Posts Tagged ‘Pillars of Eternity’

Pillars of Eternity 2 video examines city life

neketaka

Dungeons are sometimes great and I guess dragons are OK every once in a while, but if I’m going to spend hundreds of hours in a fantasy world, I want to explore a big old city and mingle with its inhabitants for at least a few of those hours. Perhaps I haven’t been paying enough attention to Pillars of Eternity II [official site], but I thought its archipelago setting might mean smaller settlements and monster isles without any talkative inhabitants whatsoever. How pleasing it is, then, to see precisely the kind of big old city I want to visit in the latest update video. It’s called Neketaka, a name I will always enjoy saying out loud but will almost certainly mangle the vowels of every time I write it down.

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Paradox on the future of historical strategy, RPGs and their internal development studio

At the Paradox Convention last month, I was hoping to see something new from Paradox Development Studio, the internal team responsible for the company’s core strategy titles. There were new expansions for Europa Universalis IV [official site] and Hearts of Iron IV [official site], and the hiring of Jon Shafer is an interesting move, but no actual games were announced. I sat down with creative director Johan Andersson and CEO Fredrik Wester about the possibility of a Crusader Kings [official site] sequel, the expansion model, and what the future holds for the development side of Paradox.

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The RPG Scrollbars: The Fall Of Tyranny

Kickstarter’s been pretty good for RPGs. We may not have seen the next big leap yet – Divinity: Original Sin 2 is looking pretty damn special, mind – but it’s certainly breathed new life into the classics. Wasteland and Pillars of Eternity are both returning. Numenera went down well, despite a little over-promising. Divinity was superb.

Have I left anyone out? (Oh yeah, don’t forget Taz.)

Oh. Yes. Tyranny. If you thought that game kinda landed and faded quickly, you’re not alone. Despite being a very solid half of a game, even Obsidian/Paradox have admitted that when it came to it, “everyone was hoping that it would do better.” I think it deserved to. The thing is, I’m not sure this should have been a huge surprise.

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Pillars of Eternity 2 announced, crowdfunding launched

Obsidian Entertainment today formally announced the sequel to Pillars of Eternity, their 2015 throwback fantasy RPG which John enjoyed so. Pillars of Eternity II: Deadfire [official site], for that is its name, is set across the Deadfire archipelago, obvs. A god has unexpectedly returned to life and gone a-wandering there, which may cause a few problems. Better go ask him politely to knock it off. As with the first game, Obsidian have launched a crowdfunding campaign to collect pennies. Read the rest of this entry »

Obsidian are making a new game and/or trolling us

‘Project Louisiana’ is the name of oft-revered RPG studio Obsidian’s next game, they’ve revealed, along with a graphic implying farmlands and a quote about facing up to some grim reality. Now, last summer rumours flew that a ‘Fallout: New Orleans’ was in the offing, based on an unverified and subsequently removed European trademark registration.

A whole mess of people looked at Obsidian expectantly, given that they were behind – don’t mention the war – well-received Fallout 3 spin-off New Vegas. They all but shot down the idea – but now they’ve pointedly codenamed their new’un after New Orleans’ home state. Read the rest of this entry »

RPS Asks: do you restart games you haven’t finished?

I’ve played a million beginnings and around a thousand endings, or at least that’s how it feels. Imagine having seen the first act of Romeo and Juliet a hundred times but never having seen how it ends. That’s my experience with all manner of games, from big story-driven RPGs to some of my favourite strategy epics. I’ve founded so many starter cities that have never birthed a civilization and met so many characters whose fate I don’t know. And this isn’t a case of starting a game and then abandoning it; these are the games that I play again and again, sinking days and weeks into them, restarting but never finishing.

Diablo III is the latest.

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In Tyranny, It’s Good To Be Evil

Tyranny - Primary

Evil in Tyranny [official site] is so ordinary. That’s why it’s successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to stomach.

The type that, when you’re given the chance to go hands-on with Tyranny’s first few hours, leaves you unsettled.

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Obsidian Working On Pillars Of Eternity 2 & New IP

Maybe it’s safe to assume that any remotely successful game has a sequel in production, but it’s still nice to hear confirmation. Obsidian’s trad-fantasy RPG Pillars of Eternity, which John enjoyed so much, has a sequel in very early production, says the company’s CEO.

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The RPG Scrollbars: Quests Done Quick

I must confess, since finishing Siege of Dragonspear the other week, I’ve not actually fired up any RPGs. It’s not for want of them to play. I’m particularly looking forward to finally trying Final Fantasy IX, which I missed back in the day, and Beamdog’s recently announced interquel, Planescape Torment: The Nameless One And A Half. (It’s very similar to the original, only now whenever someone asks “What can change the nature of a man?” a furious little goblin pops onto the screen to yell “#notallmen!”)

The problem has simply been timing – not having a nice satisfying chunk of time to really settle down for an epic experience. So instead, I thought I’d take a look at a few speed-runs, and see how fifty hours suddenly becomes a minute and a half… provided you don’t include the hundreds of hours to get to that point. Here’s a few of them I dug up to make your completion times look like crap, from RPGs old and new.

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In Obsidian’s Next RPG, Tyranny, The Villains Have Already Won

Update: There’s a trailer below now.

When Obsidian partnered with Paradox to release 2015’s best RPG, Pillars of Eternity, I hoped there might be further collaborations. Obsidian’s major releases, Pillars aside, have been spread between six publishers and the studio turned to Kickstarter knowing that a “day of doom” was approaching. Perhaps the relationship with Paradox and the success of Pillars has brought some stability because moments ago, Obsidian announced their next game at Paradox’s GDC press conference. It’s called Tyranny and it starts where you might expect a game over screen.

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Paradox GDC Press Conference Promises Obsidian News

If you happen to be awake and free from work at 5PM Pacific Standard time, you’ll be able to watch a live stream of the Paradox GDC press conference, which is taking place over in San Francisco as part of GDC. I’ll be there and I’m excited to hear the latest about lovely Stellaris but even more excited to hear from Obsidian.

Over on their Instagram account, Paradox just announced that they’ll be revealing details of a new project in collaboration with the studio behind Pillars, Fallout: New Vegas and Alpha Protocol. EXCITEMENT.

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Pillars Of Eternity Expansion Out, More Pillars Coming

The second part of the Pillars of Eternity [official site] expansion The White March is out today, as promised, and developers Obsidian Entertainment are continuing to tease that more fantasy RPG fun may be still to come. Another expansion, maybe? A sequel? They’re not saying. But for now, hey, the expansion is out and so is that big patch. You’ve got plenty of Pillars to play for now. Enjoy that and then worry about what’s coming next, okay? Take it easy. Take a deep breath. You’ve got this. I believe in you.

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Pillars Of Eternity Big Update Due Alongside Expansion

Thursdays, right?

The second part of the Pillars of Eternity [official site] expansion The White March is due on February 16th, and so is Update 3.00. That free patch will bring new features and content for everyone, whether they’ve got White March or not. “What sorts of things?” you may ask, if you haven’t been read forum posts and whatnot. I’m glad you asked, because this post continuing is kinda contingent upon reader curiosity. Now we’ve established that we’re doing this together, let’s peep at a new video showing off some of the fancy new things, from fun at your Stronghold to ‘Story Time’ difficulty.

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Pillar Of Eternity: White March Part 2 Coming In Feb

If your January is shaping up anything like mine – and I assume everyone is a less-good version of me, so you certainly aspire to follow my life – you’ll be spending a large part of it wavering between despair and bloody fury. So hey, good news: this mood needn’t sour your first taste of The White March Part 2, the second half of the Pillars of Eternity [official site] expansion. It had been slated to arrive in the period of “late January”, but a new trailer pegs it to a firm date: February 16th. Come watch!

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The Joy Of Expansions And Enhanced Editions

As the year draws toward its final frosty furlong, I’m slightly surprised that one of the games I’m most looking forward to playing is also one of my favourite games from 2014. It’s Divinity: Original Sin, a game that I adored when I played it last year and that I expect to lose myself in again when the Enhanced Edition comes out next week. It’s not the only RPG that I’ll have revisited this year – both Pillars of Eternity and The Witcher 3 sucked me in at release and then lost me for a while when I realised they were going to require weeks of attention, but I used their expansions as an excuse to pick up where I’d left off. Here are five reasons to love digital expansions.

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The RPS Advent Calendar, Dec 14th: Pillars Of Eternity

What is the best RPG of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Pillars of Eternity!

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The RPG Scrollbars: The Scrolls of Honour – 2015

As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour™. (Chorus of affordable angels)

Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I can hand out whatever made-up crap takes my fancy. Lo! We begin!

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Pillars of Eternity: White March – Part 2 Coming January

Lawks a lummy, I swear everything’s episodic today! I tell you, not one word of a lie, I bought a Bounty bar the other day only to find even they’re now episodic – one half (Bounty: Episode 2) comes in a tough photodegrading wrapper so it cannot be eaten until a couple of months after you first open the wrapper. In this topsy-turvy world, it’s perfectly natural that video game expansions should be episodic too. Pillars of Eternity [official site] was partially expanded in August with The White March – Part 1, and today developers Obsidian have announced Part 2 will arrive in late January 2016.

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Wot I Think: Pillars Of Eternity – The White March Part 1

It’s been nearly half a year since we devoured Pillars Of Eternity. Now Obsidian are back with another great big chunk, in the form of the first half of The White March [official site]. Does the expansion give good reason to return to the Dyrwood? Here’s wot I think.

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Striding Forth – Pillars Of Eternity: The White March Out

It’s been five months since Pillars of Eternity [official site] was released, which is categorical proof that the wheel of time has spun completely off its axis and is careering down a hill toward a cliff edge. Before we’re all plunged into the abyss, there’s another big chunk of RPG from Obsidian to delve into, in The White March Part 1, a snowy expansion for the main game.

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