Posts Tagged ‘PlayerUnknown’

Playerunknown’s Battlegrounds leaderboards will reset every month (at least, until release)

BAM

I’m only posting news about Playerunkown’s Battlegrounds [official site] because our resident PlunkBatters – Alice, Graham and Adam – are nowhere to be found. Perhaps they are playing right now? All of them, unwisely traipsing together across an open field together. Suddenly, BAM. Graham is down – a shot to the ribcage. Alice hits the dirt, shouting directions. Adam tries to run to the nearest shrub, but is ambushed by a man hiding in an overturned jeep. BAM. A rifle round in the belly. Alice, friendless and surrounded, weighs her options and reloads her machine gun with a fresh magazine. It’s time to take out the tra–

BAM.

She never saw the man who killed her. A single 9mm bullet to the back of the skull. He looms over her corpse. It’s Brendan Greene, the Playerunknown himself. He takes a drag of an almost-finished cigarette. “We will be resetting the leaderboards,” he says, flicking the spent cig onto Alice’s cadaver, “on the first of each month in order to test new ranking algorithms and ELO changes.”
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The tactics and tension of Playerunknown’s Battlegrounds

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Twenty minute stand-offs, vehicular carnage, and acts of extreme bravery and (more often) cowardice. Playerunknown’s Battlegrounds [official site] has been one of the most-played games on Steam since its Early Access launch, and RPS are no strangers to its violent delights. Adam and Graham have been playing together for weeks now, and they sat down to discuss tactics, tales and what they want from the game as development continues.

Graham: Here is a thought I keep having: I love Playerunknown’s Battlegrounds, but it’s not a very nuanced game, is it? I’ve become so used to multiplayer games that are elaborate mechanical houses of cards (I’m bad at analogies today), with classes and multiple modes and interacting character abilities and the sense that everything is so very carefully balanced alongside everything else.

By comparison, Battlegrounds is a spartan throwback to an earlier era. Big map, lots of players, there are some guns about, have at it. I think it’s re-calibrated my critical brain somewhat, because suddenly those other elaborate games appear needlessly ornate.

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How a cargo plane sets up Playerunknown’s Battlegrounds for greatness

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Playerunknown’s Battlegrounds [official site].

Somewhere across Erangel’s 64 square kilometres of towns, villages, hills, rivers and sea, 100 players are running, looting, driving and shooting each other. With every one of them having an average of well over half a square kilometre to themselves, it might sound like playing PUBG is a lonely experience, but in practice it’s anything but. The opening minutes are always intense, demanding strategy and planning. It’s all down to a clever piece of design that relates to how you’re being delivered to this Battle Royale:

THE MECHANIC: Cargo plane Read the rest of this entry »

My first (and only) kill in PlayerUnknown’s Battlegrounds

A loading delay meant that I could hear the plane engine before I could see the plane. By the time my vision had calibrated, a few people had already made the jump and were either plummeting or parachuting toward the island. I don’t know the lay of the land, I don’t really understand the rules, and my only objective is to survive for as long as possible.

This is my first foray into PlayerUnknown’s Battlegrounds [official site] and I’m not ready.

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The tension & elation of PlayerUnknown’s Battlegrounds

‘I don’t get it, it’s just a big deathmatch, right?’ is pretty much how I reacted to PlayerUnknown’s Battlegrounds [official site] on first viewing. Following the route of other Hunger Royale and online survival games it seemingly arrived from nowhere, with a marketing campaign focused on partnerships with popular Twitch streamers to quickly build up a huge word of mouth following. PUBG (an inelegant but much required acronym) surged to the top of the Steam charts, where it has remained since entering early-access, racking up over 2 million sales in the process.

On a surface level it’s hard to grasp exactly why it’s so popular. This is a game people are purposefully running on minimum graphics settings for an all important FPS boost and as a result is fairly plain looking, if not ugly, while its collection of guns, pans and painkillers are standard enough fare. I understand the appeal now though. In more than 100 hours with the game, it has made me feel terrified more than any horror game, hands shaking as I cling to the scant cover provided by a lone tree. The flip-side of that intensity comes from a feeling of real satisfaction when you meet with success, squeals of elation have punctured the dawn as the game’s hooks drag me repeatedly past respectable hours.

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Premature Evaluation: PlayerUnknown’s Battlegrounds

Every week we dump Brendan out the back of a plane and into the hotbed of gunfire that veterans know only as ‘early access’. This week, the competitive murderfields of PlayerUnknown’s Battlegrounds [official site].

I’m halfway across the river when the net starts closing in. A huge electric field looms up behind me, sparkling and fizzing and nipping at my heels as I swim for my life. Having just dodged a player driving by in his jeep, I was now going to die of wounds slowly inflicted over time by the game itself, simply for not being in the right place. I kicked and swam, even as the electric field overtook me and my screen started to slowly bleed. If I didn’t reach the safe zone soon – marked by a white circle on the mini-map, I’d be dead. Oh well, I figured, there are less interesting ways to go.
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PlayerUnknown’s Battlegrounds hits early access

The funny thing about ‘Hunger Games’ and ‘Battle Royale’ games isn’t that they miss how awful those dystopian murdergames are, rather that they recreate the experience of the antagonists – those hated and feared few who relish the killing and thrive in murderland. They’re the Hunger Royale All-Stars, dozens of Kiriyamas and Catos thrown into murderlands where the would-be suicides and pacifists are already winnowed by not buying the game. The genre’s mighty popular these days — H1Z1: King of the Kill is the third most-played game on Steam — and today a new blooddrenched contender swaggers into the arena. PlayerUnknown’s Battlegrounds [official site] has just entered early access, with some pedigree to its name. Read the rest of this entry »

PlayerUnknown’s Battlegrounds in early access March 23

You know what they call a Battle Royale game in the USA? Battle Quarter Pounder. True story. Arena survival shooters are all around these days, taking the scavenge-o-sandbox style of DayZ and packaging it up in little murderous packages. One of the earlier Battle Royale ’em ups was an Arma 2/3 mod created by PlayerUnknown and now, after helping on H1Z1: King of the Kill, he’s teamed up with Tera devs Bluehole Studio for a full standalone commercial Hunger Gameser of his own. PlayerUnknown’s Battlegrounds [official site] is its name, and entering early access on March 23rd is its game. That’s the word out of PAX East, accompanied by this new trailer: Read the rest of this entry »

PlayerUnknown’s Battlegrounds hits closed beta on 24th

Battle Royale ’em ups and first-person Hunger Gamesers have become so popular that I once, er, briefly forgot that Battle Royale and The Hunger Games are novels and films. They’re last-man-standing affairs dunking loads of players into murderworlds to roam, loot, craft, and kill, kill, kill. One of the more notable Hungerers on the horizon is PlayerUnknown’s Battlegrounds [official site] because it bears the name of the chap who designed Arma 3’s Battle Royale mod then helped on H1Z1: King of the Kill.

It’s due to enter closed beta on the 24th, the devs have now announced, then after about four weeks will launch into early access. Read the rest of this entry »

Battle Royale ‘Em Up: PlayerUnknown’s Battlegrounds

Battle Royale-style FPSs are the new zombie sandbox survival games, which were the new CCGs, which were the new Minecraftbuts, which were the new MOBAs, which in turn were the new tower defences, which were the new MMORPGs, which were the new FMV games, which were, of course, the new Doom clones. Now Brendan ‘PlayerUnknown’ Greene, the chap who created a Battle Royale mod for Arma 2 & 3 and helped on H1Z1’s Battle Royaleing, is getting his own game with his own name on it.

Bluehole, the makers of MMORPG Tera, today announced they’ve signed up PlayerUnknown to work on a standalone Battle Royale ’em up with vehicles and all, named PlayerUnknown’s Battlegrounds [official site].

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