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Posts tagged “physics”

Splume

I feel blessed to have uncovered the perfect salve for my worsening hangover, just as the right time. Splume, a beautiful little puzzle game that I found thanks to the perpetually high-quality bloggery over at IndyGamer, is just the right mixture of increasing challenge and neat design to soothe my poisoned body. It was designed for some game design competition and you have to install…

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It’s All Overture

Sad and good news at once - kind of like a puppy being born then immediately exploding. Penumbra: Overture, the creepy indie physics-based adventure game spun out of an impressive tech demo, is to get a sequel, one that ties off its story's various loose ends. Trouble is, it was supposed to be a trilogy. Now it's a mere duology, like the Kill Bill films…

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Keep On Truckin’

When my lottery numbers finally come-up and I start assembling the dev team for Total Transport Simulator (a combo plane/train/automobile/ship sim) Pierre-Michel Ricordel is going to be the first person I call. He's the bloke responsible for extraordinary freeware truck sim Rigs of Rods. Imagine a hybrid of 18 Wheels of Steel, Bridge Construction Set, and Garry's Mod, and you'll probably just strain your brain.…

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If I Had A Hammer-Copter

I've just picked up on Hammerfall via the ever-excellent physics-game site Fun Motion, who in turn discovered it on the Russian-language game development forums at GameDev.ru. The game's hour-long demo was posted as an example of work-in-progress - and it's looking fairly polished. Hammerfall's concept is simple: it's a 2D weapon-swinging game. However, the weapon swinging is a little offbeat, since you're the pilot of…

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“Sticks And Stones, I call it”

Check out this video in which an academic physicist discusses (with some surprise and awe) the physics systems demonstrated in a homebrew vehicle simulation, Rig Of Rods. The actual system, which includes absurdly realistic elements such as chassis bending on large vehicles, can be found here. I don't believe there's any games using this level of physics yet, but I don't suppose it'll be long…

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