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Posts tagged “Piranha Games”

MechWarrior 5: Mercenaries delayed until 2019

MechWarrior 5: Mercenaries and BattleTech launching in the same year was obviously just too much mech for this world. The latter came out in April, giving us control over a bunch of planet-hopping mercs, but its first-person cousin, originally slated for December this year, is now stomp stomp stomping its way into 2019.

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MechWarrior 5 would like to show you how much you get to smash

The summer of Mech, they'll call this in years to come, when they've stopped caring about strict definitions of when a season is. Later this month we get Harebrained Schemes' healthily-Kickstarted XCOM-meets-Mechwarrior affair Battletech, and then towards the end of 2018 we return to a first-person, real-time view of that big, stompy world, with MechWarrior 5: Mercenaries. It's a bit of an unknown quantity right…

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MechWarrior 5: Mercenaries will have four-player co-op and full mod support

This time last year Piranha Games announced MechWarrior 5: Mercenaries would release in 2018, but we haven't heard much about the game since. Until now. At last weekend's Mech_Con, developer Piranha Games revealed MechWarrior 5 will feature four-player co-op as well as full modding and Steam Workshop support. They also revealed MW5 is due to launch in December 2018. Only a full year to wait!…

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MechWarrior 5: Mercenaries stomping towards 2018

Those rock 'em sock 'em rompin' stompin' MechWarriors will return in 2018 with an actual proper MechWarrior game what does the good stuff I want. MechWarrior 5: Mercenaries [official site] will be a singleplayer game with a campaign mode about fighting robots for money. It's being made by Piranha Games, the folks behind the free-to-play multiplayer MechWarrior Online. They announced the game over the weekend…

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Sandbox Space: MechWarrior Online Devs’ Transverse

Say, how'd you fancy crowdfunding a persistent sandbox space MMORPG? Drifting between the stars in a spaceship of your own, making ends meet however you jolly well please--space-trading, space-mining, space-manufacturing, space-murdering, and all that space-jazz. No, not Elite, nor Star Citizen. Another one. MechWarrior Online developers Piranha Games have launched their rocket-powered space-hat into the ring and announced Transverse, a sandbox space etc. The main…

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Well Blow Me Down Up: MechWarrior Online Launches

Robots! They walk among us. Admittedly, they're not particularly inconspicuous about it, given that they are both GIANT and in possession of a decently hefty marketing budget that allows them to plaster websites with megaton banner ads and titanic, lavishly produced trailers. It's almost like they want us to know that they're stomping about, tracking rust and guts all over everything - even the new…

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Lots Of Bots: Mechwarrior Online Adds 12 Vs 12

How many mechs is too many mechs? Sixteen? Twenty four? Six million? I suppose it depends what you're doing with them. Chances are, if you're looking for companions as you slide into a hot tub with a freshly blended pineapple daiquiri, even one mech is probably too much to handle. For all of their undoubted charms, giant bipedal war machines are not suitable for holiday…

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Atlas(t): MechWarrior Online Has A “Release” Date

Even though we live in the Future Year of 2013 and download all games directly to our spinal cords the second they hit pre-pre-pre-post-mid-alpha-gramophonic, we still insist on designating games as "released" or "un-released". I understand that up to a point - it paints expectations of relative bugginess, when developers should start charging money, etc - but could we maybe start using more, um, applicable…

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Locked And Exploded: MechWarrior Deploys Conquest

"What is it with mechs and holidays?" I constantly ask myself and/or say to begin my cliched standup routine. It's a question that evokes many nuanced and contentious viewpoints, but mainly, MechWarrior Online launched its last big update on "Mechsgiving," and now a brand new point-capturing Conquest mode is debuting right around Christmechs (which is sadly not what Piranha's calling it). That's enough for me…

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Happy Mechsgiving, And A Merry Portalmas To All

I don't think it's possible to have any misgivings over an update officially titled "Mechsgiving." As for Portalmas, well, that one's a bit more up for debate, seeing as it's just a word I made up. But generosity's officially in the air, and both Piranha and Valve are doling out fairly significant updates to their breadwinners, MechWarrior Online and Portal 2. Unfortunately, neither involves gigantic…

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A Beta View Of MechWarrior And PlanetSide 2

What do MechWarrior Online and PlanetSide 2 have in common? Well, they both have robots, guns, cold levels that affect gameplay, free-to-play options, explosions, planets, sides, walking, death, life, founder's programs, other kinds of robots, rocks, trees, smoke, and battles that tickle fancies and funny bones. Also, war. Oh, and they're both in beta. I knew I was going somewhere with this. Anyway, videos!

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MechWarrior Online Open Beta Starting Monday

Very few things on this Earth can stop a fully operational giant robot. One of those things is another giant robot impacting the first with equal and opposite force. This is known as Cyber-Newton's 23rd law, and he personally destroys all who dare oppose it. All the other things that can stop a giant robot, meanwhile, are crushing realities of game development. Case in point:…

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MechWarrior Online’s Made $5m Before It’s Even Out

Kickstarter isn't the only way to make insane amounts of money without even releasing a game. MechWarrior Online has been having a concerted "pre-order" campaign, and has announced it's made $5m in the process. The stampy robot fighting game is yet to enter open beta, but despite this it's accrued those extraordinary sales figures since July. And let's stress - this is for a free-to-play…

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Piranha Wants Single-Player MechWarrior, But It’s ‘Tough’

I like giant robots. I like them a whole, whole lot, actually. But let's be honest here: their titanic clashes are nothing without heaping helpings of human intrigue. They need us and our elaborate, hilariously political squabbles as much as we need their impossibly large arsenals and devil-may-care approach to dealing with skyscrapers. Back in the day, single-player was the perfect middle ground between those…

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Mechwarrior Online Beta Opens Up Next Week

Piranha Games have announced the following: "Make a MECH-sized marking in your calendars for Tuesday, October 16th. In just one week, we will be opening up the InnerSphere to all MechWarriors and their friends." This signals the end of Mechwarrior Online's Founders program, where you could buy in for early for in-game currency and other bonuses, but since it's F2P I expect to see a…

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Heavy Metal: MechWarrior Online’s Hunchback

The concept of a giant robot so giant that it makes all the other giant robots seem like adorable little rhinos appeals to me, I think, on a very fundamental, perhaps even instinctual level. As someone who is neither giant nor (to my knowledge) a robot, I somewhat fancy the idea of striking spine-tingling, fight-or-flight-invoking fear into someone with my mere presence. And MechWarrior Online's…

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Heavy Metal: MechWarrior’s Not-So-Smooth Moves

Believe it or not, colossal 50-ton steel monstrosities that have to be careful they don't accidentally crush poor, helpless rhinos aren't nature's most graceful creatures. They do not prance or saunter or¬†gallivant or float from place to place as though held aloft by the wings of angels. They lumber. That is the thing that mechs do. As you might expect, this leads to a fair…

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Death On Two (Very Fast) Legs: MechWarrior’s Jenner

"Why walk when you can run?" I always ask. And why run when you can sprint? Any why sprint when you can suit up, clamber into a "light" 35-ton mech and mock the laws of physics at speeds of up to¬†118 km/h? These are all, of course, common philosophical questions that have echoed throughout classrooms and lecture halls for centuries. But the last one -…

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