Posts Tagged ‘physics’

Killing Floor 2 Demonstrates PhysX Flex Tech Using Guts

PHYSICS!

Demos for new physics technologies usually look like Bodyform commercials, with gentle blue water sloshing around and lots of smooth rippling fabric. That’s how Nvidia have shown their new unified particle-based physics tech PhysX Flex so far – lots of rubbery water balloons flopping about and leaking blue wet. Pssh, it won’t look like that in the games we actually play.

Killing Floor 2 [official site] will be the first Flex-using game to ship, and a new look at how it uses the tech is more how Bodyform ads should be: scattering gutfuls of fluids, globs, and guts.

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Freeware Garden: Impulse

This picture could be a metaphor for all sorts of things.

Deck 16’s Impulse is a deceptively simple game on paper. All it asks of you is to guide a little neon circle (a.k.a. “your craft”) from point A to point B and notice how gloriously fun those ancient, physics-based propulsion mechanics still are. Intriguingly it does consider itself a mash-up of Super Meat Boy and Lunar Lander too.

The fact that it starts off with fourteen levels worth of tutorials should of course be indication enough that Impulse is not as straightforward as one would expect. Simple to grasp, yes, that it definitely is and its controls are as intuitive as these things get, but even coming close to mastering the little devil requires efforts of herculean proportions.

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BeamNG.drive Wants Some Greenlight Lovin’

BeamNG.drive reads like someone is attempting to talk after a visit to the dentist, though I’ve no idea what they’d be saying or what the context would be. “Brian, Drive!”, maybe? Now that Brian has the wheel, I can pay more attention to what BeamNG.drive actually is: a game about the joy of realistically crumpling cars. It’s been out for a while, though it still remains an alpha with some big plans rather than a fully-formed game. I think the devs need to sell more to realise that dream, so they’re taking to Greenlight in the hopes of grabbing that Steam bump. Trailer is below.
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Carsplat! Drive’s Vehicle Physics Are Awesome

When Cars Attack! Or Kiss.
Strangely named car-smashers Beam.ng have been teasing us for years with their awesome car destruction physics engine. Each video has been the torque of RPS, showing cars colliding with mountains and other cars. The crumpled the hoods, the torn off wheels, the cool slow-motion smaaaaassssshhhheees. I had to clutch my girlfriend each time I realised I couldn’t yet play it. Well there some things you auto know: it is called Drive, there is a new trailer, you can buy early access, and there’s even a demo for you to play right now.
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Pulling Shades: Colour Bind

Well, those sure are colours.

Don’t be fooled by the punning title, Colour Bind looks like a game that will be pretty much impossible for the colour blind to play. It’s a physics puzzlers where gravity is not defined by weight, but rather by colour. For instance, if that level has green set to up, and red to down, those are the directions in which such objects will fall. Driving a car-thing around levels with three different colours all pulled in three different directions looks, well, it looks like the trailer below.

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CryEngine 3 / Beam Physics: Soft Body, Hard Metal

The shaders aren't finished yet, don't look at that. JUST LOOK AT THE PHYSICS

In response to our various sightings of Crysis 3, the RPS stronghold is currently flying these flags: blue with green braiding, taupe with a cyan crucifix and burple with vibrant lavender thistle emblems. And we all know what that says about our opinions on Crytek’s next shooter. Even as we debate the openy worlidiness or lack thereof of Prophet’s latest alien-hectoring rampage, it’s worth keeping in mind that Crytek have, by and large, been good for game technology. Crysis 3 brings assorted updates to Cryengine 3, but it’s the Rig of Rods team that are demonstrating some rather tasty soft body (missus) physics that they’ve pulled off in the new version of the engine. The below is unfinished footage of an unnamed vehicular game, and it’s just about the best pretend car-crumpling and wobbly suspension I believe I’ve ever seen.
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