The barbarians are at the gates. They’re not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them.
“You might want to send a warrior after those barbarian scouts,” Firaxis’ Pete Murray advises, watching the screen over my shoulder. “They’ll fetch a raiding party if they manage to get home.”
That’s new. It’s the tip of the iceberg as far as changes go, but it’s an illustrative example of what the early stages of this game are all about. Civilization VI [official site], at this stage of its development, is host to the most reactive AI that I can remember in the series’ long history. Lead designer Ed Beach and his team are building a Civ game that they hope will pry long-time players out of their established comfort zones, and a too-brief 60 turns with the game last week showed plenty of evidence that they’ll achieve that goal.