Posts Tagged ‘platformer’

Mable & The Wood Lets You Avoid The Boss Fights

It has finally happened! I have used my powers successfully, and can hang up my cape. Whether for good or for evil is for you to decide, but forthcoming pixel action-exploration game Mable & The Wood [official site] (just about to ding its Kickstarter goal in the final 48 hours) is going to let you choose between battling boss monsters, or working out how to avoid them entirely. And apparently this is in response to my excellent Guacamelee review! It’s also, we’re told, driving backers to poetry. Is this a force that can be stopped?

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What A Pretty Dolly! This Puzzle-Platformer Is Gorgeous

The beautiful Dolly is an imperfect blessing. Visually, this free puzzle-platformer is nothing short of stunning. The minimalist palette, the dream-like art direction, the strangeness of its universe — it all comes together in a perfect storm of colors. In terms of being an actual game, Dolly is… okay. The controls feel accurate enough. But collision is iffy. Sometimes, you hit spikes. sometimes, you don’t. Sometimes, you bump against thin air and shatter into a thousand pixels. That’s how the cookie crumbles.

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Ink Lets You Paint With All The Colors Of The RGB Palette

HOW HIIIIIIIIIIIIIIIIIIIIIIIIIGH DOES THE SYCAMORE GROOOOOOOOOOOOOW

Zack Bell’s Ink [official site] isn’t very complicated. It’s a two-dimensional platformer that has you controlling an agile square, who can swoop about and bounce around. Similarly, your goal in this virtual life isn’t very complicated: you just have to reach the exit. Putting the inherent challenges of your average platformer, Ink presents another concern: an invisible world. In order to proceed, you’re going to have to paint it black — er, rainbow colors, actually.
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Rain World Keeps Getting Prettier And Prettier

It’s easy to dismiss the ideas of slug cats. I mean, who in the right minds would cram something so fluffy together with something so goshdarned slimey? The people behind Rain World [official site], that’s who. And strangely, as this new alpha footage proves, it actually all works really honkin’ well.

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Impressions Of Adventures Of Pip

And in the game, etc etc.

I’ve been playing Adventures of Pip [official site]. When I say that I mean Adventures of Pip, the 2D action platformer which wants you to rescue a princess and which is out on Steam today, rather than the adventures of Pip, my day-to-day life*.

I’ve finished the first world, plus a few other levels and what I’ve encountered so far has been competently produced but hasn’t caused any particular pangs of excitement, which is a shame.

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Freeware Garden: Fork Parker’s Holiday Profit Hike

Fork Parker’s Holiday Profit Hike may just be one of the best known freeware games recently released, being a little something by indie mega label Devolver. It’s also, yes, a holiday-themed game, but that’s okay – I’m pretty certain there’s a blizzard waiting to happen somewhere in the coming months. It’s too good to ignore, anyway.

Fork Parker’s platformer is built around Devolver’s balding CFO mascot’s attempts to climb a snowy and rather festive mountain of money in a cunning bid to help raise his company’s revenue. Among the lovely pixelated graphics, happy enemies and spiky spikes, Mr. Parker will try to collect wads of cash and avoid any falls that might lead to ludicrous medical bills.

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Impressions: Oscura – Lost Light

Every now and then, like for instance whenever we communicate, Kieron Gillen and I disagree about things. One of the things we both think the other is most wrong about is Limbo. Kieron wrongly thinks it’s an unfair game, echoing the failings of Rick Dangerous and its ilk by forcing you to fail. I rightly think it was a statement, an expression through these enforced failures, that crafts a uniquely interesting experience. Oscura [Steam link], despite trying to be a lot like Limbo, is not doing that. It’s doing Kieron’s thing.

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