Posts Tagged ‘platformer’

Wot I Think: INSIDE

I can’t deny that I’ve heard some of the fuss being made about INSIDE‘s [official site] console release last week. I haven’t read any reviews, knowing I was going to be reviewing this myself once PC code came in, but I couldn’t help picking up that people were excited. So I was excited. I rather loved Limbo. I’ve been anticipating this. You can hear the but coming, can’t you? Yeah, but, I don’t love INSIDE. In fact, I’m not sure what there is about it for anyone to love. It feels like an empty, procedural, albeit often beautiful platform game with not a single original idea in its belt. Here’s wot I think:

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Impressions: Life Goes On: Done To Death

I think I’ve become a little wary of puzzle platformers. Too much block pushing busywork, not enough intriguing dilemmas (great cars, I hear) to solve. So I looked at Life Goes On’s [official site] expanded re-release with a sceptical eye (the other eye was watching a passing bee). And then immediately fell for it. Coo, this is a rather splendid little game, where death is very much your aim.

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In The Shadows Wants To Drive Out The Darkness

Sometimes an idea is simply cute, and that’s fine. But when an idea is cute and smart, then you’ve got something. In The Shadows [official site] appears to fall into the latter category – a very lovely-looking pixel puzzle platformer, with surprisingly complex lighting, about a little kid who’s scared of the dark.

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Mable & The Wood Lets You Avoid The Boss Fights

It has finally happened! I have used my powers successfully, and can hang up my cape. Whether for good or for evil is for you to decide, but forthcoming pixel action-exploration game Mable & The Wood [official site] (just about to ding its Kickstarter goal in the final 48 hours) is going to let you choose between battling boss monsters, or working out how to avoid them entirely. And apparently this is in response to my excellent Guacamelee review! It’s also, we’re told, driving backers to poetry. Is this a force that can be stopped?

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What A Pretty Dolly! This Puzzle-Platformer Is Gorgeous

The beautiful Dolly is an imperfect blessing. Visually, this free puzzle-platformer is nothing short of stunning. The minimalist palette, the dream-like art direction, the strangeness of its universe — it all comes together in a perfect storm of colors. In terms of being an actual game, Dolly is… okay. The controls feel accurate enough. But collision is iffy. Sometimes, you hit spikes. sometimes, you don’t. Sometimes, you bump against thin air and shatter into a thousand pixels. That’s how the cookie crumbles.

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Ink Lets You Paint With All The Colors Of The RGB Palette

HOW HIIIIIIIIIIIIIIIIIIIIIIIIIGH DOES THE SYCAMORE GROOOOOOOOOOOOOW

Zack Bell’s Ink [official site] isn’t very complicated. It’s a two-dimensional platformer that has you controlling an agile square, who can swoop about and bounce around. Similarly, your goal in this virtual life isn’t very complicated: you just have to reach the exit. Putting the inherent challenges of your average platformer, Ink presents another concern: an invisible world. In order to proceed, you’re going to have to paint it black — er, rainbow colors, actually.
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Rain World Keeps Getting Prettier And Prettier

It’s easy to dismiss the ideas of slug cats. I mean, who in the right minds would cram something so fluffy together with something so goshdarned slimey? The people behind Rain World [official site], that’s who. And strangely, as this new alpha footage proves, it actually all works really honkin’ well.

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