What is the best dystopia of 2016, the official year of the dystopia? The RPS Advent Calendar highlights our favourite games of the year, daily, and behind today’s door is…
RPS Feature Step through the door
A demo of Playdead’s grimpretty puzzle-platformer Inside [official site] is now out. Given that John found their follow-up to Limbo a bit empty but Pip adored its animation and Alec enjoyed its dark comedy, you may have been waiting for the official centralised verdict of the RPS Advent Calendar. Our word is, of course, law but I suppose it’s fine if you start forming your own opinions as a warm-up for the forthcoming judgment. Oh, and if you’d been holding out for a DRM-free release, you’ll be glad to hear it now has one. Read the rest of this entry »
Thoth [Steam page] is an interesting exercise in deconstructing the twin-stick shooter from the developer who brought us 140. Jeppe Carlsen, who also works with Limbo and Inside devs Playdead, has come up with something fairly unique here that you might want to try out if you enjoy Games That Feel Out of the Ordinary. Read the rest of this entry »
RPS Feature A beautiful b-movie
There’s been a lot of talk about INSIDE‘s [official site] beauty and poignancy, and I don’t disagree with any of that, but my own appreciation of it was for another reason. I thought it was bloody funny, in the malevolent manner of Evil Dead 2 or Braindead. Inside is a horror videogame, yes, but it’s also an extremely cheeky videogame.
N.B. here be FULL SPOILERS.
Read the rest of this entry »
RPS Feature The human touch
I’ve just finished Inside [official site] – I really enjoyed it. It’s a kind of macabre vignette with a lot of shared DNA from Playdead’s previous game, Limbo. It also reminded me of the few minutes I played of Black The Fall at a previous Rezzed in terms of dystopian setting, palette and some of the control mechanisms so I’ll be curious to see where they differ when that game is released. BUT while playing, the thing about Inside I kept coming back to/being distracted by/being entranced by was the animations.
There were so many little touches, little looks, little variations in movement when it came to the main character that I wanted to make sure we flagged them up in a post with the help of gifs.