Posts Tagged ‘Pillars of Eternity II: Deadfire’

Obsidian’s Pillars Of Eternity 2 rises in April

Here, check this out, I’ve got a joke: you won’t need to wait an eternity for Pillars of Eternity II: Deadfire, as developers Obsidian have announced they will release it on April 3rd. Wordplay. I only recently found out about ‘jokes’ but I’m very into them. I’m told it’s good if jokes also tell a truth, so the truth is: the fantasy RPG sequel really is due on April 3rd. I don’t want to boast, but I think I’m crushing it. A joke for the ages. Read the rest of this entry »

Beyond Infinity: Obsidian on modernising the art of the isometric RPG

deadfireheader

When Obsidian Entertainment started work on Pillars of Eternity [Official Site], the studio had two goals in mind. First, it wanted to recreate the style and tone of the classic Black Isle RPGs – particularly Baldur’s Gate. Second, it wanted to modernise that style, taking advantage of today’s technology, and avoiding mistakes made the first time around.
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Pillars of Eternity 2 video examines city life

neketaka

Dungeons are sometimes great and I guess dragons are OK every once in a while, but if I’m going to spend hundreds of hours in a fantasy world, I want to explore a big old city and mingle with its inhabitants for at least a few of those hours. Perhaps I haven’t been paying enough attention to Pillars of Eternity II [official site], but I thought its archipelago setting might mean smaller settlements and monster isles without any talkative inhabitants whatsoever. How pleasing it is, then, to see precisely the kind of big old city I want to visit in the latest update video. It’s called Neketaka, a name I will always enjoy saying out loud but will almost certainly mangle the vowels of every time I write it down.

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Pillars of Eternity 2 barrelling on through stretch goals

Following the launch of its crowdfunding campaign on Thursday, Pillars of Eternity 2: Deadfire [official site] reached its goal in one day and has already started barrelling through stretch goals. Turns out, quite a few folks are up for Obsidian continuing their fantasy RPG – this time with pirates aplenty. Our own John declared the first game “A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own.” I’ll have to quiz him on pirates. Read the rest of this entry »

Pillars of Eternity 2 announced, crowdfunding launched

Obsidian Entertainment today formally announced the sequel to Pillars of Eternity, their 2015 throwback fantasy RPG which John enjoyed so. Pillars of Eternity II: Deadfire [official site], for that is its name, is set across the Deadfire archipelago, obvs. A god has unexpectedly returned to life and gone a-wandering there, which may cause a few problems. Better go ask him politely to knock it off. As with the first game, Obsidian have launched a crowdfunding campaign to collect pennies. Read the rest of this entry »

Obsidian are making a new game and/or trolling us

‘Project Louisiana’ is the name of oft-revered RPG studio Obsidian’s next game, they’ve revealed, along with a graphic implying farmlands and a quote about facing up to some grim reality. Now, last summer rumours flew that a ‘Fallout: New Orleans’ was in the offing, based on an unverified and subsequently removed European trademark registration.

A whole mess of people looked at Obsidian expectantly, given that they were behind – don’t mention the war – well-received Fallout 3 spin-off New Vegas. They all but shot down the idea – but now they’ve pointedly codenamed their new’un after New Orleans’ home state. Read the rest of this entry »

Obsidian Working On Pillars Of Eternity 2 & New IP

Maybe it’s safe to assume that any remotely successful game has a sequel in production, but it’s still nice to hear confirmation. Obsidian’s trad-fantasy RPG Pillars of Eternity, which John enjoyed so much, has a sequel in very early production, says the company’s CEO.

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