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Posts tagged “platformers”

Feature: Kinetic engineering

How Iconoclasts makes platforming flow

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Iconoclasts [official site]. Iconoclasts is a platformer that feels great to play. As Robin, a daring mechanic armed with a wrench and a stun gun, you’ll run, jump and shoot your way through sprawling multi-level areas, enjoying precise movements…

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Feature: We spoke to the developers about jumping

What Makes N++ Different To Other Platformers?

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, N++ [official site]. What makes Metanet’s long-running N series different to other platformers? Each level takes place on a single screen, and that makes it uncommon, but certainly not unique. It focuses on acrobatic avoidance of hazards, but that makes it an elder cousin to Super…

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Charlotte Gore’s Screened Made Me Scream

Screened is a fiendish little free platformer in the vein of Super Meat Boy with a scratchy, itchy post-punk soundtrack that's a perfect match: both are like fingernails run down a blackboard, yet both unavoidably draw you in. The game was built for the Ludum Dare 31 game jam, the theme of which was "the entire game on one screen". Screened spins its single screen out into…

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