Posts Tagged ‘Portal 2’

!!! – Valve Releases Video Of Steam Controller In Action

We’ve heard tell of the Steam controller‘s ins and outs (and ups and downs and lefts and rights and Bs and As and starts) from many a developer, but still skepticism reigns. And with good reason: Valve’s haptics-powered Franken-pad is kinda bonkers. But now, at the very least, we can see – with eyes or echolocation – how it functions moment-to-moment. Go below to see it power through Portal 2, Civilization V, Counter-Strike: Global Offensive, and Papers Please.

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A Cute Puzzle Game: Tri Trailer

I do love a strangely shaped world
Portal 2 wasn’t nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they’d went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out, or that it would twist the testing chambers into odd, broken configurations. I am a very needy person. With that in mind, I’m interested in this Greenlight begging puzzle game, Tri. A FPS puzzle game where you drag out triangular walkways to cross the world.
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Bloody Wonderful: DOTA 2 Getting LAN Support, GLaDOS

It's like they say: you can't squeeze blood from a stone. You have to use a really, really big axe.

You might remember that DOTA 2 officially launched not too long ago. This may in part be due to the fact that it’s one of the biggest PC games ever, making it difficult to forget about in the same way that a herd of rhinoceroses just kind of hanging out in your living room would at least spend a fair amount of time in your peripheral vision. It is, of course, already quite good, but Valve plans to continue updating it until the Earth molts away its wriggly organic shell, leaving behind naught but dust and roaches. The first step in that process? A (very) soon-to-be-launched update fittingly titled First Blood. It includes LAN play! Also lots of other things, including Portal’s own wise-cracking cracker of psyches GLaDOS as an announcer. Details below.

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Untold Riches: An Analysis Of Portal’s Level Design


Words by Hamish Todd.

Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal’s level design, and some lessons about what learning from it can do to improve game design.

BE WARNED: This article uses multiple animated .gif images on the same page, and might be tough to load on slower connections.
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Valve Wanna Make You Sweat Til You Can’t Sweat No More

They do something

We’re waiting for you, Valve. In the sweat chamber. Show us what your mad wearable computing tech can do, instead of all this teasing. Latest report is that they’ve come up with kit which can measure assorted bodily responses, including heart rate, facial expression, brain waves, eye movement, pupil dilation, body temperature and, indeed, sweatability. Based on how you appear to be feeling, the game will alter factors such as difficulty and intensity to suit.
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Mirror’s Edge, Skyrim, More To Get Oculus Rift Support

Don't look down don't look down don't look down.

I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.

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Happy Mechsgiving, And A Merry Portalmas To All

Clearly, he is acting in the spirit of Mechsgiving. Whatever that actually means.

I don’t think it’s possible to have any misgivings over an update officially titled “Mechsgiving.” As for Portalmas, well, that one’s a bit more up for debate, seeing as it’s just a word I made up. But generosity’s officially in the air, and both Piranha and Valve are doling out fairly significant updates to their breadwinners, MechWarrior Online and Portal 2. Unfortunately, neither involves gigantic mechanized turkeys, but I suppose beggars in the midst of celebrating a decadent holiday of feasting and lethargy can’t be choosers. Still though, that’s far from a reason to mope. So let’s look under the ol’ turkey tree and see what we got.

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