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Posts tagged “platform”

Feature: Clone Something Good

Well BOOR Is Rather Lovely

You don't actually need an original gimmick, developers. You can just take an old gimmick and do it really well. That's BOOR's [official site] approach, a 2D platform puzzle game in which your character can create very temporary clones of herself and work in cooperation with them. We've seen it lots of times before, but when a good idea is done nicely, it's - well…

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Feature: Woke AF

Alwa’s Awakening review

There are a lot of retro platformers about just now. And most of them are pretty rubbish, echoing games they remember without really understanding them, or fixating on some deluded belief that it was great in the 80s when they were near-impossible to play (Chuckie Egg 2, anyone?), and that pixel-perfect jumps and ludicrous insta-kills with no saves are a sepia-toned nostalgic cuddle we can…

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Feature: Shadows are rather simple, actually

Shadow Complex – Remastered review

Shadow Complex [official site] originally came out on the Xbox 360 in 2009. Then after a little six year pause, a so-called “Remastered” edition was released, for free, to try to push Epic’s “Epic Games” downloader that I’ve never heard a single person mention since. It has been released again, yesterday, on Steam, this time for money. About ten monies. Which is, oddly, fewer monies…

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3D Platformer Recalls GameCube Happyface: A Hat In Time

First of all, A Hat In Time is a great name. Second of all, Gears For Breakfast is an excellent name for a developer. Third of all, looking a lot like Zelda: Windwaker and attempting to emulate N64 collect-me-do 3D platformers is the right thing to do. Fourth, fifth and infinityth of all, there's obviously a Kickstarter.

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Don Your Sweatbands, It’s Oniken

Twas on Saturday that I found myself boasting on Twitter about how great RPS is, even on the weekends. Because it is! But there was one thing missing. As Thais Weller pointed out, Danilo Dias and Pedro Paiva's sprite platformer Oniken wasn't mentioned. It was a gross oversight, and I can only apologise. You have to give this trailer a view.

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Take This Platformer For A: Spin Spin

I've previously hypothesised that one day every novel platforming mechanic will have been thought of, and on that day we all have to pack up and go home. We're not there yet, but even Spin Spin's creator Chris Hughes admits it's borrowed its core idea from And Yet It Moves. Although never mind, frankly, as it's done so nicely here in this bite-sized web-based episode.…

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Bleat This: XBLIA Hit Escape Goat Heading PCwards

It's scientific fact that sheep go to heaven, while goats go to hell (see below), so it seems quite some predicament that there are a number of sheep trapped within a hellish underworld of pixelated puzzles. Thank goodness you are a goat, accompanied by an occasionally hat-wearing mouse, who can save them. Through the masterful art of jumping and pushing buttons. Escape Goat (winner of…

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Hera Worship: Apotheon Is The Prettiest Of Pretties

Alientrap's new platform game, Apotheon, is pretty. A 2D platform action-RPG set in Greek mythology, where you'll fight your way to the top of Mount Olympus. It's the age old tale of a champion fighting for humanity against the wife and usurper of Zeus, Hera. We've all been there, battling Greek gods, stealing their powers, controlling the elements. I was doing just so last night,…

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One For Me, Thanks – Sugar Cube: Bittersweet Factory

Chinese IGF winner, Sugar Cube: Bittersweet Factory is having a commercial release. From S. Korean indie team Turtle Cream, it's a 2D platformer starring a cube of sugar, fighting against his fate. But, and I'll never get tired of typing this, with yet another awesome twist idea. Here each screen exists in two versions, constructed from a grid of tiles that are flipped in blocks…

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Snot Bad At All: Swindler

I have come to the conclusion that indie developers will never run out of cool new ways to meddle with platforming standards. The latest I've encountered is Swindler, from the pixel masters at Nitrome (check out why we rate them). Here you appear to play a blob of snot, who is able to let loose from his own ectoplasmic entity a long, stretchy green string,…

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A Snippet Of Snapshot

In my life I've shot about 100 bullets and taken about 12 billion photographs, so why are the stats in games skewed towards bangthings? I'll tell you why: Gov't funded Big Ammo have been lobbying to have guns replace photographs in all games. Doom was originally about photographing demon families for their Christmas cards, until the developers were visited in the dead of night. Then…

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Dawwwwb: Backworlds Is A Lovely Paint-Based Puzzler

This is swish. Platform game Backworlds has just released a demo, and I’ll urge you to play it because, yes, it’s been released as a prelude to asking you for money to help the game to be finished (also known as Crowdschafering). But it’s also a pretty, painterly puzzle game with bags of potential. It’s just a few licks of a brush away from greatness.

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Ooh, A Game Where You Shoot Many Robots

Shoot Many Robots has a directness I can appreciate. When I eventually make a game, I'll call it “Craig Make Gun Bangs”: it will have no story apart from a bit that says “he puts a bullet in his gun” in Comic Sans, and then a few seconds later “bang” spelled out in bullet holes. I reckon Ubisoft will pick it up like they have…

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