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Posts tagged “pricing”

Feature: Steel Beasts and steely software sellers

The Flare Path: Faustian Packed

How does this sound? I describe my last Steel Beasts Pro Personal Edition battle then show you the emails that three publishers sent me following last week's “old wargames are too expensive” rant. In return you give me ten minutes' worth of a substance more precious gram for gram than saffron, platinum, or petrified rainbow. Deal? Ah, the old walking away gambit. You win! Fine,…

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Less Is More: Gabe Newell On Game Pricing

There's a lot we don't understand about pricing games. But as more and more evidence pours in, the most common pattern appears to be: the less you charge, the more you make. There are so very many examples of this, from iOS pricing phenomena, to the extraordinary revenue generated by the Humble Bundle pay-what-you-want schemes. Further to this come comments from Valve's boss, Gabe Newell,…

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Feature:

World Of Goo Sale Offers Fascinating Results

As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that's the upper limit.) Originally this was intended to last for a week,…

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