Come play the game we made
Welcome to the final part of my series in which I make my first-ever game. I’m using the lovely PICO-8 [official site], and the game is called No Frog Left Behind. It’s about abducting frogs by pushing them into your spaceship, and it’s time to design its levels. Read the rest of this entry »
No, making games is definitely hard
This is the fourth part of my diary about making my first-ever game, using PICO-8 [official site].
Since No Frog Left Behind now has a frog and a player moving on lily pads, it’s finally time to implement the game’s core mechanic, the ability to push the frog across the map with a bullet. Because this is a game about pushing frogs into boxes. Read the rest of this entry »
Making games is easy
This is the third part of my diary about making my first-ever game, using PICO-8 [official site]. So No Frog Left Behind now has a map and you can move the player around. But I’m now on my third big session on it and I’ve got a long way to go before there’s any kind of game there.
Key to getting an actual game running is working out when things collide, like players with impassable water and frogs with bullets, and frogs with boxes. For this is a game about pushing frogs into boxes with bullets. And collision is my Agincourt. Read the rest of this entry »
Making games is difficult
This is the second part of my diary about making my first-ever game, using PICO-8. Yesterday, I grappled with ideas and fiddled around with code enough to realise that most of them are beyond me. But now I have a concept I think I can make: a game in which you push frogs into boxes. It’s called No Frog Left Behind.
And yet… I have no idea whatsoever how to start. Other than to hit escape, which brings up PICO-8’s suite of tools, and typing out its fundamental structure in an attempt to feel constructive and full of direction. Read the rest of this entry »
Making games is frightening
Welcome to the first part of a FESTIVE SERIES in which over the course of a week I will smash my head against something I’ve never done before. Specifically, making a game. And I’m terrified. Read the rest of this entry »
The best free games of the week.
You awake in a pool of ooze. What colour is it? You don’t know, because it is completely dark. But it definitely feels like ooze. You stand up and claw for the lights, at the spaces on the walls where you think lights ought to be. You can hear a faint sound. Something warm brushes against your leg. Then again. Finally, you find the switch.
Oh God. They’re games. Free games. Oozing all over the floor. More than a dozen of them, stretching and panting and climbing on top of one another, like crabs. The sight of them is making you gag, and yet you cannot turn away. Look at them, they are so pure. So… free.
Read the rest of this entry »