Posts Tagged ‘Planet Coaster’

Rollercoaster Tycoon 3 mysteriously delisted from Steam & GOG

rollercoaster-tycoon-3

Back in January, zombie publisher Atari suffered the legal ire of its past-life contractor Frontier Developments over unpaid royalties for 2004’s theme park sim RollerCoaster Tycoon 3.

There’s been no word as yet of how that particular dust – alleged by gossip site TMZ to be worth some $2.2m – settled, but I suspect many of us would raise an eyebrow or six if someone told us that RT3’s sudden removal from Steam and GOG yesterday was merely a coincidence. But, well, it might be.
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Planet Coaster gets Universal Studios-ish in new DLC

Many of the most impressive player creations in Planet Coaster are based on movies, as Rich McCormick noted in his recent revisit, and they’ll get to be even more impressive now the latest DLC has added a touch of Hollywood. Released today, the ‘Studios Pack’ draws inspiration from movie parks like Universal Studios. It’ll help players build movie sets, backlot tours, and glitzy rides with plenty of special effects, stunts, explosions, sounds effects, and other features that could really jazz up a park.

The paid DLC is accompanied by a free update adding new features for all players, including hotels and path tunnelling. Read the rest of this entry »

Has Planet Coaster been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

“Your love is like a rollercoaster baby, baby I wanna ride,” the Red Hot Chili Peppers famously sang on their awful song Love Rollercoaster. Unlike the Red Hot Chili Peppers, though, I don’t want to make a Rollercoaster of Love.

I want to make a Rollercoaster of Hate. I want to make something so fast, so rickety, and so nauseating that its riders feel as uneasy as I do when I think about the Red Hot Chili Peppers song Love Rollercoaster. Planet Coaster is largely accommodating of these dark urges. Frontier’s game — the spiritual successor to the glorious Rollercoaster Tycoon series — lets players construct their own coasters, noodling on every twist, turn, and terrifying drop to squeeze the most vomit out of its riders. Read the rest of this entry »

The 20 best non-violent games on PC

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My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat.

Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, driving, building, dreaming, climbing, stretching, swinging (not like that), swimming, wondering: these are just a few of the ways in which flashing pixels can make you feel a very different sort of accomplishment.

And, of course, these are not even slightly the be-all and end-all of non-violent games on PC – please do nominate more in comments below. Read the rest of this entry »

“We want to build out a world of sim games”
How Two Point Hospital is a step toward bringing Bullfrog-era sim games back from the dead

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As you may already have spotted, Theme Hospital joins the legions of 90s PC games being blessed with 21st century spiritual sequels. The Sega-published Two Point Hospital is the first game from Two Point Studios, the new endeavour from Bullfrog and Lionhead alumni Gary Carr and Mark Webley, Their plan, ultimately, is to follow-up Hospital with a clutch of other theme/sim/management games set in the same world – picking up, perhaps, where the Peter Molyneux-founded Bullfrog left off when EA closed them down.

I chatted to Carr, Webley and Two Point technical director Ben Hymers (himself an ex-Lionheader) about why they’re returning to Theme Hospital, why now, the importance of humour to it, what’s the same and what’s different, how the audience has changed since 1997, how they’ve been inspired by Prison Architect, Planet Coaster and Twin Peaks, and their plans for that world of sim games.
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These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Planet Coaster’s huge anniversary update is out now

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To celebrate the one year anniversary of Planet Coaster’s launch, Frontier have put together a massive anniversary update that introduces autumn themes, new rides and coasters, new management features, an extra scenario and a fancy scenario editor. It’s a pretty comprehensive update — expansion-worthy, even — but it’s entirely free. Read the rest of this entry »

Planet Coaster DLC adds Munsters, BTTF, Knight Rider

The first licensed rides have arrived in theme park-builder Planet Coaster [official site], and they’re certainly not what I’d expected. The Munsters, Back to the Future, and Knight Rider have arrived with packs offering themed scenery pieces, special effects, and go-karts for £2 apiece. Heck yes I want people racing in DRAG-U-LA, a hot rod Dracula built around a coffin.

New stuff has arrived for free too. Alongside the DLC launches last week, Frontier Developments whopped out a patch whacking in a new ride and coasters for everyone. Read the rest of this entry »

Summer brings fireworks and more to Planet Coaster

Apparently it’s summer — it’s always hard to tell up here in Scotland — which means that it’s time for Planet Coaster’s [official site] third free seasonal expansion. It’s a big one, fattening up the the game with new rides, customisable panels, terrain options and scenery. It’s available now, and you can watch the trailer below.

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Planet Coaster’s Spring Update brings Go-Karts, crimes

When I played Theme Park with my brother, he’d ask me to hire dozens of mascots so he could watch thugs roll in to beat up the pogoing teddy bears. It’s the small things in life, y’know. Planet Coaster [official site] today celebrates the joys of crimes with the addition of pickpockets and vandals, and security guards to thwart them. Also arriving in today’s Spring Update are Go-Karts and other new rides and coasters, along with exciting options for ‘Duelling’ coasters which launch in sync. Here, have a peek in this trailer marking the update’s launch: Read the rest of this entry »

Crime is coming to Planet Coaster

Right now, the worst thing that can happen to the population of Planet Coaster [official site] is an upset tummy, or a lack of cash on-hand to pay for overpriced pop and burgers. Of course, combine the upset tummy and the overpriced food, and you end up with puddles of vomit, so perhaps the worst thing that can happen to the population of Planet Coaster is the involuntary, forceful expulsion of undigested, overpriced nosh through their noses and mouths.

That’ll all change on April 11th, when a free update brings pickpockets and vandals to your parks, along with a stack of new rides.

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Steam Charts: Incumbent Malice

Great Odin’s beard, it’s only the weekly Steam charts! That is to say, the ten games which sold best on Steam last week.

This week: new entries, old favourites, and a very dirty house indeed.
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This Death Star ride in Planet Coaster is ace

Goodness me, this new Death Star ride someone has made in Planet Coaster [official site] is jolly impressive. Or, as Star Warriors would say, “Oie boie! Disa dowopee isa bombad, all-n youse!” We’ve looked at Star Wars rides before, amongst other neat-o constructions, but this is certainly the fanciest I’ve seen. It hits warp factor 10, weaves through a battle, dives inside the starguts, and jogs down that infamous gutter. Watch a video below and hey, you can download the coaster to ride it round in own park too. Read the rest of this entry »

Steam Charts: The Awakening

Heavens to Murgatroyd, it’s only the weekly Steam charts! That is to say, the ten games which sold best on Steam last week.

After a string of backwards-looking weeks, it’s beginning to look a lot like 2017 at last.

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Steam Charts: Normal Parameters

Cor blimey, it’s only the weekly Steam Charts! As always, these are based on the accumulated sales on Steam over the previous week, not what’s doing best for itself at this exact moment in time.

A nice number one this week, but a rather old-fashioned top ten otherwise – with one unexpected aberration.

N.B. there is NO VENGABUS this week. Repeat NO VENGA BUS. It’ll return when it is most needed. Read the rest of this entry »

Steam Charts: Do You Want Me To Dance For You?

It’s the weekly Steam charts! These are the games which sold best on Steam last week. This week, it’s the first true chart of 2017, as the last one covered the arse-end of 2016. All change, all change.

I’m even going to do this one upside-down. New year, new rules! And I don’t want to spoil the surprise right away.

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You Asked For It: The Steam Charts Return

Out with the old, in with the new. By which I mean ‘and our weekly Steam Charts, showing the ten games which sold best over the previous week, returns – replete with most of the same names as last year.’

SHOULD AULD ACQUAINTANCE BE FORGOT AND NEVER BROUGHT TO MIND?

Welcome back. Read the rest of this entry »

Steam Charts: That’s A Wrap

It’s the most wonderful time of the year. It’s THE mosssssssst wonderful tiiiiiiiiiiiime ahaahahaaaaaaaaaaaaaaaaaaaah I wish I had a machinegun ho ho ho ahahaha, get stuffed 2016. Read the rest of this entry »

Scream if you wanna ho ho ho faster in Planet Coaster

It’s beginning to look a lot like Christmas in Planet Coaster [official site], thanks to a big update launched last night. The Winter Update has added a snowy new biome, Christmassy new decor like gingerbread buildings, new shops, and new rides including a sleigh ride, bumper cars, and something that does a lot of spinning. Yes, you can now create Elfland and take guests through the seven layers of the candy cane forest, through the sea of twirly, swirly gumdrops, then through the Lincoln Tunnel. On a more practical level, the patch has introduced a few handy new management features too. Read the rest of this entry »