RPS Feature The TruMorgan Show
RPS Feature The TruMorgan Show
RPS Feature Styx has stones
Styx was a game in need of a little refinement. You wanted to take the little oik and clean his fingernails, boot him into a bathtub, and scrub him down til he shone like an emerald. In his first adventure, the titular goblin (he’d smirk at being called titular) did some decent stealth, stabbing and scurrying through a handful of levels that were solid if unspectacular. It all worked fairly well but it didn’t pack any real surprises.
Pleasingly, the sequel Shards of Darkness [official site] looks like it might deliver a polished version of the original, though some of the rough edges are still noticeable in the opening level I played last week.
RPS Feature Mostly armless
“It’s sci-fi Dark Souls”, said everyone who had anything to say about The Surge [official site]. I was at a preview event for the publisher Focus and, as happens at these things, journalists would gather in groups and discuss what they’d seen. I wasn’t playing The Surge until the end of the first day and lots of people had already seen it. “It’s sci-fi Dark Souls”, they’d nod to each other. “You know, like Dark Souls. But sci-fi.”
Fine. But is it a good sci-fi Dark Souls?
RPS Feature The new industrial revolution
Necromunda [official site] is finally coming to PC, with the subtitle Underhive Wars. It’s a game set in the underbelly of the factory planets that power the eternal crusades of the Warhammer 40K universe. Players control rival gangs, skirmishing in the shadows of giant machinery. I spoke to Rogue Factor about their upcoming adaptation of this long lost Games Workshop tabletop favourite coming, and here are the important points, including details on the movement system, camera, level architecture and INFINITE PIPES.
RPS Feature Creative Assembly's other other RTS
I was all set to thoroughly dismiss Halo Wars 2 [official site], before I joined Microsoft for a spot of top-down Warthog-baiting earlier in the month, and I’m still not completely convinced. Last year’s Xbox One beta suggested yet another Halo game intent on rebottling the lightning of a departed era – in this case, that fleeting, Quixotic period when the idea of RTS on console sounded like cash in the bank.
Much of what made the original Halo Wars work so well on Xbox 360 has been preserved – the snappy, colourful visual design, the stripped-down resource and research aspects, the adroit translation of Halo’s alien Covenant and human UNSC factions into the language of an Age of Empires spin-off. Startlingly little has been added or changed, whether you’re talking about new units or a fresh approach to the typically leaden business of storytelling in a strategy game. This is exactly what many fans are hoping for, I’m sure, but given Creative Assembly’s success with the Warhammer license and Alien: Isolation, it’s hard not to wish for a shade more, well, magic.
RPS Feature Clickbait
I spotted Where’s Wally-alike Hidden Folks [official site] while judging the first round of the IGFs, and asked the developers if I could preview it back then. Instead they sent over a newer and ever-evolving build of the game which I’ve been playing on and off for the last month, and I am completely charmed. Read the rest of this entry »
RPS Feature Through a glass darkly
We sent Edwin Evans-Thirwell into the field to see Sniper Ghost Warrior 3 [official site] and he came back to us with a report about the good, the bad and the ugly of the game, and thoughts on the loneliness of the long distance killer.
Sniper rifles are ubiquitous in video games, but I’m not sure a game has ever captured what it means to be a sniper – or to face one. These guns are characterised as delicate tools, the preserve of a methodical elite, but while sniping may require subtlety, a sniper rifle is essentially an instrument of terror.