What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 3 of the sale.
RPS Feature Dawn of the third day.
Introversion Software previously made a game called DEFCON [official site], a strategy game in which you launch often unprovoked nuclear attacks upon other countries. Global thermonuclear war is the core of the game, and necessary if you’re going to defeat your opponents, but it never revels in the wanton destruction you’re carrying out. As the death toll rises into the millions, the grim reality of what’s happening is gently communicated through the stark white alerts of how many millions have been killed and through the addition of quiet coughing to the game’s soundtrack.
I’ve killed million and millions in DEFCON. I’m not sure I could bring myself to kill just one person in Prison Architect [official site] using update 31’s newly introduced execution chambers. There’s a video below showing how the process works.
In a recent talk about maintaining motivation and marketing for his game Spy Party, Chris Hecker mentions that “every damned update Prison Architect does” gets a post on RPS because someone who works there just happens to like the game.
Alpha 27 of the prison management sim is out as of late last week and adds a new supply and demand system for food, along with the ability to tap phones and more. The traditional update video is embedded below.
All strategy games strive to reach a certain balance; the point at which the player feels responsible for their successes and failures, but where the simulation is so complex and alive that a perfect, static system can never be built. That’s apparently what motivates Prison Architect‘s 25th alpha, “one of the biggest updates” Introversion say they’ve ever done. The main new addition is prisoner reputations, a system of personality types that will make creating a perfectly functioning, forever peaceful prison practically impossible.
As ever, there’s a video talkthrough and some more detail of the changes below.
Prison Architect developers Introversion Software joke in their latest update that the dev team is now “more like half a million.” As well as an amusing way to introduce the changes to their mod system, which is now much more robust and capable of adding almost anything to the game, it’s also sort of true. Their massive, ever-growing userbase will now add anything they can imagine, for better or worse, and folks will balance out what they want themselves. Others will improve the systems already there or build collections of mods that interact particularly well. Sit back, Introversion, you’re basically surplus to requirements now.
Logic can be dangerous. Minecraft players have built everything from room-sized games of Pong to autocannons with its redstone logic circuits, and that’s a relatively peaceful game. If you combined logic circuits with, say, the prison-industrial complex, I dread to imagine what dehumanising mechanisms might be built around inmates. So let’s see what happens now Prison Architect has done just that.
It’s fine, though. Prison Architect isn’t quite so freeform, and Introversion imagine the new automation and logic tools will be used for things like remote door control systems and sharing clock signals. Which does almost sound like a challenge.
It’s possible that some of you have overdosed on Prison Architect update videos by now, but if you’re like me and still in the throes of a monthly addiction to the incarceration management sim’s new features, then this month’s hit is a good one. As explained on the official forum, the major new addition: your prison’s inhabitants can now smuggle in drugs, get hooked on them, and go into withdrawal or overdose. Inject the trailer below directly into your eyeballs to beat the blood-brain barrier.
How many posts have I written about Prison Architect alphas since joining RPS last October? Checking the tag page for the game suggests seven thousand. It’s not my fault, it’s just that each one adds a feature or set of features I find irresistible. The latest, alpha 20, introduces a set of failure states to the game, including the ability to be convicted of criminal negligence. You will then “spend time within your own jail as a prisoner.”
The regular developer video showing the new features is below.
After recent updates added bulletproof vests and shotguns, it was probably inevitable that Prison Architect would continue it’s escalation towards more and more exciting additions with each alpha. The trend continues in alpha 19 with a broad revision to the game’s finance systems, which introduces new rules for borrowing, the need to pay corporation tax, and the ability to sell shares in your prison to investors.
Video update below while I try to explain why I’m not being sarcastic.
Prison Architect is forever trapped between two political poles: the side that says that prisoners should be locked up, punished, and left to rot; and the side that thinks they should be reformed, educated, and made better able to return to society and not re-offend. Introversion want both methods to have value within their management game, and alpha 18 takes the first steps towards enabling the liberal half by adding therapists.
Also tazers. New update video below.