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Posts tagged “Plausible Concept”

Feature: Live free, pike hard

How Bad North makes humans out of little soldiers

“The units should feel like humans,” says Oskar Stålberg, co-creator of Bad North, a strategy game about little soldiers defending their islands against bad Vikings. “They’re quite stylised; they don’t have faces and barely have arms, but they should feel human in their behaviour and what they’re capable of doing. They should feel fragile and it should look like fighting is a courageous effort.” You…

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Feature: Morally ambiguous west

Bad North review

Bad North is the first game for a long while that has stirred in me a terrible desire to have it in physical toy form. I would, I think, love nothing more right now than to have a tiny island on my desk, with tiny squads of soldiers and tiny corpses of my enemies on the shore, near where they had beached their tiny boats.…

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Feature: Tactics and hacked bits

Video: Bad North is an RTS that even RTS-haters might enjoy

I’m not sure if Bad North is a strategy game for the inept or the lazy. It does a lot that speaks to both: the islands you’re defending are small, you’ve only a few units to guide and those instructions don’t extend beyond ‘go there’ or ‘hide in that’. When they do get ‘there’ they auto-attack any marauders in reach and pursue the stragglers. It…

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Feature: Into The Breach's real-time cousin

Bad North and the golden age of micro-tactics

Into the Breach is one of the most perfect games I’ve ever played. It’s tactical warfare with every sliver of fat trimmed away and I’d put it up there with Chess and Invisible, Inc. in the pantheon of turn-based games. Bad North will not be entering that pantheon. Not because it doesn’t seem capable of reaching lofty heights – it absolutely does – but because…

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Bad North is a gorgeous tactical roguelite

Your island is under attack! That's always cause for concern, I guess, but this island is definitely worth holding on to because it's the prettiest island you're ever going to own. And Bad North is one of the prettiest isometric games I've ever seen. That's almost certainly because of Oskar Stålberg's involvement. We've covered his beautiful planet and building generators before, and I'm delighted to…

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