Posts Tagged ‘Prey’

Prey 2006: A giant pile of ideas abandoned in a heap on the floor

2006’s original Prey came a full eleven years after 3D Realms began its production. Eventually completed by Human Head Studios, although using some of the original concepts (primarily the portal tech), it was released to rave reviews. Which is odd, because it’s a colossal pile of shit.

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The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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HEVN is a place off-Earth in this immersive sim

I spend a lot of my time wandering around space stations and off-world colonies. They’re usually deserted, save for some infected former-people or an AI with some disturbing ideas about just what it should do with that sentience it found between the sofa cushions of its code. This year, I particularly enjoyed Event[0]‘s unusual take on that familiar scenario, but next year we might be returning to some frights and fights immersive sim-like normality. I already have my eye on Prey and P.A.M.E.L.A., and now I’m adding HEVN [official site] to the list. Read the rest of this entry »

Mugs and mayhem: eight minutes of Prey

Prey [official site] is the game where you can turn into a mug. It’s a sign of developer Arkane’s reputation as Makers of Interesting Games that it isn’t simply known as “That Game Where You Turn Into A Mug”. Eight minutes of footage, some of which you may have seen before, shows other reasons to be excited about this sci-fi thriller. There’s the shadowy creatures, the gloopy gun-gadget, some handsome environmental design, and the kind of combo-chaining of abilities that Dishonored 2 does so well.

And, yes, a mug trundling around a space station.

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The Aliens Are Already Here: Prey’s Alternate History

We don’t know a great deal about Prey [official site], severed as it seems to be from the previous game called Prey and the half-formed sequel that died on the vine. The player character can be a man or a woman, there are shadowy, goopy aliens, you can turn into a mug, and it’s being made by Arkane, the studio behind Dishonored. Prepare to learn a whole lot more.

A new video, using rather fetching animation, tells us the backstory of the space station Talos I (the game’s setting), the corporation that owns it, and the creatures that live there. To get to the future though, we need to go back to the mid-twentieth century and an alternative cold war. Read the rest of this entry »

Meet Prey’s Female Non-Graham Protagonist

I’m certainly up for transforming into a mug in the new Prey [official site], Arkane’s upcoming ‘reimagining’ of Human Head’s 2006 sci-fi FPS, but I was less sold on my default form being our own Graham Smith. It’s not right, that. I don’t agree that games are (or should be) escapism but playing my own boss – the man who chases me around the virtual office with a virtual broom every day – just isn’t what I want.

Good news: if we’d like, we’ll also be able to play Prey as a lady. Her name is Morgan Yu too. And she doesn’t look like anyone I work with. Hear her in a new/old trailer.

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You Turn Into A Mug When You Play Arkane’s Prey

I don’t mean that as a totally unprovoked British insult. I mean you really will become a mug when you play Arkane Studios’ revamp of Prey [official site]. A gameplay trailer shown at Gamescom has given us a glimpse of the powers available to protagonist Morgan, and one of them is to turn yourself into inanimate objects – say, a coffee mug – and then wobble around like the dancing toaster in Ghostbusters II, enough to launch yourself through small gaps. Come see it in action.

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