Posts Tagged ‘piracy’

Avast Assassin’s Creed IV: Black Flag Trailer

Having a whale of a time?
Actually, it’s only four mins long. Boom boom. There have been so many posts about Black Flag, the fancy dress party of Assassin’s Creed games, that I nearly didn’t post this trailer. You know the deal. It is shippy, watery, and anything that starts with a sea shanty is now legally obliged to have a slow and portentous refrain at the end. But I want to reclaim the RPS piracy tag, and my previous attempt at that didn’t end very well. There’s no chance that Black Flag will sink on the PC, so here we all are. And I’m curious about Black Flag, even if my enthusiasm for Assy Creedy has waned thanks to 3’s ploddery.
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Freebooter Sunk: Sinks Kickstarter, Stops Development

Nooooooooooooooooooooooo!
Oh, I hate it when this happens. Ambitious and blocky Elite-with-pirates game Freebooter struggled to gain any traction on Kickstarter. It seems like that was going to be a lifeline for the developers, who’ve looked at the fact they’ve earned only £4,066 of the £50,000 goal in 12 days and made the decision to scuttle the game. They’ve taken the move to cancel both the Kickstarter and the development. For now.
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World Of Watercraft: Freebooter


I’m reclaiming the RPS ‘piracy‘ tag. Look at all those posts that have nothing to do with cannons or scurvy. We’re gamers! We should know all about balls and vitamin deficiency! I want happy stories about fun games, not sad stories about an industry trying to deal with people and the internet. I’d guess that part of the problem is that there aren’t many games about the life of a pirate, but Freebooter is hoping to change that. It’s a procedurally generated open-world pirate game that’s just popped up on the horizon Kickstarter. Pitch below.
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Payback: Game Dev Tycoon Fights Piracy With Piracy

We may have reached a point where many developers are attempting to coexist semi-peacefully with the big, bad, money-chomping wolf that is piracy, but that certainly doesn’t make the situation ideal. Pirates are still sauntering away with sloshing tubs of developers’ blood, sweat, and tears, so I think a little (or more than a little) spite is only fair. In the past, that’s meant theft-thwarting failsafes like Batman: Arkham Asylum’s flight-impaired hero and Serious Sam 3’s immortal pink scorpion, but Greenheart’s recently released Game Dev Tycoon might just be the best yet. In short, the pirated version makes your games crash and burn once they’ve hit the market because of – wait for it – piracy.

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Hotline Miami Aids Pirates Instead Of Murdering Them

Unfortunately, there aren't any pictures of Hotline Miami's main character aiding someone.

If you can’t beat ‘em, well… that’s not actually a phrase that exists in the world of Hotline Miami. It’s either beat (with a colorful assortment of bats, drills, pipes, and katanas) or be beaten black and blue and red and neon pink. There is, as Yoda says – presumably as a result of some LSD-induced hallucination – no try. Hotline Miami’s creators, however, are nothing like that. They, perhaps better than much of the rest of the gaming industry, understand the art of compromise. So when pirates started peddling a slightly glitchy version of Hotline Miami in the Internet’s seediest alleyways, Jonatan Soderstrom – aka, Cactus – decided to offer them a helping hand.

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Ubisoft Boss Declares F2P Is Because Of 95% Piracy Rates


Rock, Paper, Shotgun is read by over 92% of the Earth’s population, and our most frequent readers are in the top 15% most attractive people on Earth! Yes, we all love statistics we don’t provide any evidence for. There’s so much fun to be had. Ubisoft have also been revelling in that fun, by telling GI.biz that they experience “93-95% piracy” rates. Which is odd, what with all their boasting that their always-awful DRM has been so darned effective at combating piracy. How incredibly confusing! Anyway, this, says bossman Yves Guillemot, is why they’re heading down the path of F2P games.

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Ascii What You Did: Syndicate Dev’s Message To Pirates

STARING EYES
The humble .nfo file is a business card, instruction manual, and score-setting rap song in ascii form. They’re the files that the piracy scene drops into their releases to claim bragging rights for that particular chunk of nefarious code. So why the hell did Syndicate Developers Starbreeze stick one in the legitimate release of their first-person shooter? Redditor MikkelManDK spotted the file in the game’s directory: it’s there to partly to mock the scene a little — the install notes read: ‘1) Insert disc 2) Play ;)’ — and partly to bring the Warez groups into the games industry: Starbreeze’s .nfo asks them to apply for jobs.

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