Posts Tagged ‘preview’

Towering Above The Rest: Project Highrise

There are many Sim games I’d like to see resurrected, prime among them SimEarth and SimLife, which were more enjoyable and educational than all of the geography classes I daydreamed through. SimTower is the outside pick though, its blend of construction and basic life sim making for a game as enjoyable to observe as to play.

Project Highrise [official site] is a new take on the formula and after spending some time building a tower of my own, I’m pleased to say Highrise as strong foundations, even if its occupants are a little plain.

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Urban Empire Is A Fascinating Political Citybuilder

Urban Empire [Steam page] is a political citybuilding game that spans two hundred years of European history, from 1820 to 2020. If you’ve enjoyed elements of The Guild, Cities: Skylines, Democracy or Dragon Commander, this is almost certainly going to be a game for you. Dynamic political decisions, elections, blackmail and threats, district management, and a tech ‘cloud’ that is made up of social ideas as well as science. It looks fantastic.

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Strafe Is A Loving Reinterpretation Of Nineties FPS Games

Devolver had a great E3. I’ve already written about Absolver, which was an unexpected delight, but there’s more to tell. Let’s sidestep into the world of Strafe [official site], a game which was unlikely to surprise me, having been a known quantity for a good while. It’s a first-person shooter with a retro feel and some roguelite qualities. I knew what kind of game to expect but I certainly didn’t expect to fall in love with it quite so quickly.

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Martial Arts Sim Absolver Was One Of E3’s Best Games

I saw good games at E3 and I saw great games, but no other game surprised and delighted me as much as Absolver [official site]. It’s a game about punching and kicking opponents in an open world, but describing it as a beat ‘em up seems unfair. It’s a martial arts simulator, with elements of both Dark Souls and Zeno Clash but a combat system all its own.

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Phoenix Point: Every Detail Of The X-COM Creator’s Return To The Genre

One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here’s the world’s first in-depth look at the game.

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Train To The End Of The World: The Final Station Beta

They could have called The Final Station [official site] ‘zombies on a train’ but they didn’t, and I think we should all respect them for that. In any case, the zombies don’t really go onto the train itself, and in any case they might be some sort of shadow-ghoul. Don’t ask me, I just kill ’em. Or get killed by them. Rather a lot, as it happens.

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Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They’re not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them.

“You might want to send a warrior after those barbarian scouts,” Firaxis’ Pete Murray advises, watching the screen over my shoulder. “They’ll fetch a raiding party if they manage to get home.”

That’s new. It’s the tip of the iceberg as far as changes go, but it’s an illustrative example of what the early stages of this game are all about. Civilization VI [official site], at this stage of its development, is host to the most reactive AI that I can remember in the series’ long history. Lead designer Ed Beach and his team are building a Civ game that they hope will pry long-time players out of their established comfort zones, and a too-brief 60 turns with the game last week showed plenty of evidence that they’ll achieve that goal.

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