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Posts tagged “programming”

Program deathbots to play sportsball in Gladiabots, out in early access now

If, like me, you're too rubbish at coding to get anywhere in Exapunks (won't stop me from trying though), but love the idea of programming a swarm of robot minions to do your bidding, then Gladiabots might be for you. Released into early access on Steam today, it's a game about using visual flowcharts to program the AI of a team of heavily armed robots.…

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Feature: No, making games is definitely hard

Making a game in PICO-8: Shooting frogs

This is the fourth part of my diary about making my first-ever game, using PICO-8 [official site]. Since No Frog Left Behind now has a frog and a player moving on lily pads, it’s finally time to implement the game’s core mechanic, the ability to push the frog across the map with a bullet. Because this is a game about pushing frogs into boxes.

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Feature: Making games is easy

Making a game in PICO-8: Bashing against collision

This is the third part of my diary about making my first-ever game, using PICO-8 [official site]. So No Frog Left Behind now has a map and you can move the player around. But I’m now on my third big session on it and I’ve got a long way to go before there’s any kind of game there. Key to getting an actual game running…

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Feature: Making games is difficult

Making a game in PICO-8: Getting stuff moving

This is the second part of my diary about making my first-ever game, using PICO-8. Yesterday, I grappled with ideas and fiddled around with code enough to realise that most of them are beyond me. But now I have a concept I think I can make: a game in which you push frogs into boxes. It’s called No Frog Left Behind. And yet... I have…

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Space Antics With Programmable Computers In 3001SQ

As someone who can't program computers, online space colonisation game 3001SQ [official site] is awfully intimidating. Exploring the galaxy, building planetside industrial colonies, and hanging around space stations sound nice and all, but being able to write code for your in-game ship and devices is what overwhelms me. Playing the small tech demo released to support its Kickstarter campaign, I ended up rebooting my spaceship…

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Feature: Usborne, Yesterday

The RPG Scrollbars: Usborne Origins

Earlier this month, Usborne re-released something very special - its iconic 80s books on game programming. Talk about nostalgia in PDF format. I remember these so well, particularly the two that my junior school had back in the day - Write Your Own Fantasy Games and Write Your Own Adventure Programs. They're a genuine slice of UK game development history, not so much because of…

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