Posts Tagged ‘preview’

Sniper Ghost Warrior 3 is an off-brand Far Cry game

Guards come in all shapes and sizes, but their behaviours are quite robotic

We sent Edwin Evans-Thirwell into the field to see Sniper Ghost Warrior 3 [official site] and he came back to us with a report about the good, the bad and the ugly of the game, and thoughts on the loneliness of the long distance killer.

Sniper rifles are ubiquitous in video games, but I’m not sure a game has ever captured what it means to be a sniper – or to face one. These guns are characterised as delicate tools, the preserve of a methodical elite, but while sniping may require subtlety, a sniper rifle is essentially an instrument of terror.

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On abusing the peasants in Kingdom Come: Deliverance

All the NPCs play the same mini-games as the player to craft items and resources

Kingdom Come: Deliverance [official site] is about the ring of steel on steel, the august machinery of feudal politics and the intricacies of village society. It’s also about throwing turds at houses, as I discovered during a hands-off showing of the game’s prologue area. The house in question belongs to a man who has been singing the virtues of the German-backed Hungarian invasion of Bohemia at a nearby tavern. As proud Bohemians, it’s up to Mr Protagonist and his fellow yokels to defend the country’s honour by, in this case, carpet-bombing a small piece of it with dung.

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Fantasy-Free, Choice-Heavy RPG Expeditions: Viking

Over the last three weeks, I’ve received emails about seven different viking-based games. I guess we have our new zombies. Vikings, though, have something that the walking dead do not: Viqueens. I am glad to say that earthy, quasi-political RPG Expeditions: Viking does not force me to be another Odinson.

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The Beautiful Cruelty Of Dishonored 2

Dishonored 2‘s fourth mission is supposedly about infiltrating the home of Kirin Jindosh, a sadistic inventor who must be bumped off or “neutralised” before he unleashes an army of automatons upon the world. But what you’re really doing in the Clockwork Mansion is invading a brain. Having already seen excerpts from a developer playthrough, I had a sense that the building’s rearrangeable mechanical layouts might reflect the character of its architect, much as Bioshock and Portal’s labyrinths do GlaDOS and Andrew Ryan. I was unprepared, however, for how extravagantly Jindosh’s neuroses infest the place, or for how cruel it feels to slip through the cracks in his amazing creation – past the velvet drapes, beneath the lacquered facades and into the whirring schematics of his subconsciousness.

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Hands On: The Signal From Tölva

I’ve had my hands on a brief demo build of a game called The Signal From Tölva [official site], from maverick and bohemian developers, Big Robot – yes, they of Sir, You Are Being Hunted. Oh, and I guess owned and run by Jim Rossignol, one of the directors and owners of this site. (There’s not going to be a conflict of interest issue here, is there? I mean, I can barely stand him.) Below you can read my very early and quite remarkably impartial first impressions.

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Overland Is A Puzzle Game With A Roguelike Skin

Overland [official site] is a turn-based post-apocalyptic road trip simulator. You drive a car across America, beset by hideous bugs that emerge from the ground and eat your gang of survivors, while everything burns around you, and you try to survive against overwhelming odds. On paper, it’s precisely the kind of game that should be taking up all of my free time but the reality isn’t quite what I hoped for or expected.

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Endless Space 2 Hands On: Buying Planets As The Mafia-Like Lumeris

Endless Space 2 is the sequel to French studio Amplitude’s cosmic 4X game, though it feels just as much a follow-up to their exceptional fantasy strategy affair, Endless Legend. Comfortably sitting next to all the numbers, resources and planetary management are lively stories, epic quests, and fascinating space-faring species, each with distinct hooks – the ingredients that made the company’s last game something special.

I traveled to Amplitude’s offices to get my hands on the game, and thus far my goal is to try and get rich – the noblest of pursuits.

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