Posts Tagged ‘preview’

Impressions: Knee Deep In DOOM’s Open Beta

Doom [official site]! It’s the bloodsoaked new game with the demons and the rocket skeletons and the telefrags and the shotguns and the multiplayer levelling and the character customisation and the class-like loadouts and the double-jump. Yeah, you know Doom.

Hmmm. Some of those things are more familiar than others to a seasoned Doom player like myself and I fear change more than I fear a sextet of Cyberdemons. The multiplayer beta for id’s latest opened today and, determined to face my fears, I’ve been playing for most of the day.

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Redwall Meets Revolution: Tooth And Tail

Tooth and Tail [official site] is to Command and Conquer what Monaco was to an actual bank heist. If you took an RTS and threw it into a pot then burned off all the fat, you’d be left with something that looked a little like the latest from Andy Schatz and his team at Pocketwatch Games. But would you lose some of the flavour as well? I played the game at GDC (Pip beat me, as usual) and spoke to the team about its design, artistic and mechanical.

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Hands On, Bombs Off, With Introversion’s Wrong Wire

As Pip discussed yesterday, Darwinia/Prison Architect developers Introversion surprised everyone at Rezzed by having two entirely unannounced prototypes of new games on the show floor for people to play. Pip had a good play of Scanner Sombre, the game that narrowly won an attendee vote of interest, and I’ve sat down with Wrong Wire to see if I’ve the steely nerves required for defusing naughty bombs.

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Grim, Gruesome And Grotesque: 2Dark Could Be A Stealth-Horror Triumph

2Dark [official site], the new stealth horror game from the creator of the original Alone in the Dark, is a grim, gruesome and thoroughly unpleasant affair. The story begins in flashback – a family on a camping trip meet with violence and death, the children abducted, their mother murdered, and the father set on a path of grief, hard liquor and eventual blood-soaked revenge. From there on in, you’re hunting serial killers in a top-down stealth-horror game that looks as smart as it is sinister.

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Sumer: Eurogaming Meets Platforming In Mesopotamia

While over at GDC I stopped to check out digital board game Sumer [official site]. I feel like a fair few games have billed themselves as digital board games in recent years but Sumer is the one which caught my attention, partly because I liked the aesthetic and partly because anything that wants to offer me a Eurogame* experience without me needing to read a rulebook is Of Interest.

Developer Misha Favorov describes Sumer as a worker-placement platformer.

“It’s a game where you play as a bunch of Sumerian nobles trying to compete to win the favour of Inanna to become the first ever king or queen of ancient Mesopotamia,” he explains.

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Shadowhand: Dueling With Playing Cards In Georgian England

Remember how last year Adam and I got VERY into romance novel card game Regency Solitaire? Well, the developers, Grey Alien Games have been working on Shadowhand [official site] – a twist on the solitaire format which lets you duel enemies as an adventurous highwaywoman by playing cards.

I took the current demo build for a spin a month or two back but sat down for a proper chat with the studio’s owner Jake Birkett at GDC so we could talk about the game in more depth. Let’s start with the highwaywoman herself – who is the mysterious Shadowhand?

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Hands On: Gonner Is A Superb, Stylish Action Game

They had to drag me away from Gonner [official site] in the end. Well, truth be told, they were far too polite to drag me away but they came close to turning out the lights.

‘They’ are two members of Art in Heart, creators of the game, and half of Raw Fury, a new publisher made up of industry veterans. I was playing the game in a rented loft near the heart of GDC in San Francisco and I thought then – and maintain now – that it was the best pure action game I saw at the show.

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