Posts Tagged ‘Pocketwatch Games’

Redwall Meets Revolution: Tooth And Tail

Tooth and Tail [official site] is to Command and Conquer what Monaco was to an actual bank heist. If you took an RTS and threw it into a pot then burned off all the fat, you’d be left with something that looked a little like the latest from Andy Schatz and his team at Pocketwatch Games. But would you lose some of the flavour as well? I played the game at GDC (Pip beat me, as usual) and spoke to the team about its design, artistic and mechanical.

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Monaco Devs Reveal Arcade RTS Tooth And Tail

Last year Monaco creator Pocketwatch Games announced an in-development RTS game by the name of Armada. Then they changed the name to “Lead To Fire”, before realising that nobody would know how the hell to pronounce the first word. So now it’s called Tooth and Tail – and there’s a first set of screenshots and details below.

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Fin: Monaco Adds Fourth And Final Campaign

Bonsoir ma chérie

With Pocketwatch Games starting work on its “RTS you could play in a party setting” Armada, it’s time to stop coddling Monaco and set it free into the big wide world to stand on its own two feet. Run, Monaco! Be free! It’s hard to let go, though, so Pocketwatch has packed one final patch for its darling little heist ‘em up: cheese & Marmite sandwiches, a kiwi fruit (forgot a spoon though), a Tunnock’s Tea Cake, and the fourth and final official Monaco campaign.

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Monaco Developer Announces “First Great Gamepad RTS”

Monaco developer Pocketwatch have announced a new game, which they are currently calling “Armada”. This is, they stress, currently a working title, and the game is in the very earliest phases of development, having no real art to its name. But there is a strong concept, and they’re keen to talk about that.

I caught up with pocketwatch man, Andy Schatz, to talk about the new game, which he described as “an RTS you could play in a party setting.” Have a nose at that below.

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Still A Steal: Monaco Gets Huge Free Halloween Update

Delightful co-op heister Monaco is getting in the holiday spirit… of Christmas, for Halloween. The Jim-approved wonder has stolen from the, I guess, someone to give bounteous gifts to the poor/you, resulting in an update that will knock your socks off (or your entire Halloween costume, if you’re going as gigantic sock). For one, there are zombies, because there are always zombies, but also the update’s added an entire mini-campaign titled Monaco Origins that’s rich with character-driven backstory. Details belooooooooooooooooow.

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It’s A Steal: Monaco Gets Free Level Editor

What do you think of Monaco? Jim thought it was entirely delightful, and he was tickled neon pink (and neon every other color) by its roguish charms. This bit of his opinion rainbow, especially, is pertinent: “I particularly like The Hacker because he shows off what teeming systems the levels present. While anyone can hack a computer terminal, The Hacker can use plug sockets to send ‘viruses’ spinning around the level infrastructure. This allows you to disable alarmed doors, security cameras, and so on, but it also gives you an idea of how much there is going on in any single building. It’s a beautiful thing to see buzzing around you. It adds more life to a game that already feels fresh and awake and busy.”

Basically, the levels are brilliantly intricate webs of life, interconnected circulatory systems that you must slice and dice piece-by-piece. But now dismantling is only one side of the coin, because Pocketwatch has released The Mole’s Workshop, a free set of level editing tools with Steam Workshop integration.

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Wot I Think: Monaco


Monaco won the IGF in 2010 with a compelling prototype and a handsome smile. In 2013 it’s being released as a sprawling, brilliantly-composed heist game that is poised, like a ludological cat-burglar, to steal our imaginations. The years of polish show in layers of features and detail, while the core idea that won the IGF – of single or multiplayer replayable heists – continues to produce gold on every playthrough.

This is one of the most important independent games this year, and might well end up being one of the best-loved games of the decade.

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