Posts Tagged ‘preview’

Tormentor X Punisher killed me with unkindness

Tormentor X Punisher [official site] is projected onto a wall in a dark space in San Francisco and it fills the room with “fucks”. Some are triumphant (FUCK YEAH), some are awestruck (Fuuuuuuuuuuck) and some are short, sharp exclamations of frustration or despair (fuck). Some of these come from the person playing the game, some come from spectators, and there’s another variety that come from the game itself. They are the snarling aggression of the marine character, as she tears through the hordes of hell.

“Let’s fucking do this!” she yells at the beginning of every round.

Yes, let’s.

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Into The Breach: FTL follow-up is smart, tense and surprising

Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn’t alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an extent, but its most notable feature isn’t tied to the setting at all – it’s that this is a tactical combat game in which the enemy is entirely predictable. Everything is explained below, but in short, this might be the smartest turn-based design I’ve seen since Invisible, Inc.

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Yooka-Laylee is a more open take on the ’90s platformer

Yooka-Laylee [official site] is designed to feel like getting into a warm, foamy bath of nostalgia. The characters and world are new but the industry veterans behind this 3D open-world platformer know exactly which buttons to hit to ease you into comforting familiarity. Everything from the colours to the font transports you back to the 1990s. While playing I half-expected the Spice Girls to break down the door and throw a Tamagotchi into my hands.

Nostalgia is a tricky thing, however. Although the wildly successful Kickstarter (raising £2.1 million from 80,000 backers) shows that there is obviously a huge appetite for it, many people won’t have familiarity with games like Banjo-Kazooie. I have a strange third-person nostalgia for these games, as I never had the consoles growing up but did watch friends play them. Because of this, I wondered if Yooka-Laylee would grab me when I played it in the same way the mere idea of it had grabbed others. Read the rest of this entry »

Styx: Shards of Darkness is a vomit-y fantasy Hitman

Styx was a game in need of a little refinement. You wanted to take the little oik and clean his fingernails, boot him into a bathtub, and scrub him down til he shone like an emerald. In his first adventure, the titular goblin (he’d smirk at being called titular) did some decent stealth, stabbing and scurrying through a handful of levels that were solid if unspectacular. It all worked fairly well but it didn’t pack any real surprises.

Pleasingly, the sequel Shards of Darkness [official site] looks like it might deliver a polished version of the original, though some of the rough edges are still noticeable in the opening level I played last week.

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The Surge brings limb-theft to the Dark Souls party

“It’s sci-fi Dark Souls”, said everyone who had anything to say about The Surge [official site]. I was at a preview event for the publisher Focus and, as happens at these things, journalists would gather in groups and discuss what they’d seen. I wasn’t playing The Surge until the end of the first day and lots of people had already seen it. “It’s sci-fi Dark Souls”, they’d nod to each other. “You know, like Dark Souls. But sci-fi.”

Fine. But is it a good sci-fi Dark Souls?

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Necromunda has bullet casings the size of tower blocks

Necromunda [official site] is finally coming to PC, with the subtitle Underhive Wars. It’s a game set in the underbelly of the factory planets that power the eternal crusades of the Warhammer 40K universe. Players control rival gangs, skirmishing in the shadows of giant machinery. I spoke to Rogue Factor about their upcoming adaptation of this long lost Games Workshop tabletop favourite coming, and here are the important points, including details on the movement system, camera, level architecture and INFINITE PIPES.

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