Posts Tagged ‘platform’

A Snippet Of Snapshot

Paparazzi will love Snapshot
In my life I’ve shot about 100 bullets and taken about 12 billion photographs, so why are the stats in games skewed towards bangthings? I’ll tell you why: Gov’t funded Big Ammo have been lobbying to have guns replace photographs in all games. Doom was originally about photographing demon families for their Christmas cards, until the developers were visited in the dead of night. Then it mysteriously became about killing things with bullets. Check the game code. It’s all in the code, people! Well brave soldiers Retro Affect are fighting the good fight with Snapshot, their bullet-free platform game where you use photos of the environment to solve puzzles. Five minutes of Zapruder-beating footage is right here. You can’t stop the signal!

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Dawwwwb: Backworlds Is A Lovely Paint-Based Puzzler

A cat. WE MUST HELP HIM!
This is swish. Platform game Backworlds has just released a demo, and I’ll urge you to play it because, yes, it’s been released as a prelude to asking you for money to help the game to be finished (also known as Crowdschafering). But it’s also a pretty, painterly puzzle game with bags of potential. It’s just a few licks of a brush away from greatness.
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Ooh, A Game Where You Shoot Many Robots

You win this time, Demiurge.
Shoot Many Robots has a directness I can appreciate. When I eventually make a game, I’ll call it “Craig Make Gun Bangs”: it will have no story apart from a bit that says “he puts a bullet in his gun” in Comic Sans, and then a few seconds later “bang” spelled out in bullet holes. I reckon Ubisoft will pick it up like they have this four-player Borderlands-esque platform game. Sure, mine won’t have pretty graphics, charm, wit, or be anything more than an idea scribbled in crayon on a cereal packet, but then they already have that in Demiurge’s game.
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Scarygirl Bringing Her Tentacle Arm To PC

My tentacle makes me fly, too.

Square Enix’s Scarygirl, formerly a PSP game, has just been confirmed for a Euro/UK release, and it’s definitely happening on PC. It’s an action platformer, and it’s based on the graphic novel by Nathan Jurevicius. Coming out on Xbox Live Arcade on the 18th Jan worldwide, a PC version will follow “shortly after”, whatever that might mean. You can see a trailer for it below.

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Multi-Platform: A Tale By Alex

Not really a game well shown by our usual letterbox image.

Wow, games are great. Take for instance A Tale By Alex. The game by new indie team Digital Dreams, it’s a side-scrolling platformer played on three separated levels… simultaneously. Because each is a version of a kid, Alex’s, imagination.

It’s an amazingly cute idea, the two higher strips showing a reimagining of the real-world interior Alex is playing in. Jump over a table at the bottom, and it’s a grassy mound. Run past your pet tortoise and it’s a giant, biting monster that must be attacked. An elastic band flung in your front room is a range weapon for Alex the Knight.

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Fetch Your Shades: Deepak Fights Robots

This is not a representatively colourful scene.

In October 2009 I very rightly was enormously excited by the lunatic joy of RunMan. Its infectious brightness and unhinged glee were a big part of that. Developer Tom Sennett has picked up on the same vibe in his latest game, the brilliantly named Deepak Fights Robots (if you do nothing else, click on that link). It’s a puzzle platform game, heavily inspired by Bubble Bobble, but, well, brighter.

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