Posts Tagged ‘preview’

Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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Eight Years Later, Owlboy Has Landed

To borrow a line from Graham, there’s a parallel reality where Owlboy [official site] came out before Braid, earned mega-bucks and now Norwegian devs D-Pad are making elaborate and beautiful 3D follow-ups. But now, eight years later, there’s a seething, pixellated mass of neo-retro-platformers and Owlboy is no longer the slam dunk it might have been.

Whatever its fortunes now might be, it’s almost unbelievable that I now actually get to play Owlboy, a game I can remember posting about on RPS back in our earliest months. It is not a disappointment.
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Motorsport Manager Is About Handling Egos And Cars

Motorsport Manager [official site] is about people as well as their cars. While you can spend time tinkering with the setup of the vehicles to some degree, all of your engineering and design work will come to nothing if your team can’t stand one another, and don’t understand their roles. As a person with little interest in cars wot go fast, I wasn’t sure this would be the game for me, despite my love of sports management, but after sitting down with the developer at Gamescom and spending some time with a preview build at home, I’m hooked.

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Elite Dangerous Is Adding Space Buses And I Want One

Suggestions of an alien intelligence creeping out of the shadows. Fighter ships, piloted remotely and able to bring down ships many times their size. Beautiful space station interiors that visually reflect the goods or services that they produce.

All very exciting, I’m sure, but I’m here for the cruise liners. Turns out I want every game to be a taxi/bus simulator, and if I can fly tourists around the galaxy, I’m definitely back on board the good ship Elite Dangerous [official site].

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Divinity: Original Sin 2 Smartly Reinvents The RPG Party

Divinity: Original Sin is one of my favourite games of recent years. It’s a systemic toybox with the skin of a fantasy RPG. I spent an evening playing the sequel [official site] a couple of weeks ago and it improves almost every area. At the foundations, there’s a more interesting world, with a stronger set of characters, but there are also improvements to combat, and the smartest twist on cooperative multiplayer that I’ve seen since Dark Souls.

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Hands On: Dawn Of War III

Last month, I visited Relic at their home in Vancouver. As well as spending a few hours with a single, complete mission from the Dawn of War III [official site] campaign, I had the chance to sit in on short presentations from various members of the team, demonstrating how their own contributions and creativity become part of the bigger picture. There was a lot to absorb, including enough environmental variety to excite the extraterrestrial explorer in me (ruined temples on jungle planets? Yes please), but one series of brief videos stood out, despite containing nothing that hinted at previously unseen planets or units.

The best of the videos used simple shapes to tell me everything I needed to know about the game’s races, and how well Relic understand them.

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Sudden Strike 4 Is A Slower More Thoughtful RTS

Either RTS games got faster or I got slower. Could be both. Either way, there was a point when war, whether interstellar or historical, became unmanageable for me. Exceptions existed, with Company of Heroes the most splendid of them, but the wider arena of real-time strategy esemed like a thing of my past for a while.

Sudden Strike 4 [official site] is a return to a slower, more thoughtful time.

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