Posts Tagged ‘preview’

Styx: Shards of Darkness is a vomit-y fantasy Hitman

Styx was a game in need of a little refinement. You wanted to take the little oik and clean his fingernails, boot him into a bathtub, and scrub him down til he shone like an emerald. In his first adventure, the titular goblin (he’d smirk at being called titular) did some decent stealth, stabbing and scurrying through a handful of levels that were solid if unspectacular. It all worked fairly well but it didn’t pack any real surprises.

Pleasingly, the sequel Shards of Darkness [official site] looks like it might deliver a polished version of the original, though some of the rough edges are still noticeable in the opening level I played last week.

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The Surge brings limb-theft to the Dark Souls party

“It’s sci-fi Dark Souls”, said everyone who had anything to say about The Surge [official site]. I was at a preview event for the publisher Focus and, as happens at these things, journalists would gather in groups and discuss what they’d seen. I wasn’t playing The Surge until the end of the first day and lots of people had already seen it. “It’s sci-fi Dark Souls”, they’d nod to each other. “You know, like Dark Souls. But sci-fi.”

Fine. But is it a good sci-fi Dark Souls?

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Necromunda has bullet casings the size of tower blocks

Necromunda [official site] is finally coming to PC, with the subtitle Underhive Wars. It’s a game set in the underbelly of the factory planets that power the eternal crusades of the Warhammer 40K universe. Players control rival gangs, skirmishing in the shadows of giant machinery. I spoke to Rogue Factor about their upcoming adaptation of this long lost Games Workshop tabletop favourite coming, and here are the important points, including details on the movement system, camera, level architecture and INFINITE PIPES.

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Halo Wars 2’s Blitz Mode could be its salvation

This is Atriox, your chief adversary. He leads a rogue Covenant faction, the banished – the remaining Covenant races are now at peace with humanity following the events of Halo 2. I know these things because I once had to write a 5000-word Halo timeline.

I was all set to thoroughly dismiss Halo Wars 2 [official site], before I joined Microsoft for a spot of top-down Warthog-baiting earlier in the month, and I’m still not completely convinced. Last year’s Xbox One beta suggested yet another Halo game intent on rebottling the lightning of a departed era – in this case, that fleeting, Quixotic period when the idea of RTS on console sounded like cash in the bank.

Much of what made the original Halo Wars work so well on Xbox 360 has been preserved – the snappy, colourful visual design, the stripped-down resource and research aspects, the adroit translation of Halo’s alien Covenant and human UNSC factions into the language of an Age of Empires spin-off. Startlingly little has been added or changed, whether you’re talking about new units or a fresh approach to the typically leaden business of storytelling in a strategy game. This is exactly what many fans are hoping for, I’m sure, but given Creative Assembly’s success with the Warhammer license and Alien: Isolation, it’s hard not to wish for a shade more, well, magic.

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Hidden Folks is bursting with life and completely daft

I spotted Where’s Wally-alike Hidden Folks [official site] while judging the first round of the IGFs, and asked the developers if I could preview it back then. Instead they sent over a newer and ever-evolving build of the game which I’ve been playing on and off for the last month, and I am completely charmed. Read the rest of this entry »

Sniper Ghost Warrior 3 is an off-brand Far Cry game

Guards come in all shapes and sizes, but their behaviours are quite robotic

We sent Edwin Evans-Thirwell into the field to see Sniper Ghost Warrior 3 [official site] and he came back to us with a report about the good, the bad and the ugly of the game, and thoughts on the loneliness of the long distance killer.

Sniper rifles are ubiquitous in video games, but I’m not sure a game has ever captured what it means to be a sniper – or to face one. These guns are characterised as delicate tools, the preserve of a methodical elite, but while sniping may require subtlety, a sniper rifle is essentially an instrument of terror.

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On abusing the peasants in Kingdom Come: Deliverance

All the NPCs play the same mini-games as the player to craft items and resources

Kingdom Come: Deliverance [official site] is about the ring of steel on steel, the august machinery of feudal politics and the intricacies of village society. It’s also about throwing turds at houses, as I discovered during a hands-off showing of the game’s prologue area. The house in question belongs to a man who has been singing the virtues of the German-backed Hungarian invasion of Bohemia at a nearby tavern. As proud Bohemians, it’s up to Mr Protagonist and his fellow yokels to defend the country’s honour by, in this case, carpet-bombing a small piece of it with dung.

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