Posts Tagged ‘preview’

The first few hours of Mass Effect: Andromeda are… well they aren’t good

I had, by purpose or distraction, not found out anything about Mass Effect Andromeda [official site] before playing its review build, beyond that it was set in a whole new galaxy. Ooh goody, I thought! A sci-fi RPG series I completely loved, but with a fresh start, baggage shed, and the extraordinary potential of a setting in a galaxy entirely unlike our own.

Yeah, about that. The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.

I had gone in assuming this would be more BioWare pleasure. So far – and let’s be clear, there’s lots of room and time for it to pick up and turn things around – the first few hours have been just awful. Read the rest of this entry »

Hunting the giant monsters of Dauntless

Dauntless [official site] plunges you into the Shattered Isles, a broken, albeit beautiful, fantasy world where hulking Behemoths are hunted by adventurers in a quest for glory and most importantly, excellent loot. It’s a third-person, four player co-op action RPG created by former Bioware and Riot devs. Monster Hunter is a key influence here, as the game’s schtick centers on teaming up with a few pals to fight massive creatures. There are hints of Western RPGs mixed in, though, and the combat, replete with dodge rolls, is reminiscent of Dark Souls. It’s still early days for Dauntless, and though I only got to test my blade against two Behemoths, I was able to get a preliminary glimpse of what the game could become as it heads into beta later this year.

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Heat Signature is a comic cosmic playground

I’m not sure if Heat Signature [official site] will be labelled as a comedy game when it goes on sale, but I haven’y played a funnier game in recent years. Your role in each brief life that you lead is to earn money by completing missions that involve kidnapping, assassination and theft, so that you can use the money to buy information regarding an end-game mission that is personal to your character. Get that job done and your character can retire happy. Fail and you’re most likely a popsicle drifting through the void.

Here’s how it all works, and how my most recent character died.

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Reservoir Dogs: Bloody Days is smarter than you’d think

I’m very wary of licensed games. It’s not just that I’ve played a lot of bad tie-ins over the decades, it’s that the license itself often seems to be used as a veil to disguise tired design, or as the only actual hook. Let’s be honest – ‘Reservoir Dogs top-down shooter’ isn’t a tantalising pitch in and of itself, is it?

What a shame it’d be if the license did act as a veil in this case, though, because behind that dubious pitch there’s a much more interesting one: single-player cooperative tactical shooter, with time-mangling mechanic. Much more tantalising.

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Inkle’s Heaven’s Vault: a stunning sci-fi archaeology adventure

With 80 Days and Sorcery, Inkle have made some of our favourite games of recent years, but Heaven’s Vault [official site] might just be their greatest achievement yet. It’s early days, of course, but a half hour play session at GDC has already convinced me that this science fiction adventure is a very exciting thing indeed. It’s a game about exploring the past, in the future, through archaeology and translation, and it has a remarkable sense of wonder.

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Future gangs of New York: Huntdown comes out to play

Rockstar’s adaptation of The Warriors is one of my favourite licensed games. That’s probably at least in part because The Warriors is the perfect film for a game adaptation, seeing as it’s full of minibosses, action sequences and a basic level structure.

When I played Huntdown [official site] at GDC last week, a stack of decades-old games came to mind, but it was The Warriors that leaped to the front of the queue, in an explosion of denim, spraycans and chains. Huntdown is a side-scrolling beat and shoot ’em up for one or two players, and it does good gangs.

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Steel Division brings fresh tactical ideas to the battlefield

I can appreciate a carefully crafted digital tank rolling into combat as much as the next war game fan, but there are few things I enjoy more than a visible front line. Not the actual troops huddling beneath hedgerows as explosions tear up the dirt, but an actual line, drawn onto the map, bendling, flexing and breaking as the battle plays out.

Steel Division [official site] has authentically modeled units and detailed rules of engagement controlling their clashes, but it’s the front line that got me all excited when I saw a demo last week at GDC.

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