Posts Tagged ‘platform’

Well BOOR Is Rather Lovely

You don’t actually need an original gimmick, developers. You can just take an old gimmick and do it really well. That’s BOOR’s [official site] approach, a 2D platform puzzle game in which your character can create very temporary clones of herself and work in cooperation with them. We’ve seen it lots of times before, but when a good idea is done nicely, it’s – well – a good idea! Make it utterly, utterly lovely to look at and you’re well on your way. Read the rest of this entry »

Wot I Think: Alwa’s Awakening

There are a lot of retro platformers about just now. And most of them are pretty rubbish, echoing games they remember without really understanding them, or fixating on some deluded belief that it was great in the 80s when they were near-impossible to play (Chuckie Egg 2, anyone?), and that pixel-perfect jumps and ludicrous insta-kills with no saves are a sepia-toned nostalgic cuddle we can only wish to embrace once again. No. They were terrible games, stop emulating them.

Meanwhile, 8-bit NES-a-like Alwa’s Awakening [official site] by Elden Pixels is bloody brilliant. Read the rest of this entry »

Wot I Think: Shadow Complex – Remastered

Shadow Complex [official site] originally came out on the Xbox 360 in 2009. Then after a little six year pause, a so-called “Remastered” edition was released, for free, to try to push Epic’s “Epic Games” downloader that I’ve never heard a single person mention since. It has been released again, yesterday, on Steam, this time for money. About ten monies. Which is, oddly, fewer monies than it now costs on Epic’s entirely unused launcher. Anyway, here’s wot I think:

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Side Splitting: Fractured Soul Coming To PC

Originally released as a 3DS game in 2012, Fractured Soul took heavy advantage of the two screens by having you platform one character in two places at the same time. Brain ows. Tomorrow, as if from nowhere, it appears on the PC, employing the magic of splitscreen to achieve the same effect.

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Glitchspace Looks Way Smarter Than Me

First-person puzzling is a genre there can never be enough of, and Space Budgie’s Glitchspace is adding itself to the gang. Immediately visually reminiscent of InMomentum, this isn’t so much about speed, but more – well – reprogramming the platforms to allow you to achieve your goals. It’s best that you watch the video.

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North & South: Teslagrad Demo Out

As we know, leading scientists still have no idea how magnets work. Is it witchcraft? Is it angels holding things together between their wings? We’ll likely never know. But employing their dangerous mystery is Teslagrad, a very charming platformer in which you PUNCH metal objects to magnetise them. Just like real life.

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