Posts Tagged ‘ProcJam’

Meet some strange characters in this procedural doodad

Some character creators these days allow you to create your exact likeness, but that’s not you. That’s how you see yourself, and that’s the surface – not who you are really. Only software can solve this. Thanks to highly advanced algorithms, you can discover your true self today using Benjamin Vedrenne’s Random Access Character tool. It procedurally generates strange characters made from different objects, in different colours and patterns, with different body shapes and different ways of walking. It asks you to enter your name at the start so it MUST be using some kind of science magic to capture your essence. There’s no other answer. It even outputs GIFs to share so here, come see the true spirit of the RPS gang. Read the rest of this entry »

ProcJam funding drive offers mystery proc-gen project mixtape to backers


The procedural generation game jam, ProcJam is seeking funding to help provide participants with a whole host of extra resources, from art assets to tutorials. ProcJam is organised by Michael Cook. Cook is a fascinating person and I first met him to talk about the software he is working on called Angelina which makes its own games.

That in itself is super interesting but he is also working on his own game projects, doing a PhD and trying to expand ProcJam to help people who want to join in but lack particular resources. The latter is, as I say, why he is seeking £2,000 ProcJam funding over on Kickstarter. I was curious anyway, but the idea of a proc-gen themed mixtape will likely push me over the edge and into a pledge… Read the rest of this entry »

Make Something That Makes Something At ProcJam

Last year’s ProcJam produced talks worth watching about the current state of procedural generation, while the game jam’s participants produced a number of fun games to play. Now the dates and speakers have been announced for ProcJam 2015, which will run November 7th to November 16th.

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Procedural Generation Jam Is Worth Watching On Nov 8th

You could make this in a weekend, probably.

I wouldn’t normally post about something like this so early, but it’s cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to ride the wave of interest in “making stuff that makes other stuff” towards a slew of fascinating games, tools and toys.

If you judge game jams on your ability to join in with minimum effort, then the Procedural Jam wins again by also livestreaming an afternoon of talks from experts, including Hazel McKendrick of No Man’s Sky, Mark Johnson of Ultima Ratio Regum and Fernando Ramallo of Panoramical.

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