One gripe I often have with games dismissed as "walking simulators" (as opposed to those celebrated as such), I keep meaning to revive Alice's Evening Walk to explain, is that they're not enough about walking. While I want to wander aimlessly and enjoy alone time, they might want me to follow paths, solve puzzles, discover secrets, satisfy survival systems, read textlogs, or listen to narrators.…
Posts tagged “PostMod Softworks”
Feature: Urban explorers
The Old City: Leviathan is a first-person game about exploration and storytelling. Set within, beneath and around an abandoned metropolis, it doesn't contain any puzzles or combat, concentrating instead on the musings of its narrator, and the discovery of histories, personal and otherwise. I've spent some time investigating the belly of the beast in a preview build and I'm not quite sure whether to recommend…
As I watched early but surprisingly polished footage of The Old City, I was stricken by a few standout qualities: 1) it's a very handsomely atmospheric game, wreathed in glittering flecks of Dishonored and Half-Life, 2) there are dying whales and I feel very bad for them, and 3) the narrator delivers his lines with the stop-go car crash thunderstorm cadence of William Shatner. The narrator…