the original X-COM, to alien-themed strategic combat, but it’s far from a nostalgia project. With dynamic factions taking sides in the war, a strong horror element and procedural monstrosities, it sounds fascinating.

A new teaser trailer gives very little away, but does arrive alongside news that John Broomhall, composer of X-COM’s superbly creepy music, has joined the team as audio director and composer, and that Jonas ‘Talos Principle’ Kyratzes has joined the writing team.

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Gamescom 2016: The Games We Most Want To See

E3 2016 has been finished for a couple of weeks, giving us time to wash the taste of LA smog from our mouths and reflect upon the games we saw there. This seems like a good time to talk about what we want to see from those games next, when they no doubt appear at Gamescom 2016 in August. What games are we most hoping to play, to see new trailers of, or hoping will reveal a different side of themselves in Cologne?

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Order: New Chaos Reborn Mode Reduces Randomisation

Julian Gollop might be returning to strategic and tactical extraterrestrial combat with Phoenix Point, but the designer of the original X-COM has already rebooted one of his creations from yesteryear. Chaos Reborn [official site], based on 1985’s Chaos: The Battle of Wizards, is a game about lobbing spells at opposing mages, with an emphasis on summoning creatures to do turn-based battle. The game has been out of Early Access for a while but an update has just landed and it’s a big one: a new (optional) Law mode has been added, which removes most of the probability checks that are central to combat and casting.

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Phoenix Point: Every Detail Of The X-COM Creator’s Return To The Genre

One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here’s the world’s first in-depth look at the game.

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Ooooh: X-COM Creator Julian Gollop Announces New ‘Turn-Based Tactical Combat Game’

Yer actual breaking news (by which I mean I currently have few details but wanted to inform you as soon as possible because I am very excited). Julian Gollop, legendary co-creator of the X-COM series, plus Laser Squad, Chaos and most recently Chaos Reborn, just revealed the next game from his Snapshot Studios. We only have a name, Phoenix Point, and the following description:

“Turn based tactical combat – world based strategy.”

Please tell me that means what I think it means. Is Mister X-COM doing a new, if unofficial, X-COM? Have approximately 37 Christmases all come at once?
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