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Posts tagged “Plug In Digital”

A Normal Lost Phone developers tuning into Alt-Frequencies

After packing a mystery into a pocket telephone with A Normal Lost Phone and its sequel, French studio Accidental Queens are next broadcasting a time-looping mystery over the radio. Alt-Frequencies is set within a three-minute time loop, the same stretch of Monday repeating over and over - but we can influence the next loop. By recording and broadcasting snippets of various radio stations, apparently we'll…

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Away: Journey To The Unexpected launches its charm offensive February

Away: Journey To The Unexpected is a preposterously cute game. Launching on February 13th (or earlier from GOG), it's a first-person action RPG by Aurélien Regard (The Next Penelope), and as much about making weird new friends as bopping monsters on the head. I've had the chance to play around with an early build, and it feels like an unusual blend of inspirations. Part PSX-era…

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Explore a technicolor forest in Shape of the World demo

Shape of the World is a new explore 'em up game that has all the colors and shapes you might want, if you're a big fan of colors and shapes that make you feel things. Way back in 2014, Hollow Tree Games ran a successful Kickstarter to get SotW off the ground. Now it's a reality. Or whatever we should call the trippy world made…

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Dead In Vinland demo offers a week of Viking survival

A demo is out now for Viking survive-o-management RPG Dead In Vinland, inviting us to play through one in-game week and see if we can hack life on a mysterious island. "At its best, Dead in Vinland is compulsive, and a great example of systemic roguelike storytelling," Nic Rueben said in our Dead In Vinland review. But at its worst... ah, it's good that a…

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Feature: Tonedeaf in Vinland

Dead In Vinland review

A man finds a severed bull’s head and flees from the worms crawling in its rotten cranium. Dead in Vinland is a management/survival RPG in which you’re tasked with leading a family of exiled vikings as they attempt to keep themselves alive and sane in a strange new land. Strange is the operative word, and in between managing resources and relationships, you’ll be dealing with…

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Epistory dev’s Algo Bot swaps typing for coding

I've never entirely understood the appeal of games featuring programming elements. They ask you to enact one of the trickiest parts of development, but without rewarding you with a finished game at the end. Algo Bot - a new puzzler from the developers of horsey type-'em-up Epistory, which Pip enjoyed a fair bit - features programming, but wraps it up in an attractive sci-fi world…

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Shape of the World wandering into early 2018

As a certified wanderer (50m silver certificate), I've been keeping an eye on Shape of the World [official site]. It's a digiwalk through lands which reveal themselves as we stroll, trees growing, plants unfurling, and critters popping into sight, with the soundtrack shaped by our travels too. It looks a bit like Proteus mixed with something out the demoscene. The game's already a year behind…

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Super Meat Boy meets Portal 2 in Splasher

What do you get if you blend Dustforce, Super Meat Boy, and Portal 2? A blender full of dust you should avoid inhaling. What do you get if you blend the fast and deadly platforming of Dustforce and SMB with the magical movement gels of Portal 2? A game a bit like Splasher [official site], maybe. It's an upcoming platformer about a wee fella with…

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Build With Friends, Or Not: Wurm Unlimited Released

Craft-o-fight-a-build Wurm Online is one of the MMORPGs I've always been more interested in hearing stories from than actually playing myself. Go read Graham's heartwarming tale, perhaps, or Quinns's murdertale. On the flipside, I've heard too much griping about grinding and frustration. Well, spin-off Wurm Unlimited [official site] can change that if you want, perhaps making it the friendlier face of Wurm. Released yesterday, Wurm…

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Celestial War: Devouring Stars Released

I'm not massively into war, if I'm honest. War's quite bad, isn't it? Still, shooting men's faces off in video games is pretty fun. However, if you're stirring up a fictional war for a video game, I'd be far more interested in unknowable celestial entities weaponising the very cosmos, devouring and merging stars to create colossal murdertools. If we're going to die, let us be…

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Shoot Robots Until They Explode: Vektor Wars Released

Name-checking ye olde retroe classices like Battlezone, Berzerk and Robotron, Vektor Wars [official site] launched last night. It's an FPS where you blow up robots. Lots of robots. Loads of robots. You blow them up real hard. Aside from the robots you're there to rescue, of course. But by and large, you're exploding robots. It's an arcadey affair, then, with nae cover systems or long…

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Now Steaming: FMV Fighting Game Stay Dead

The blurring between video and video game is a weird history of technology. The storage space of CD-ROMs enabled FMV cutscenes and interactive movies. 3D graphics pushed out FMV as the new novelty. Motion capture let real actors mime basic actions for 3D models. Faster 3D hardware led to more-detailed character models able to perform more and more-intricate actions. Now we have dead-eyed glossy mannequins…

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Scare Bear: Finding Teddy Looks Like Limbo Meets Fez

Even as a (virtual) war-hardened, (often wrist-cramp-related) hardship-enduring Journalist, I sometimes can't resist yodeling "Oooooo, pretty!" when I lay eyes upon particularly lush games. So it was with Finding Teddy. The invitingly colorful point-and-click adventure lured me in with adorable characters, an appealingly angular bent to its aesthetic, and a world that just screamed whimsy. Then a giant, very clearly unshaven spider leg reached out…

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