Posts Tagged ‘Prey 2’

Prey’s creative director and founder of Arkane Studios, Raphael Colantonio, steps down

Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. “It is time for me to step out to spend some time with my son,” he wrote in a statement, “and reflect on what is important to me and my future.” Colantonio was also the co-creative director on Dishonored, and the man who once referred to us grubby journalists as “press sneak fucks”.
Read the rest of this entry »

Have You Played… Prey 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

No, no one has. Prey 2 [official site] was cancelled long before it was finished and reborn as Arkane’s more simply titled Prey. Read the rest of this entry »

Prey is a game for mugs

After Alec played the new Prey [official site], I grilled him on the mug. Morgan Yu gains the power to transform into inanimate objects, see, and roll around like a spooky ghost. But how many mugs does it have? How’s life as a mug? He couldn’t tell me, as he didn’t have the mimic power in the preview version. Pfft! Luckily, Bethesda’s marketing department recognise the importance of mugs and have blopped out a new trailer showing life as a mug, a technoskull, pizza, a kettle, a sentry gun, a caution sign, and everything else I’ve wanted to be in life. Read the rest of this entry »

Prey 2 Is No Longer In Our Prayers

leaping into the void

Though there have been murmurings (and indeed alleged leaked emails) that much-anticipated but much-troubled open world shooter Prey 2 had been snatched away from original dev Human Head and entrusted to the tattooed hands of Dishonored dev Arkane, Bethesda have now stated that the game is as dead as Zhora after three bullets in the back.

But what’s in a name?
Read the rest of this entry »

The Smell Of Bullshit: Arkane ARE Making Prey 2

It’s always such a lovely rosy feeling, having your time wasted, isn’t it? That’s what it’s looking like Bethesda’s Pete Hines and Arkane’s Raphael Colantonio may well have done to us in the last couple of weeks, when we were told what now appears to be rubbish about Prey 2’s development. When Nathan asked Hines directly whether Arkane had taken over development from Human Head, he replied with a definite, “No.” Seems he could have said “Yes.” They’re so easily muddled. And the emails go on to suggest that Colantonio considers the gaming sites that report on his games to be “press sneak fucks” when they stumble on the truth.

Read the rest of this entry »

Bethesda Talks Prey 2, Denies Arkane Involvement

Nope. No Corvos here.

Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.

Read the rest of this entry »

Human Dead: Dishonored Dev Rumored To Be On Prey 2

Here at RPS, we’re not often in the business of reporting rumors, but this one’s too much of a doozy to leave inside the colossal organic womb ship from which all rumors are born. Prey 2‘s been MIA since time immemorial, with various rumblings of strikes, stall outs, and near-cancellation the only things even vaguely resembling a warm trail for us to follow. Now, however, according to Kotaku and Prey 2 fansite Alien Noire, Dishonored developer Arkane has – allegedly somewhat reluctantly – taken the reigns. THE PLOT THICKENS. Watch it ooze and burble after the break.

Read the rest of this entry »

Pray Tell: Whatever Happened To Prey 2?

Drowning their sorrows, in the bar they'll never leave because it might never get released

It’s terribly sad that all we seem to hear of Human Head’s ambitious, semi-free form, Blade Runner-inspired shooter Prey 2 is the occasional murky rumour and contradiction about its troubled status. Not so long ago word abounded that it had been taken down the bottom of the garden and shot by Bethesda, which after slightly too long a wait was then officially disputed. We’ve just heard the exact same song and dance again, which I shall report purely because we don’t know owt else about Prey 2’s state of play.
Read the rest of this entry »

Rumor: Prey 2 Development Stricken By Dev Strike?

It's been a while since I read it, but I'm pretty sure this is *exactly* how Hamlet ended.
Do you remember where you were when you first heard that Prey 2 might be dead? Me neither. But I remember where I was when I heard it emerged from the wreckage with a few bumps, bruises, and a sizable slip out of 2012  – mostly because that was yesterday. Bethesda chalked it up to the fact that “development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards.” But why? Incredibly long national holiday, perhaps? Or maybe a hypnotically mesmerizing butterfly? And while those two options sound extremely plausible, Shacknews has a potential contender for third place: a full-on strike at Human Head.

Read the rest of this entry »

Prey 2 Delayed, Not Dead

Word has finally emerged regarding the fate of Prey 2 and the ambitious shooter is apparently still on the run. It won’t be out this year, as previously planned, but it hasn’t been cancelled. Bethesda have this to say on the matter:

Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards.

The full statement is below. I haven’t actually played the game but since seeing it in action and speaking to Chris Rhinehart about Human Head’s plans, I’ve been looking forward to hunting bounties in space.

Read the rest of this entry »

Prey For Rune 2

With official confirmation still lacking as to whether Prey 2 is currently bleeding out by the bins out the back of Bethesda HQ or if the great hunt will yet continue, one of the many additional questions is what might become of developer Human Head. Sounds like they’re pondering a resurrection of their first game, viking-based brawler Rune. The 2000 Unreal-powered stabbing’n’jumping title is, apparently, a “cult hit classic”, and its official Facebook page has raised the possibility of it getting the sequel treatment.
Read the rest of this entry »

Ugh: Prey 2 Seems To Have Been Cancelled


A NeoGAF poster has spotted that an announcement about the cancellation of Prey 2 seems to be in the pipeline. No official word from Bethesda yet, but tweets from a Human Head employee seem to back it up. I’m honestly really surprised by this. After Dishonored this seemed like Bethesda’s most promising title, as evidenced by our interview from late last year. It’s hard to tell what’s happening behind the NDA’d doors of a developer, of course, but this will be a terrible thing if it turns out to be true.

Pray Tell: A Prey 2 Interview

Prey 2 is not a fancier version of Canabalt

Following the story of US Marshall Killian Samuels, acting as a bounty hunter on an alien world, Prey 2 promises freedom of choice in an alien city. At the Eurogamer Expo we got to see two parts of the game in action, an early level with lots of shooting and a later area, about a quarter of the way through the game, that showed a mission in action. There was also time to see the downtime between missions, with Killian involving himself in random street crime and doing some shopping. We caught up with project lead and Human Head studios co-founder Chris Rhinehart to find out what freedom really means in Prey 2, how much of a rotter you can be, whether we can expect additional stuff and release date parity for the PC version, and what failing missions entails.
Read the rest of this entry »

Killian The Name Of: Prey 2


Prey 2’s Game Director, Chris Rhinehart, has been talking through the events seen in the early trailers for the game. There are three separate commentary videos, the last of which hit the internet yesterday. Here’s some thoughts and analysis on what we see, what we’re told and what remains totally unclear. Before you start watching though, one thing that doesn’t remain unclear is the ending to the first game, so if you’re planning to play through first, come back when you’re done.
Read the rest of this entry »

Rock Opera: Tommy’s Back In Prey 2

Click! For! Bigger! Boringest of all the captions, but also the most useful

Yes, it’s that oldest of all the jokes. But I’m afraid a screenshot of Tommy’s actual back is all we’re getting from Human Head today. Given exactly thirty-two in every five hundred and twenty-eight people on the internet were vocally distressed to discover that Prey 2 would be ditching the first game’s Native American protagonist Tommy in favour of a white soldierdude named Killian Samuels, you’d have thought the first unveiling of Tommy’s NPC appearance in Prey 2 would have a little more hullabaloo. But no, just his back. And a bit of his nose, admittedly. Will he be purely a talky character, or will you fight alongside him somehow? I don’t know these things. I’m sorry. Look, I’ve got this picture of his back, and that’s all. Stop looking at me like that. What do you want from me?

So there you go. There’s the picture of a man’s back. That’s my story. We’ll always remember this moment.

Your Preyers Answered: Prey 2 Screenshots

Hello there, welcome to my den of JIGSAW PUZZLES AND CARD GAMES

Quakecon has come and gone, gibs have been aged, the Great Lord Carmack hath spoken, and yet again nothing was mentioned about Doom 4. But what have appeared are Bethesday-based screenshots. There’s no point in reposting the Rage pics, as they’re all the same ones we had a week ago for our hands on, so you can see them there. But below there are the latest batch from Prey 2.

Read the rest of this entry »

Bountyful Harvest: Prey 2 Footage

Babylon 5 meets Blade Runner is a bit of a perfect mix, you must admit

Mercy, this E3 is turning out to be a generous one. Next up we’ve finally got some in-game footage of alien bounty hunting sim Prey 2. It turns out that the excellent CG trailer we saw last week was actually hugely faithful to the game proper, and not at all the flight of fancy it could have been.

The following footage also solves the mystery of why this radically different sequel even bears the Prey name. Because it explores both sides of the predatory/prey relationship, of course! Oh, game developers. Never change.
Read the rest of this entry »

Prey 2 Trailer Is Live Action, Worrying

Hello, ladies.
There’s some stuff you hope will never happen when you are trapped on a plane. This is one of those things. Nothing of the game is shown, of course, but for a live-action vignette to say a bit about how the game is going to be I think it works. Aliens get shot.

For a more in-depth reason to be interested, check out Alec’s preview of the game. Open-world space bounty-hunter has me intrigued…
Read the rest of this entry »

Interview: Prey 2’s Oddness, Freedom & Ians

So we already know the broader picture of Prey 2 – a sandbox ‘alien noir’ world, with you as a bounty hunter taking on contracts – and how it’s a far cry from the first game, but what about the details? Let’s ask Prey 2 developer Human Head’s project lead Chris Rinehart and chief creative officer Jim Sumwalt for a closer look at just how the missions, the morality and the money-making works – as well as why they decided to leave the first game’s play style behind, why the themes are similar even if the lead character is not, whether it’s all urban or if things get wilder, and why the hell he’s called ‘Killian Samuels…’
Read the rest of this entry »

Preview: Prey 2

I'm sorry I'm not a portal, I'm sorry!

I’m very surprised. Good surprised, not bad surprised. Prey is not a game I feel anything about, to be completely honest. I know it has its fans, but for me it remains part of that mass of id Tech 4-based stodgy shooters which went heavy on bio-mechanical corridor-pounding gloss at the expense of play I found truly engaging, despite early-game experiments with big ideas. Prey 2? More corridors, more textbook murderous aliens, more blamblamblam, no thank you ma’am.

Except it’s not. I was not expecting a game where you spend a significant time without a gun taking up half your screen. I was not expecting an open-world game, inspired more by the likes of Red Dead Redemption and STALKER than by Quake and Call of Duty. I was not expecting a game where your interaction with funny-headed aliens is as much about making moral judgements as it is shooting them. I’m surprised.
Read the rest of this entry »