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Posts tagged “Plethora Project”

Feature: Here comes the neighbourhood

Premature Evaluation: Block’hood

One of the major selling-points of Cities: Skylines was that, unlike SimCity, its maps would let your cities sprawl for miles until they became the San Angeles-style megalopolises of your dreams (though with a cheerier, Scandinavian aesthetic sensibility and fewer killer androids. Run out of space for that next critical piece of utility infrastructure? No problem, just annex another 25 square miles of land and…

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Experimental Architecture: Block’hood On Early Access

If you're the sort to dream of utopian megablocks in elaborate, irregular shapes with crops and wind turbines on the roof and trees all around, you might be interested in Block'hood [official site]. If you're me, I might mean. I'm interested in Block'hood. It's a sim about building and managing small neighbourhoods, balancing commerce, energy, food, pollution, waste, and so on in an urban ecosystem.…

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Block’hood Is Lovely Hyper-Minimalist Citybuilding

I'm on a simplicity kick of late, as is probably clear from today's posts. Block'hood [official site] fits into that theme wonderfully, taking the resource and layout management concepts of a citybuilder and condensing it into designing single plots of land. With a space of around 100 squares you have to produce electricity, food, money and so on to power a vertically sprawling building. If…

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