Posts Tagged ‘pirhana bytes’

Hands On: Risen 2: Dark Waters


Putting aside everything else that Risen 2‘s RPG heritage might suggest, I have to say I appreciate the efforts made with that fantasy pirate theme. It’s occasionally silly, but certainly harder-edged than your Pirates Of The Caribbean fare. There’s something reassuring about this continued focus on jungle islands and salty sea-dogs, particularly after the shipwreck promises of the original Risen. The world the Pirhana Bytes team have crafted is both vivid and atmospheric.

Needless to say, I’ve been sacrificing precious hours of my life to a preview version of it, so I urge you to read on to find out more about its buried treasures.
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Risen 2 Creators On ‘Exotic’ Pirate Setting

He seems nice.
This six-minute “making of” trailer for Risen 2 (below) is definitely worth a look. It shows off some of the environments in detail, but more importantly the developers take their chance to talk about some of the decisions that went into to making the archipelago world. A bunch of factors are at play in making Risen 2 the game it is going to be, not least of which is the implementation of a terrain engine, which was opposed to the usual handcrafted worlds that Pirhana Bytes had worked on. It’s looking impressive, though.

The video does make the peculiar decision of mixing translated voice-overs with subtitles, which is a little awkward, but then perhaps that’s just me. Anyway, it has added 43.7% to my anticipation of the game, which was already fairly high after the moderately excellent Risen.
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Risen 2 Pub Slams “Technology Gap” Ports

Metaphor.
Speaking with Strategy Informer, Deep Silver (publisher of Risen 2) Daniel Oberlerchner said: “I can tell you that we are going to have the optimum experience across all platforms, and they are going to be different experiences. There IS a technology gap. Some studios say they are going to have the same quality across all platforms, which is to say you take the weakest platform – the Xbox 360 – and you have the same crappy textures for the Playstation 3 and the PC.” He went on: “It was just a couple of weeks ago there was a PC game that was… *laugh* well, I don’t really want to go into details, but our decision is that we want to have a really hi-res experience on the PC. There is no reason why we should create hi-res textures, then just make them blurry for a console version, then put everything back on the PC again – it doesn’t make any sense.”

Risen 2: Dark Waters is some time in 2012.

The Risen Report #1: Tourist

Reviewing Risen here wouldn’t be right. For one thing, it’s too big and time right now is too short to mainline it in such a way. For a second thing, to mainline it in such a way would probably be the wrong move. This vast German RPG is really not a game designed to be rushed through. For a third thing, it’s the successor to the Gothic games – a series which, in the US and UK at least, hasn’t reviewed anywhere near as rapturously as the reception they’ve won from their fans (with the exception of the much-maligned third). To a fair few people, Risen is the most important game of the year. What’s the reason for this disparity of opinion and enthusiasm? Well, that’s probably another post.

For this post, the first of several, I want to do something else – I simply want to play the game at a leisurely/sporadic pace. As I do so, I’m going to document my experiences, as a mix of narrative and opinion. Narrapinion I’d call it, if I was a massive arsehole.
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Rise And Shine, It’s Risen Demo Time

METAPHOR FOR SLOW DOWNLOADING. Yes.
Edit-edit – original download links now contain the fixed version too
Edit – fixed, faster downloads are here, here and here. (Thanks, Batolemaeus).

1.09 Gigabytes of vast, highly-anticipated-by-some, German-made roleplaying game await you just here or here. In either case, it’s the earliest stages of what’s a huge, free-roaming and non-didactic game, casting you as a recent shipwreckee, washed ashore on a rather nasty island. Adventures!
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