Posts Tagged ‘platform’

Side Splitting: Fractured Soul Coming To PC

Originally released as a 3DS game in 2012, Fractured Soul took heavy advantage of the two screens by having you platform one character in two places at the same time. Brain ows. Tomorrow, as if from nowhere, it appears on the PC, employing the magic of splitscreen to achieve the same effect.

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Glitchspace Looks Way Smarter Than Me

First-person puzzling is a genre there can never be enough of, and Space Budgie’s Glitchspace is adding itself to the gang. Immediately visually reminiscent of InMomentum, this isn’t so much about speed, but more – well – reprogramming the platforms to allow you to achieve your goals. It’s best that you watch the video.

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North & South: Teslagrad Demo Out

As we know, leading scientists still have no idea how magnets work. Is it witchcraft? Is it angels holding things together between their wings? We’ll likely never know. But employing their dangerous mystery is Teslagrad, a very charming platformer in which you PUNCH metal objects to magnetise them. Just like real life.

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3D Platformer Recalls GameCube Happyface: A Hat In Time

First of all, A Hat In Time is a great name. Second of all, Gears For Breakfast is an excellent name for a developer. Third of all, looking a lot like Zelda: Windwaker and attempting to emulate N64 collect-me-do 3D platformers is the right thing to do. Fourth, fifth and infinityth of all, there’s obviously a Kickstarter.

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Don Your Sweatbands, It’s Oniken

Ladies and gentlemen, the Eighties.

Twas on Saturday that I found myself boasting on Twitter about how great RPS is, even on the weekends. Because it is! But there was one thing missing. As Thais Weller pointed out, Danilo Dias and Pedro Paiva’s sprite platformer Oniken wasn’t mentioned. It was a gross oversight, and I can only apologise. You have to give this trailer a view.

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