Posts Tagged ‘preview’

Early Impressions: Dark Souls III

Dark Souls III [official site] is already out in Japan but the rest of the world has to wait until April 12th. I received review code late last week and have spent a few hours kindling bonfires and carving my way through the early stages of the game. I’ve also, as you might imagine, died quite a lot.

Our full review will be closer to the international release but I wanted to share some thoughts about the opening areas, the PC version and the overall quality of what I’ve seen so far. No spoilers regarding bosses or locations.

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Pool Nation Is The Perfect VR Litmus Test

I’ve deflected blaster shots using a lightsaber, standing in the shadow of the Millennium Falcon, fought off shambling horrors in the ruins of a city at night, and constructed fantastic contraptions, suspended on a grassy plain in a bright and breezy abstract world. No attack ships on fire off the shoulder of Orion yet, but VR has taken me to some wild and wonderful places.

And yet, the game that convinced me of the immersive qualities of the Vive’s roomscale and touch technology dropped me into a pub, in front of a pool table. Pool Nation, in replicating an experience that I’m familiar with, came closest to fooling my senses completely.

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Battleborn Open Beta Date Revealed Plus A Closer Look At Story Mode

Gearbox’s character-centric shooter Battleborn’s [official site] open beta will begin on PC on 13 April, including access to two of the game’s story episodes, the multiplayer modes “Incursion” and “Meltdown” and all the characters, loot, gear and progression systems.

I’ve written about Incursion before but let’s talk about story mode – here’s what it is, how it’s referencing episodic TV and some more about how it works:

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Hands On With Total War: Warhammer’s Vampire Counts

Bleached white bone is the new black, undead immortality is the new 30 and death is the life of the party. Playing as Total War: Warhammer’s undead faction, the Vampire Counts, injects some fresh mechanics into the long-running strategy series’ blood and provides plenty of evidence that this will be far more than a fantasy paintjob applied to well-worn rules and mechanics.

There are two main reasons for my newfound faith: the ability to resurrect the fallen and the existence of giant flying monstrosities that eat archers for breakfast. Welcome to Sylvania, the rotten heart of the Old World.

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System Shock Meets Open World Survival: P.A.M.E.L.A.

P.A.M.E.L.A. [official site] was one of the most exciting games I saw at GDC last week. I watched around twenty minutes of live play, showing off the construction of a safe haven as night fell on the beautifully rendered sci-fi city in which the game’s particular brand of survival horror takes place. It’s an open world game, but it isn’t quite like anything else in the genre. This is a claustrophobic open world and the game in question is an intelligent and bold exploration of the core concepts found in System Shock and Bioshock. Hell, if this were carrying the title System Shock 3, I’d be delighted.

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Hands On: Nelly Cootalot – The Fowl Fleet

RPS had barely gotten started when free point-and-click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared in 2007. I adored it, and it appeared in our first ever advent calendar. So in 2013, when a Kickstarter was announced to fund a full-length sequel, Nelly Cootalot: The Fowl Fleet [official site], we demanded you fund it. You did, and with additional funding from snazzily named publishers Application Systems, the game is coming out on the 22nd. Yesterday I sat down in a Starbucks with creator Alasdair Beckett-King and had a play.

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Early Access Preview: Kelvin And The Infamous Machine

After somewhat less pleasant adventure experiences of late, it’s rather lovely to encounter a simple but sweet point-and-click that is neither focused on stupidity nor cruelty. But rather time travelling silliness, saving the world from a mad scientist hell-bent on claiming the credit for the great works of geniuses past. After a successful modest Kickstarter, developers Blyts’ Kelvin And The Infamous Machine [official site] is out on Early Access today, complete but for voice acting and final bug testing. I’ve played it through.

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