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Posts tagged “preview”

Feature: And minotaurs into big scary blokes

A Total War Saga: Troy imagines the truth behind the myths, turning wooden horses into earthquakes

According to the Iliad, the sacking of Troy only happened after a very specific set of things occurred in the right order. So, I asked Todor Nikolov, lead game designer at Creative Assembly Sofia, would players have to set up the same set of circumstances? "You're probably talking about the Trojan Horse?" he replied. HahaHAHAHha yes of course, that's what I was talking about, it…

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Feature: Cast the first stone

Empire Of Sin is looking so good it should be illegal

In Romero Games' Empire Of Sin, you play a prohibition era crime lord in Chicago, organising your rackets and engaging in turn-based combat with rivals. It's an era developer Brenda Romero has always been fascinated by. She grew up in a town in New York state called Ogdensburg, which hadn't, historically, had a lot going for it until US prohibition started in 1920, triggering 13…

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Feature: My favourite 3D geometric shape, after a cone

The Eternal Cylinder seems powerfully weird, and therefore worth your time

Back in 2015, we posted about a prototype called The Endless Cylinder, from ACE Team, in which a small long-nosed animal wanders around a surreal planet. This prototype has now reemerged as The Eternal Cylinder, and is a proper game and everything. Although it's all more polished, not a whole lot has changed from that original proof of concept (showing that it was probably a…

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Feature: Tremere-king me very thirsty

Watch us do a stealthy, bitey run in this deep demo of Vampire: The Masquerade – Bloodlines 2

If you hold the shift key to slide down the RPS treehouse’s rickety ropeladder, you’ll get ropeburn, but you’ll also get to the bottom of the tree. There, you’ll find a trap door that requires a pulley and a rubber chicken to open, and at the bottom of the gaping chasm, you’ll find me, a ball and chain fastened to my ankle and purple and…

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Feature: First impressions of Fantasy General 2

The Flare Path: Operation Barbarouser

Stukas in ill-fitting Roc costumes, Sturmtigers with “I am a Stone Giant” painted on their sides, Wirbelwinds in long blonde wigs, talking pidgin Elvish... there was a slight danger Fantasy General II was going to end up inheriting more DNA from its publisher's back catalogue than the 1996 classic I eulogised in May. Having roamed Aer aggressively and quizzically for the past two days, I'm…

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Feature: Start new turn

A first look at Humankind, Amplitude’s new historical 4X beast

To the untrained eye (eyes that haven't spent many an hour trained on an exquisitely detailed topographical map, checking on all corners of your immense empire), Humankind probably looks like any other 4X game where you shuffle units around and micromanage different settlements. But according to the hands-off demonstration shown at Gamescom this year, it ain't. 4X stands for explore, expand, exploit and exterminate, the…

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Feature: Feed me, Seymour

Atomicrops: hands on with the twin-stick Stardew Valley game you didn’t know you wanted

I have been telling people I played this game called Atomicrops, and they go “Huh, haven’t heard of that one, what is it?” And then I go “It’s sort of… twin-stick Stardew Valley?” because so far that is the best shorthand I can come up with. Although it describes itself as an action roguelite farming simulator, which may be more helpful for you. The framing…

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Feature:

Cyberpunk 2077’s Night City strives to be a unique and grounded cyberpunk city

Marthe Jonkers is a senior concept artist at CD Projeckt Red working on Cyberpunk 2077. Jonkers actually designed the location in the first very first teaser trailer for the game back in 2013, featuring the cyberbabe with mantis arms, and was resigned to the fact that nobody was really looking at the building behind her. Jonkers' team work on locations and interiors, and even the…

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Feature: Putting the fiery coat back on

Borderlands 3’s creative director on funs and guns

It's amazing how quickly you get back into a routine, even when you've been out of it a while. I got to play a bit of the Proving Grounds, one of Borderlands 3's endgame challenges where you run a timed gauntlet and try to survive waves of high-level enemies and/or kill them efficiently. It was like putting on a big explodey coat. Which is not…

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Feature: Hacks on, hacks off

Cyberpunk 2077 might secretly be a cool hacker stealth game

Reader, I often tire quickly of the bangs. The shooties. The click click booms. I think it's because damn near every action game has guns, but not many developers make shooters really bloody good. And indeed, I agree with Matt that, at least from what we've seen so far, the guns in Cyberpunk 2077 look mostly like floaty number generators. And yet, as was pointed…

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Feature: I have seen as much of life as the world can show

Watch Dogs Legion’s version of London is surprisingly accurate

As was observed by some guy who used to work here (RPS in peace), it's really weird when bits of the UK turn up in games in an authentic way. Which is to say, in a way that isn't over-the-top Victoriana Steampunk. I say I say. Tea and crumpets. (Not that I don't like crumpets, or drink an amount of tea that means I get…

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Feature: I don't Twana my dog to die

You can pet the dog and manipulate time with a camcorder in Blair Witch

You hear the phrase "Blair Witch video game" and your first thought as an inexplicably loyal fan is: "Oh Gods, please don't balls it up." Well, I'm happy to say despite that initial concern, I found a hands-on preview of the upcoming addition to the found footage terror universe to be inspiring of some confidence. If you want to know more, especially about the protagonist's…

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Feature: Aim high, shoot low

The Outer Worlds is space cowboying which offers options all the way down

For a while there, when I asked the filing system of my brain for The Outer Worlds it would throw up a card for that just said "The space one that isn't Outer Wilds". I only have so much processing power, and I will still call each of those games by the other's name at least once per time I bring either of them up.…

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Feature: Dead Cells meets Celeste

ScourgeBringer is your next roguelite crush

ScourgeBringer is a game that exists in your fingers. It's an action roguelite fidgetspinner about bish-bash-boshing across single screen levels of enemies. The protagonist Kyhra has a sword for slashing, a drone that can fire a blast of bullets, and a set of movements that feel sublime to control. I've been playing an early alpha ahead of an early access release planned for later this…

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Feature: A game about death but not about killing

Spiritfarer is about death, but it’s how it treats life that makes it unusual

"We all die, everything dies, every living thing dies." Nicolas Guérin is reassuring me. He's the creative director at Thunder Lotus Games and they're working on Spiritfarer, announced at E3 2019 as a "cosy management game about dying." I need reassuring because I've played a 15-minute demo of Spiritfarer and I'm worried that a game that treats death lightly will make light of the suffering…

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Feature: Get out of my dreams and into my car

Hitchhiker still exists; is still good

Hitchhiker has left me in a small pickle. Alec already reviewed it over a year ago, when the first drive came out as a Humble Original. That drive is the bit I’ve played too. But I did really enjoy playing it, and got a small glimpse of where the game is going, and I’ve found I want to remind everyone it exists as a result.…

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Feature: To the Max

Evil Genius 2 wants to feed the sharks, not jump them

This is Maximilian. As you can see, he is a very insecure criminal mastermind. Not content with having a scar on his left eye, he wears a monocle on his right. He is trying very hard to be the stereotype of evil. When you need this many sinister affectations to intimidate your staff, you are probably broadcasting your own neuroses straight to the camera. But…

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Feature: Bask in his healing fart cloud

All hail the Plague Lord from Age Of Wonders: Planetfall

Intricate 4X strategy games don’t benefit much from short demos, especially during the annual videogames vomitorium of E3. But a short demo is what I got with Age Of Wonders: Planetfall. I would need far more time to get an understanding for the Civ-like encroachment of its world map. And I can't give you a solid impression of the battles based on the single brief…

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Feature: Lonely rivers flow

‘When you feel lonely you always feel excluded’ – Sea Of Solitude’s writer on loneliness and metaphors

You probably remember the reveal of Sea Of Solitude at E3 in 2018 because of CEO Cornelia Geppert’s excitement and sincerity when presenting the game. Geppert is self-effacing about it, and told me it was surprising to her that people responded that way. “The actual developers of course are always passionate about their project!” she said. “I think it's normal when you do your project…

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Feature: Quit murderin' for a second, Joey, willya!?

Empire Of Sin is full of serial killers and drunks who need a good mobster manager

Ronnie O’Neill is a scumbag. But that’s okay. In about 20 minutes he’ll be dead, slumped on the tarmac next to a black truck. That’s what happens when you mess with Al Capone, you filthy mutt. At least, this is one way things can go in upcoming mob strategy game Empire Of Sin. It’s part mobster management, part turn-based tactics, with a splash of the…

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