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Posts tagged “Piranha Games”

Feature: I'm a maniacal mech

MechWarrior 5: Mercenaries review

I was not sold at first. The opening two hours of MechWarrior 5: Mercenaries are, well, they're fine. Standard tutorials, taking you through the controls and basic concepts, plus some entirely standard "oh no the baddies killed the man, grr" plot business. I was wary, fearing it would be a forgettable linear fairground ride about Corporal Jack Magnum (I honestly can't remember my character's name)…

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Feature: She's a beauty!

MechWarrior 5 Mercenaries mechs guide

With so many Mechs in MechWarrior 5, it can be daunting for new players to know which ones are the best to take and which are the best to sell. The four different weight classes have their own play styles based on their armour, weapon variety, and speed. Some Mechs are also just flat out better or worse than others, so it's worth knowing in…

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Feature: Getting back in the saddle.

MechWarrior 5 guide – 25 tips that beginners need to know

It's been 20 years since the last MechWarrior game hit store shelves. So much has changed since that time. We now primarily use WSAD keys to move in shooters, while USB powered control pads have become more commonplace than joysticks. It's very likely then that you'll either be coming back to MechWarrior after years away from the series, or are discovering it for the first…

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MechWarrior 5 delayed to December, confined to Epic Store

After a decade of waiting, a delay of another three months for MechWarrior 5: Mercenaries is but a blink of the eye. Wait! Don't blink just ye- aw for. Now you've done it. You've blinked a fly into your eye and now its six legs are tickling your sclera and its wings buzzing against your eyelid. You'll be fine once it's out, I'm sure, but…

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MechWarrior 5: Mercenaries shows off four-player co-op

We still have 997 years to go until we're stomping around inside honking great mechs in the style of MechWarrior 5: Mercenaries, but we don't have to way quiiite as long for the simulation of our future by Piranha Games, makers of the free-to-play MechWarrior Online. Yesterday they announced MW5 is due to finally launch on September 10th, 2019 - a good ten years after…

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MechWarrior 5: Mercenaries delayed until 2019

MechWarrior 5: Mercenaries and BattleTech launching in the same year was obviously just too much mech for this world. The latter came out in April, giving us control over a bunch of planet-hopping mercs, but its first-person cousin, originally slated for December this year, is now stomp stomp stomping its way into 2019.

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MechWarrior 5 would like to show you how much you get to smash

The summer of Mech, they'll call this in years to come, when they've stopped caring about strict definitions of when a season is. Later this month we get Harebrained Schemes' healthily-Kickstarted XCOM-meets-Mechwarrior affair Battletech, and then towards the end of 2018 we return to a first-person, real-time view of that big, stompy world, with MechWarrior 5: Mercenaries. It's a bit of an unknown quantity right…

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MechWarrior 5: Mercenaries will have four-player co-op and full mod support

This time last year Piranha Games announced MechWarrior 5: Mercenaries would release in 2018, but we haven't heard much about the game since. Until now. At last weekend's Mech_Con, developer Piranha Games revealed MechWarrior 5 will feature four-player co-op as well as full modding and Steam Workshop support. They also revealed MW5 is due to launch in December 2018. Only a full year to wait!The…

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MechWarrior 5: Mercenaries stomping towards 2018

Those rock 'em sock 'em rompin' stompin' MechWarriors will return in 2018 with an actual proper MechWarrior game what does the good stuff I want. MechWarrior 5: Mercenaries [official site] will be a singleplayer game with a campaign mode about fighting robots for money. It's being made by Piranha Games, the folks behind the free-to-play multiplayer MechWarrior Online. They announced the game over the weekend…

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Sandbox Space: MechWarrior Online Devs’ Transverse

Say, how'd you fancy crowdfunding a persistent sandbox space MMORPG? Drifting between the stars in a spaceship of your own, making ends meet however you jolly well please--space-trading, space-mining, space-manufacturing, space-murdering, and all that space-jazz. No, not Elite, nor Star Citizen. Another one. MechWarrior Online developers Piranha Games have launched their rocket-powered space-hat into the ring and announced Transverse, a sandbox space etc. The main…

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Well Blow Me Down Up: MechWarrior Online Launches

Robots! They walk among us. Admittedly, they're not particularly inconspicuous about it, given that they are both GIANT and in possession of a decently hefty marketing budget that allows them to plaster websites with megaton banner ads and titanic, lavishly produced trailers. It's almost like they want us to know that they're stomping about, tracking rust and guts all over everything - even the new…

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Lots Of Bots: Mechwarrior Online Adds 12 Vs 12

How many mechs is too many mechs? Sixteen? Twenty four? Six million? I suppose it depends what you're doing with them. Chances are, if you're looking for companions as you slide into a hot tub with a freshly blended pineapple daiquiri, even one mech is probably too much to handle. For all of their undoubted charms, giant bipedal war machines are not suitable for holiday…

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Atlas(t): MechWarrior Online Has A “Release” Date

Even though we live in the Future Year of 2013 and download all games directly to our spinal cords the second they hit pre-pre-pre-post-mid-alpha-gramophonic, we still insist on designating games as "released" or "un-released". I understand that up to a point - it paints expectations of relative bugginess, when developers should start charging money, etc - but could we maybe start using more, um, applicable…

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Locked And Exploded: MechWarrior Deploys Conquest

"What is it with mechs and holidays?" I constantly ask myself and/or say to begin my cliched standup routine. It's a question that evokes many nuanced and contentious viewpoints, but mainly, MechWarrior Online launched its last big update on "Mechsgiving," and now a brand new point-capturing Conquest mode is debuting right around Christmechs (which is sadly not what Piranha's calling it). That's enough for me…

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Happy Mechsgiving, And A Merry Portalmas To All

I don't think it's possible to have any misgivings over an update officially titled "Mechsgiving." As for Portalmas, well, that one's a bit more up for debate, seeing as it's just a word I made up. But generosity's officially in the air, and both Piranha and Valve are doling out fairly significant updates to their breadwinners, MechWarrior Online and Portal 2. Unfortunately, neither involves gigantic…

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A Beta View Of MechWarrior And PlanetSide 2

What do MechWarrior Online and PlanetSide 2 have in common? Well, they both have robots, guns, cold levels that affect gameplay, free-to-play options, explosions, planets, sides, walking, death, life, founder's programs, other kinds of robots, rocks, trees, smoke, and battles that tickle fancies and funny bones. Also, war.Oh, and they're both in beta. I knew I was going somewhere with this. Anyway, videos!

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MechWarrior Online Open Beta Starting Monday

Very few things on this Earth can stop a fully operational giant robot. One of those things is another giant robot impacting the first with equal and opposite force. This is known as Cyber-Newton's 23rd law, and he personally destroys all who dare oppose it. All the other things that can stop a giant robot, meanwhile, are crushing realities of game development. Case in point:…

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MechWarrior Online’s Made $5m Before It’s Even Out

Kickstarter isn't the only way to make insane amounts of money without even releasing a game. MechWarrior Online has been having a concerted "pre-order" campaign, and has announced it's made $5m in the process. The stampy robot fighting game is yet to enter open beta, but despite this it's accrued those extraordinary sales figures since July. And let's stress - this is for a free-to-play…

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Piranha Wants Single-Player MechWarrior, But It’s ‘Tough’

I like giant robots. I like them a whole, whole lot, actually. But let's be honest here: their titanic clashes are nothing without heaping helpings of human intrigue. They need us and our elaborate, hilariously political squabbles as much as we need their impossibly large arsenals and devil-may-care approach to dealing with skyscrapers. Back in the day, single-player was the perfect middle ground between those…

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