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Posts tagged “ProcJam 2018”

Digital storytellers, dinosaurs and newsroom bots: Seeds has them all

"Make something that makes something", goes the tagline for Procjam. It's an annual game(ish) jam that invites designers to come up with a procedurally generated something - but those projects aren't the only wonders it spawns. Every year also sees a new edition of Seeds, a companion zine where participants are invited to explain what they've done. It's also open to essays on any AI-related…

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This random city generator is the best thing you’ll randomly-generate today

"hellll yes infinite procedurally-generated city" is the title of the Trello card left in the RPS organisation-o-tron 3000 concerning Wave Function Collapse, and yep, that neatly sums up what I want to say about this. An endless city, one of a kind, created just for you whenever you load the application. Close the application, and that city's gone forever. Maaaaan.

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Pattern is a pleasing endless walking simulator

This morning I've had a pleasant potter in Pattern, over hills, through forests, and along beaches, passing giant stone heads, oversized apples, derelict towers, and antennae. It journeys endlessly across procedurally-generated lands, dotted with occasional oddities, with dreamy generative music to wrap us in the world. Pattern has a public beta out now, which is what I've been playing, with a full release due to…

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