Posts Tagged ‘ProcJam 2017’

Meet some strange characters in this procedural doodad

Some character creators these days allow you to create your exact likeness, but that’s not you. That’s how you see yourself, and that’s the surface – not who you are really. Only software can solve this. Thanks to highly advanced algorithms, you can discover your true self today using Benjamin Vedrenne’s Random Access Character tool. It procedurally generates strange characters made from different objects, in different colours and patterns, with different body shapes and different ways of walking. It asks you to enter your name at the start so it MUST be using some kind of science magic to capture your essence. There’s no other answer. It even outputs GIFs to share so here, come see the true spirit of the RPS gang. Read the rest of this entry »

ProcJam funding drive offers mystery proc-gen project mixtape to backers

ProcJam

The procedural generation game jam, ProcJam is seeking funding to help provide participants with a whole host of extra resources, from art assets to tutorials. ProcJam is organised by Michael Cook. Cook is a fascinating person and I first met him to talk about the software he is working on called Angelina which makes its own games.

That in itself is super interesting but he is also working on his own game projects, doing a PhD and trying to expand ProcJam to help people who want to join in but lack particular resources. The latter is, as I say, why he is seeking £2,000 ProcJam funding over on Kickstarter. I was curious anyway, but the idea of a proc-gen themed mixtape will likely push me over the edge and into a pledge… Read the rest of this entry »