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Posts tagged “preview”

Feature: Start new turn

A first look at Humankind, Amplitude’s new historical 4X beast

To the untrained eye (eyes that haven't spent many an hour trained on an exquisitely detailed topographical map, checking on all corners of your immense empire), Humankind probably looks like any other 4X game where you shuffle units around and micromanage different settlements. But according to the hands-off demonstration shown at Gamescom this year, it ain't. 4X stands for explore, expand, exploit and exterminate, the…

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Feature: Feed me, Seymour

Atomicrops: hands on with the twin-stick Stardew Valley game you didn’t know you wanted

I have been telling people I played this game called Atomicrops, and they go “Huh, haven’t heard of that one, what is it?” And then I go “It’s sort of… twin-stick Stardew Valley?” because so far that is the best shorthand I can come up with. Although it describes itself as an action roguelite farming simulator, which may be more helpful for you. The framing…

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Feature:

Cyberpunk 2077’s Night City strives to be a unique and grounded cyberpunk city

Marthe Jonkers is a senior concept artist at CD Projeckt Red working on Cyberpunk 2077. Jonkers actually designed the location in the first very first teaser trailer for the game back in 2013, featuring the cyberbabe with mantis arms, and was resigned to the fact that nobody was really looking at the building behind her. Jonkers' team work on locations and interiors, and even the…

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Feature: Putting the fiery coat back on

Borderlands 3’s creative director on funs and guns

It's amazing how quickly you get back into a routine, even when you've been out of it a while. I got to play a bit of the Proving Grounds, one of Borderlands 3's endgame challenges where you run a timed gauntlet and try to survive waves of high-level enemies and/or kill them efficiently. It was like putting on a big explodey coat. Which is not…

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Feature: Hacks on, hacks off

Cyberpunk 2077 might secretly be a cool hacker stealth game

Reader, I often tire quickly of the bangs. The shooties. The click click booms. I think it's because damn near every action game has guns, but not many developers make shooters really bloody good. And indeed, I agree with Matt that, at least from what we've seen so far, the guns in Cyberpunk 2077 look mostly like floaty number generators. And yet, as was pointed…

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Feature: I have seen as much of life as the world can show

Watch Dogs Legion’s version of London is surprisingly accurate

As was observed by some guy who used to work here (RPS in peace), it's really weird when bits of the UK turn up in games in an authentic way. Which is to say, in a way that isn't over-the-top Victoriana Steampunk. I say I say. Tea and crumpets. (Not that I don't like crumpets, or drink an amount of tea that means I get…

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Feature: I don't Twana my dog to die

You can pet the dog and manipulate time with a camcorder in Blair Witch

You hear the phrase "Blair Witch video game" and your first thought as an inexplicably loyal fan is: "Oh Gods, please don't balls it up." Well, I'm happy to say despite that initial concern, I found a hands-on preview of the upcoming addition to the found footage terror universe to be inspiring of some confidence. If you want to know more, especially about the protagonist's…

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Feature: Aim high, shoot low

The Outer Worlds is space cowboying which offers options all the way down

For a while there, when I asked the filing system of my brain for The Outer Worlds it would throw up a card for that just said "The space one that isn't Outer Wilds". I only have so much processing power, and I will still call each of those games by the other's name at least once per time I bring either of them up.…

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Feature: Dead Cells meets Celeste

ScourgeBringer is your next roguelite crush

ScourgeBringer is a game that exists in your fingers. It's an action roguelite fidgetspinner about bish-bash-boshing across single screen levels of enemies. The protagonist Kyhra has a sword for slashing, a drone that can fire a blast of bullets, and a set of movements that feel sublime to control. I've been playing an early alpha ahead of an early access release planned for later this…

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Feature: A game about death but not about killing

Spiritfarer is about death, but it’s how it treats life that makes it unusual

"We all die, everything dies, every living thing dies." Nicolas Guérin is reassuring me. He's the creative director at Thunder Lotus Games and they're working on Spiritfarer, announced at E3 2019 as a "cosy management game about dying." I need reassuring because I've played a 15-minute demo of Spiritfarer and I'm worried that a game that treats death lightly will make light of the suffering…

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Feature: Get out of my dreams and into my car

Hitchhiker still exists; is still good

Hitchhiker has left me in a small pickle. Alec already reviewed it over a year ago, when the first drive came out as a Humble Original. That drive is the bit I’ve played too. But I did really enjoy playing it, and got a small glimpse of where the game is going, and I’ve found I want to remind everyone it exists as a result.…

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Feature: To the Max

Evil Genius 2 wants to feed the sharks, not jump them

This is Maximilian. As you can see, he is a very insecure criminal mastermind. Not content with having a scar on his left eye, he wears a monocle on his right. He is trying very hard to be the stereotype of evil. When you need this many sinister affectations to intimidate your staff, you are probably broadcasting your own neuroses straight to the camera. But…

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Feature: Bask in his healing fart cloud

All hail the Plague Lord from Age Of Wonders: Planetfall

Intricate 4X strategy games don’t benefit much from short demos, especially during the annual videogames vomitorium of E3. But a short demo is what I got with Age Of Wonders: Planetfall. I would need far more time to get an understanding for the Civ-like encroachment of its world map. And I can't give you a solid impression of the battles based on the single brief…

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Feature: Lonely rivers flow

‘When you feel lonely you always feel excluded’ – Sea Of Solitude’s writer on loneliness and metaphors

You probably remember the reveal of Sea Of Solitude at E3 in 2018 because of CEO Cornelia Geppert’s excitement and sincerity when presenting the game. Geppert is self-effacing about it, and told me it was surprising to her that people responded that way. “The actual developers of course are always passionate about their project!” she said. “I think it's normal when you do your project…

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Feature: Quit murderin' for a second, Joey, willya!?

Empire Of Sin is full of serial killers and drunks who need a good mobster manager

Ronnie O’Neill is a scumbag. But that’s okay. In about 20 minutes he’ll be dead, slumped on the tarmac next to a black truck. That’s what happens when you mess with Al Capone, you filthy mutt. At least, this is one way things can go in upcoming mob strategy game Empire Of Sin. It’s part mobster management, part turn-based tactics, with a splash of the…

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Feature: Watch that mine, Mr Wolf

Ghost Recon: Breakpoint made me want to watch Tom Clancy cutscenes

Let me level with you: Ghost Recon: Breakpoint was mostly on my E3 schedule out of obligation. It’s the next big shooty Ubisoft game with all the military folk, sequel to the previous big shooty Ubisoft game with all the military folk. But now we're in the future, and it's got that bloke who plays the Punisher in it. Point being, I wasn't expecting much…

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Feature: Endangering species

You play a panda with a minigun in Contra: Rogue Corps

The fight to become the best panda in videogames is the smallest, fluffiest battle royale. Until last week, there were two serious contenders. The Just Dance panda was the bookies favourite, for clear reasons. And the panda who became last year’s Tekken World Champion is the other (don’t @ me). But now we have a third competitor. Contra: Rogue Corps is a new twin-stick co-op…

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Feature: Golden goose

The Forgotten City dev on how he’s turning Skyrim’s best mod into a standalone Roman murder mystery

Throughout my chat with Modern Storyteller's managing director Nick Pearce about his upcoming game The Forgotten City, there are two things conspicuously absent from our conversation: "Bethesda", and "Skyrim". Ever since Pearce announced he was re-imagining his popular time-looping murder mystery mod into a proper game last year, Bethesda has become the publisher that shall not be named. Not in a properly evil, Voldemort kind…

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Feature: Another Story

‘I hate repeating a trick’ – the writer of Telling Lies on going back to the desktop thriller

When Sam Barlow released murder mystery game Her Story in 2015, he probably didn’t expect to get a two-page spread in Le Monde about this three-hour FMV game. Her Story worked because it was simple. You had a fictional desktop and a search engine that would bring up videos of an ongoing police interview. When you typed in “dead” or “argument”, you’d get a video…

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Feature: A trip worth waiting for

Disguises and slow-mo combat have me itching to visit The Outer Worlds

I've just seen a game that reminds me of Deus Ex. It's set in a dystopia where corporations call the shots, and you can approach situations how you see fit. Guards can be persuaded, tricked, intimated or shot. Robots can be hacked. Sewers can be snuck through, if you can first lockpick the entrance. There are no punks in sight. I'm talking about The Outer…

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