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Posts tagged “PICO game”

Feature: No, making games is definitely hard

Making a game in PICO-8: Shooting frogs

This is the fourth part of my diary about making my first-ever game, using PICO-8 [official site]. Since No Frog Left Behind now has a frog and a player moving on lily pads, it’s finally time to implement the game’s core mechanic, the ability to push the frog across the map with a bullet. Because this is a game about pushing frogs into boxes.

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Feature: Making games is easy

Making a game in PICO-8: Bashing against collision

This is the third part of my diary about making my first-ever game, using PICO-8 [official site]. So No Frog Left Behind now has a map and you can move the player around. But I’m now on my third big session on it and I’ve got a long way to go before there’s any kind of game there. Key to getting an actual game running…

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Feature: Making games is difficult

Making a game in PICO-8: Getting stuff moving

This is the second part of my diary about making my first-ever game, using PICO-8. Yesterday, I grappled with ideas and fiddled around with code enough to realise that most of them are beyond me. But now I have a concept I think I can make: a game in which you push frogs into boxes. It’s called No Frog Left Behind. And yet... I have…

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