Posts Tagged ‘programming’

Space Antics With Programmable Computers In 3001SQ

As someone who can’t program computers, online space colonisation game 3001SQ [official site] is awfully intimidating. Exploring the galaxy, building planetside industrial colonies, and hanging around space stations sound nice and all, but being able to write code for your in-game ship and devices is what overwhelms me. Playing the small tech demo released to support its Kickstarter campaign, I ended up rebooting my spaceship several times in the hope that its broken bits would just start working. Damned if I’m opening up the editor to fix it myself. But maybe you’re into that!

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The RPG Scrollbars: Usborne Origins

Earlier this month, Usborne re-released something very special – its iconic 80s books on game programming. Talk about nostalgia in PDF format. I remember these so well, particularly the two that my junior school had back in the day – Write Your Own Fantasy Games and Write Your Own Adventure Programs. They’re a genuine slice of UK game development history, not so much because of the very simple games that they contained, but the basic message that it was even possible to write your own.

Well. The BASIC message, at least. These were more primitive times.

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Glitchspace Looks Way Smarter Than Me

First-person puzzling is a genre there can never be enough of, and Space Budgie’s Glitchspace is adding itself to the gang. Immediately visually reminiscent of InMomentum, this isn’t so much about speed, but more – well – reprogramming the platforms to allow you to achieve your goals. It’s best that you watch the video.

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