Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
RPS Feature Slapstick sadboys
RPS Feature Listen now or be dismissed
What sound drips forth from the audio tubes? It’s just the latest RPS podcast, the Electronic Wireless Show. Our topic this week is: “which TV show deserves a good videogame adaptation?” Maybe you feel Gordon Ramsay’s Kitchen Whatever could make a good survival game? Or perhaps The Handmaid’s Tale could be a great FPS? Probably not. Graham is convinced that road trip anime Kino’s Journey is a contender, while I’m yearning for a good The Wire or Wolf Hall game full of intrigue and politicking.
Meanwhile, Graham caught up with the sad boy brigade and played Limbo follow-up Inside, while I’ve been hunkering down in the top-down persistent multiplayer war of Foxhole. It’s just us two this week because Adam is gone and Pip has been possessed by a flu demon that makes her voice sound like it’s trapped in hell.
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RPS Feature With no plan and constant iteration
Playdead don’t design games in the same way that other studios do. They’re the result of a process where nothing is written down. There’s no script and no design document. No member of the team owns any aspect of what they make and what will go into the final game. Everything is up for change.
From that creative anarchy rose Inside, a game of the leanest pacing and most intricate staging, and entirely wordless. Story and play are entirely communicated through its meticulously constructed environments, which spin subtle mystery and challenge with spare details – a chainlink fence, a hanging rope – created through five years of constant iteration.
This is how they were made. Read the rest of this entry »
Playdead, the Danish studio behind grimdark puzzle-platformers Limbo and Inside, have shared a sneaky image from their next game. It seems to show a pilot or spaceman wearing a deployed parachute watching a fiery crash and, well, I won’t assumptively declare the game will following the Limside model but with a picture like that I could certainly believe it. Read the rest of this entry »
RPS Feature Step through the door
A demo of Playdead’s grimpretty puzzle-platformer Inside [official site] is now out. Given that John found their follow-up to Limbo a bit empty but Pip adored its animation and Alec enjoyed its dark comedy, you may have been waiting for the official centralised verdict of the RPS Advent Calendar. Our word is, of course, law but I suppose it’s fine if you start forming your own opinions as a warm-up for the forthcoming judgment. Oh, and if you’d been holding out for a DRM-free release, you’ll be glad to hear it now has one. Read the rest of this entry »
Thoth [Steam page] is an interesting exercise in deconstructing the twin-stick shooter from the developer who brought us 140. Jeppe Carlsen, who also works with Limbo and Inside devs Playdead, has come up with something fairly unique here that you might want to try out if you enjoy Games That Feel Out of the Ordinary. Read the rest of this entry »
RPS Feature A beautiful b-movie
There’s been a lot of talk about INSIDE‘s [official site] beauty and poignancy, and I don’t disagree with any of that, but my own appreciation of it was for another reason. I thought it was bloody funny, in the malevolent manner of Evil Dead 2 or Braindead. Inside is a horror videogame, yes, but it’s also an extremely cheeky videogame.
N.B. here be FULL SPOILERS.
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RPS Feature The human touch
I’ve just finished Inside [official site] – I really enjoyed it. It’s a kind of macabre vignette with a lot of shared DNA from Playdead’s previous game, Limbo. It also reminded me of the few minutes I played of Black The Fall at a previous Rezzed in terms of dystopian setting, palette and some of the control mechanisms so I’ll be curious to see where they differ when that game is released. BUT while playing, the thing about Inside I kept coming back to/being distracted by/being entranced by was the animations.
There were so many little touches, little looks, little variations in movement when it came to the main character that I wanted to make sure we flagged them up in a post with the help of gifs.
RPS Feature Wish it had stayed outside
I can’t deny that I’ve heard some of the fuss being made about INSIDE‘s [official site] console release last week. I haven’t read any reviews, knowing I was going to be reviewing this myself once PC code came in, but I couldn’t help picking up that people were excited. So I was excited. I rather loved Limbo. I’ve been anticipating this. You can hear the but coming, can’t you? Yeah, but, I don’t love INSIDE. In fact, I’m not sure what there is about it for anyone to love. It feels like an empty, procedural, albeit often beautiful platform game with not a single original idea in its belt. Here’s wot I think:
Limbo [official site] is a gloomy platform game with giant spiders and sparks of electricity haunting the night. It led to my favourite RPS phrase, when John and Kieron shouted at each other about the game. That phrase is “Rick Dangerous for Goths”. I’m on the fence when it comes to Limbo (being on the fence is a bit like being in Limbo) but I’d definitely recommend you try it for yourself. It’s free on Steam today and tomorrow, to celebrate the upcoming release of the studio’s follow-up, Inside.
Darkly-darkly platformer Limbo split opinion around these parts when it was released back in 2010, with John loving it and Kieron thinking it was Rick Dangerous for goths. Maybe they were both right? Anyway, now PlayDead’s long-awaited follow-up Inside [official site] is due to arrive imminently, and there’s a new teasing teaser trailer below.
RPS Feature From The Archive
Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, we revisit August 4th 2011 to find John and Kieron bickering about influential platformer Limbo.
Having played and reviewed Limbo, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)
Limbo was a darkly atmospheric platform game which, depending on who you ask, was either a playfully morbid exploratory adventure or cruelly-designed Rick Dangerous for Goths. (I didn’t mind the trial and error). If you were a fan though, you might be excited to know that developers Playdead Games have announced their new game, Inside, and it seems to be similarly about putting a small child in desaturated peril.
Here’s the morbid part: it’s currently only confirmed for XBox.
Welcome to RPS’ first (and probably only) edition of Box News, an attempt at providing fair and balanced coverage of that most marginalized of objects in this digital age – the box – on the first day to conveniently feature more than one box-based news item in 437 years. On today’s show, we’ll be bringing you up-to-the-minute analysis of the developing Portal Lego set situation and having Limbo’s lavish new Special Edition box set live in the studio. So then, let’s dive right in.
RPS Feature I KNOW YOU ARE BUT WHAT AM I?
Having played and reviewed Limbo yesterday, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)
COMPETITION CLOSED, PRIZES SENT.
John thought Limbo was great, even if the PC-porting was a bit shonky. So perhaps you might be interested in winning a copy? I thought so. We’ve got twenty Steam codes to give away. Email us here with the answer to this question: “If you were stuck in limbo – the metaphysical/theological state, rather than the platform game – which PC gaming character would you want to be stuck there with?”
The most metaphysical answers, as judged by us, will win Steam codes. Usual rules apply. Closing date is midday, 10th August.
RPS Feature Shades of grey