Posts Tagged ‘Prey’

You Turn Into A Mug When You Play Arkane’s Prey

I don’t mean that as a totally unprovoked British insult. I mean you really will become a mug when you play Arkane Studios’ revamp of Prey [official site]. A gameplay trailer shown at Gamescom has given us a glimpse of the powers available to protagonist Morgan, and one of them is to turn yourself into inanimate objects – say, a coffee mug – and then wobble around like the dancing toaster in Ghostbusters II, enough to launch yourself through small gaps. Come see it in action.

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This Is How You Will Shoot The Bad Things In Prey

Bethesda are at Quake Con, showing off their new toys to people who love to shoot guns and bunny hop. One of their most intriguing toys is Prey [official site] (a re-imagining of the original) which is being made by Arkane Studios, the folks behind the Dishonored games. They announced it at E3 a couple of months ago but now they have finally given us a glimpse of what it would be like to shoot all the things. Come have a gander.

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Arkane Announce Prey: Immersive Horror Sim

When Raphaël Colantonio took to the stage at Bethesda’s E3 showcase, I figured he’d be talking about Dishonored 2. He’s one of the creative directors of the studio, alongside Harvey Smith, and we knew we were going to see more of their stealthy sequel.

Instead, Colantonio said he’d be working on something else, with a second team within the studio. A game in the same tradition as Dishonored – an immersive sim – but with an extra pinch of horror. It’s Prey.

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Pray Tell: Whatever Happened To Prey 2?

Drowning their sorrows, in the bar they'll never leave because it might never get released

It’s terribly sad that all we seem to hear of Human Head’s ambitious, semi-free form, Blade Runner-inspired shooter Prey 2 is the occasional murky rumour and contradiction about its troubled status. Not so long ago word abounded that it had been taken down the bottom of the garden and shot by Bethesda, which after slightly too long a wait was then officially disputed. We’ve just heard the exact same song and dance again, which I shall report purely because we don’t know owt else about Prey 2’s state of play.
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Prey For Rune 2

With official confirmation still lacking as to whether Prey 2 is currently bleeding out by the bins out the back of Bethesda HQ or if the great hunt will yet continue, one of the many additional questions is what might become of developer Human Head. Sounds like they’re pondering a resurrection of their first game, viking-based brawler Rune. The 2000 Unreal-powered stabbing’n’jumping title is, apparently, a “cult hit classic”, and its official Facebook page has raised the possibility of it getting the sequel treatment.
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Rock Opera: Tommy’s Back In Prey 2

Click! For! Bigger! Boringest of all the captions, but also the most useful

Yes, it’s that oldest of all the jokes. But I’m afraid a screenshot of Tommy’s actual back is all we’re getting from Human Head today. Given exactly thirty-two in every five hundred and twenty-eight people on the internet were vocally distressed to discover that Prey 2 would be ditching the first game’s Native American protagonist Tommy in favour of a white soldierdude named Killian Samuels, you’d have thought the first unveiling of Tommy’s NPC appearance in Prey 2 would have a little more hullabaloo. But no, just his back. And a bit of his nose, admittedly. Will he be purely a talky character, or will you fight alongside him somehow? I don’t know these things. I’m sorry. Look, I’ve got this picture of his back, and that’s all. Stop looking at me like that. What do you want from me?

So there you go. There’s the picture of a man’s back. That’s my story. We’ll always remember this moment.