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Posts tagged “Procedural Generation Jam”

Pattern is a pleasing endless walking simulator

This morning I've had a pleasant potter in Pattern, over hills, through forests, and along beaches, passing giant stone heads, oversized apples, derelict towers, and antennae. It journeys endlessly across procedurally-generated lands, dotted with occasional oddities, with dreamy generative music to wrap us in the world. Pattern has a public beta out now, which is what I've been playing, with a full release due to…

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Hey, These Procedural Trees Are Cool

Friday afternoon is as good a time as any to ask: fancy seeing some cool trees? I've got some cool procedurally-generated trees to show you. You want to see some realistic 3D trees with dynamic fruit and falling-to-pieces? I can show you those. Fancy some eerie neon pixeltrees which mmmay be sentient? I've got those too. Lots of good trees today, my friend.

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Make Something That Makes Something At ProcJam

Last year's ProcJam produced talks worth watching about the current state of procedural generation, while the game jam's participants produced a number of fun games to play. Now the dates and speakers have been announced for ProcJam 2015, which will run November 7th to November 16th.

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Freeware Garden: Riser

Getting really good at tough action games is something that rarely happens to me. To be brutally honest, it has only happened once during my childhood with Manic Miner, many years later with VVVVVV and a few days ago with Riser. Now, I am not certain as to why this simple, procedural platformer really got to me, nor why I really got it, but I know…

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Freeware Garden: Infini-Quest

When a procedural generation jam happens, one can expect to play with all sorts of appropriately generated and clever things, though rarely with a text adventure of sorts. Procedurally mixing words and actions in a coherent way is after all an extremely difficult problem and that's why, wisely, Infini-Quest aims for silliness over storytelling.

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Freeware Garden: Where’s Tango?

Where's Tango? is a game which revels in the voyeuristic observation of posh cocktail parties. It's a tense experience that's all about deduction, observation through a sniper rifle's scope and remaining unseen and deadly in order to protect your client and kill their wannabe murderer. Or romantic rival - it's never really explained, but I'm hoping for murderer.

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Procedural Generation Jam Is Worth Watching On Nov 8th

I wouldn't normally post about something like this so early, but it's cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to ride the wave of interest in "making stuff that makes other stuff" towards a slew of fascinating games, tools and toys. If you judge game jams on your ability to join…

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