Posts Tagged ‘Prey’

Let’s Prey: the second part of our video playthrough

Here’s the second and final part of my hour-long narrated playthrough of Bethesda and Arkane’s upcoming shooter-me-do, Prey [official site]. N.B. Contains spoilers for the opening hour of the game, but nothing beyond that.
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Let’s chatter over… Prey

Earlier in the week we ran both words and video discussing and demonstrating the first hour of Arkane’s upcoming shoot-o-explorey game Prey [official site], but today we’re doing both. Here’s the first of two videos in which I commentate as I play through said opening hour, pointing out some of the details you or I might have missed and generally chatting about how it all works.
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Prey: watch the full first hour here

I’ve written down my thoughts on what it was like to play the first hour of Arkane’s upcoming first-person-shooterbut Prey [official site] right over here, but if you prefer to watch than read, here’s a recording of the entire session for you. Warning: contains spoilers for the first hour of the game (but nothing beyond that point), which do include a couple of twists. Don’t watch if you want to go in blind.

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Arkane’s Prey blasting off in May

Prey [official site] will blast off on May 5, publishers Bethesda announced today. The new Prey. The sci-fi immersive sim made by Dishonored developers Arkane. The one which seems to have little to do with Human Head’s 2006 FPS yet is confusingly named exactly the same. The one which which looks pretty good fun in its own right. That one. The one where you can be a cup. Bethesda celebrate the announcement with a new trailer which has shocking implications for our Graham. Read the rest of this entry »

Prey 2006: A giant pile of ideas abandoned in a heap on the floor

2006’s original Prey came a full eleven years after 3D Realms began its production. Eventually completed by Human Head Studios, although using some of the original concepts (primarily the portal tech), it was released to rave reviews. Which is odd, because it’s a colossal pile of shit.

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The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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