Sometimes you set out to write a themed entry of the Steam charts around anagrams, and end up posting videos of octopuses. You know how it is. Read the rest of this entry »
RPS Feature Colossal squid
Playerunknown’s Battlegrounds [official site] will soon start rolling out a mode locking all players to the first-person view, coming with this month’s big ‘Monthly’ update. The splendid 100-man rumble lets players switch between first-person and third-person cameras with the press of a button, see, and some dislike how the third-person view lets players peek around corners and into places they couldn’t otherwise see. For those folks who fancy a stricter challenge, the new servers will block that. It’ll initially be available in Plunkbat’s Solo and Duo modes, rolling out to full Squad mode later. Read the rest of this entry »
RPS Feature In defence of cowardice
Playerunknown’s Battlegrounds [official site] is about being dropped onto an island with nearly 100 other people, and then fighting til there is only one person left alive. It’s a terrifying scenario and I have never won a single round of it – and yet, I wouldn’t call it a hard game. In fact, it is easier than most of its contemporaries in not only the survival game genre, but multiplayer first-person shooters at large. Read the rest of this entry »
RPS Feature Listen now or embrace the void
The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »
RPS Feature A load of hot air
As the Steam Summer Sale closes, here’s the last of the charts influenced by the discounts, before they return to being exactly the same as they were before the sale, and indeed during it.
So this week we’re going to dig into the history of these familiar names, revealing some secrets of their pasts that many may not already know. Read the rest of this entry »
Cor blimey, love a duck, stone the crows, decide to be ‘just good friends’ with a ptarmigan, and subtweet an owl: another early access game has been delayed. The splendid Battle Royale ’em up Playerunknown’s Battlegrounds [official site] was due to launch in full within six months of hitting early access — by around the end of September 2017 — but creator Brendan ‘Playerunknown’ Greene now says it’ll launch some time from October to the end of the year. The delay is because Bluehole Studio would rather not rush Plunkbat out, obvs, and instead launch when it’s ready. Read the rest of this entry »
RPS Feature "I have to give modding back in my game."
Since release in March, battle-royale-’em-up PlayerUnknown’s Battlegrounds [official site] has sold 4 million copies, and at the time of writing it’s the third most played game on Steam in terms of concurrent users. That’s not bad given that its creator, Brendan ‘PlayerUnknown’ Greene, has never made a game before, only got involved in modding a few years ago, and doesn’t really consider himself a gamer.
At this year’s EGX Rezzed in April, I spoke to Greene about his rapid journey through the industry, his plans for new modes in Battlegrounds, how he feels about competition with H1Z1, and his hope of giving back to the community that helped him by turning the game into a modding platform. Read the rest of this entry »
The creator of PlayerUnknown’s Battlegrounds [official site] has shown off corners of a desert map coming to the early access Battle Royale ’em up with a future update. Yeah yeah it looks a bit like Fallout: New Vegas’s nuclear wasteland but the real point is: a bicycle is visible in one screenshot. Is this a cheeky tease of rideable bicycles coming? We can only hope. Will the bicycle have a ringable bell? We can only dream! Read the rest of this entry »
RPS Feature Poetry in motions
RPS Feature It starts aboard that flight
Somewhere across Erangel’s 64 square kilometres of towns, villages, hills, rivers and sea, 100 players are running, looting, driving and shooting each other. With every one of them having an average of well over half a square kilometre to themselves, it might sound like playing PUBG is a lonely experience, but in practice it’s anything but. The opening minutes are always intense, demanding strategy and planning. It’s all down to a clever piece of design that relates to how you’re being delivered to this Battle Royale:
THE MECHANIC: Cargo plane Read the rest of this entry »
With PlayerUnknown’s Battlegrounds [official site] heading to Xbox One later this year, developer Bluehole has been thinking about how it can bring players from both platforms together. Cross-platform play definitely looks like it’s on the cards, but there are still obstacles when it comes to competitive play.
We’ve already told you that merciless murder-them-up PlayerUnknown Battlegrounds [official site] is getting an update this week, with a couple of new guns and heavily adjusted loot drop rate. But we didn’t tell you all the details, because we like to be mysterious. But also because the full list of patch notes hadn’t been released. It has now, so here’s all the teeny tiny details that may or may not result in your sudden, bloody death.
Read the rest of this entry »
RPS Feature Must end someday
The incredible rise of PlayerUnknown’s Battlegrounds [official site] continues. The early access Battle Royale ’em up has surpassed 4 million copies sold, developers Bluehole Studio announced yesterday, which is… er… a lot. The game hasn’t even come out yet and it’s sold more copies than Zelda: Breath of the Wild (that’s at 3 million, and Link had a 20-day head-start). Pretty staggering.
Bluehole also boast that the game has hit $100m of revenue, 230,000 peak concurrent users on Steam, and 350,000 simultaneous viewers on Twitch. In case you didn’t realise, these are BIG NUMBERS.
RPS Feature It's at number one again
John has been writing these charts for just a few weeks and already he’s had to book a week off in order to recover. I am made of more sterling stuff, and while he’s gone it falls to me to share the details of which games sold the best last week on Steam.
RPS Feature Listen now or fall to pieces
Oh my lord, somebody needs to defeat this notorious E3 war machine once and for all. The RPS podcast, the Electronic Wireless Show, have gathered their forces to take on the monster. We’ll be tackling all the big news: Beyond Good and Evil 2, Wolfenstein 2, Sea of Thieves, Anthem, Life Is Strange: Before the Storm and lots more. We’ve so much news to talk about that we’ve recruited news editor Alice O’Connor to come help us. We’ve also sent Adam behind enemy lines to Los Angeles, but have only been able to recover a handful of his communiques.
This week’s special extra-long episode also features some chat about Alice’s murderous efficiency in PlayerUnknown’s Battlegrounds, Pip’s floundering in Football Manager 2017 and my doomed piloting in Everspace. We also discuss the origin of the name “E3” and discover a patchwork quilt of possible etymologies. Read the rest of this entry »
The splendid Battle Royale ’em up PlayerUnknown’s Battlegrounds [official site] is to get a whole lot more agile with the addition of climbing and vaulting, creator Brendan ‘PlayerUnknown’ Greene has revealed at E3. I am mighty excited about the prospect of leaping over fences, climbing up walls, rolling over cars, and diving through windows, as this clunkiness of obstacles has been a minor concern for me and I wasn’t sure quite what the plan was. Turns out, the answer is swish movement that should make gunfights more exciting. Have a look in this trailer: Read the rest of this entry »
RPS Feature Some games in an order
Have you heard about Steam? It’s a sort of shop, but not a shop with a door and a roof and some shelves. It’s a “virtual shop”, a place where you can buy games that, incredibly, has no walls whatsoever! It’s entirely rendered digitally, using computers.
We’ve taken a look, and totted up the games people are buying the most often. Read the rest of this entry »
Thursday is patch day in PlayerUnknown’s Battlegrounds [official site] and voila, this week’s early access update is out right now. This is one of the smaller weekly patches, as opposed to the larger monthly patches which add new features, but its fixes and tweaks are still welcome. We’re getting minor improvements to server performance, minor client performance improvements in specific circumstances, and a few fixes. They’re nothing major but this is only one of the weekly patches. Read the rest of this entry »