Lunem [Itch.io page] is a ProcJam-inspired work in progress (to the point where it's more of a sketch than a game - a proto-game, perhaps?) but I wanted to talk about it because the protogame shows off a lovely dream-like shadow puppet-ish art style and even if the game never gets any further I'm glad the idea exists.
Posts tagged “ProcJam 2016”
Three villages have been destroyed after a pack of free games escaped from a local “game jam” this week. The rabid games have been spotted roaming the British countryside, leaving a wake of terror and confusion everywhere they go. Some are thought to have originated from ProcJam. If you spot any of the following free games, do not engage. Back away slowly, locate an escape…
One more ProcJam gem and then I'll get on with my transcriptions, I promise. This one is The Exhibition Of Babel [Itch.io page] - a procedurally generated landscape of abstract oil paintings which come into being as you look at them.
Hooray! I've been keeping an eye on Tom Betts' Twitter account to see whether Planetoids [Itch.io page] - his planet generation tool - would make it onto the internet instead of just providing lovely screenshots. It has! All praise ProcJam for giving me things to play with.
Werewolf in the Wild [Itch.io link] is a ProcJam entry by Murray Lorden which I wanted to flag up because it's very good at conveying the impression of seeing through something else's eyes - in this case a werewolf.