Votes = VROOM
Vaguely aware that we’re living in a race sim golden age? Not sure which of the ‘Big Six’ you should invest your precious time and money in? Me too! Hopefully, by the time the inaugural Flare Path GP is over (Oct 14) little of that bewilderment will remain. Guided by the preferences and observations of that section of the RPS community that knows and loves realistic Cars Wot Go Fast games, it shouldn’t be hard to find a high-quality race sim that suits you and me to a GT. Read the rest of this entry »
The Art Technology Of Project CARS
This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
Grid 2 may have vandalised one for the sake of selling The Most Expensive Game Ever That Isn’t This (£125,000 plus whatever it takes to scrape that grotesque livery off), but gaming’s real answer to the BAC Mono is the hip, gorgeous, and ever so slightly mad Project CARS. With barely-legal performance for a game still in alpha, its exposed wishbones and dampers only add to the sense of crowdsourced cool. Mmmm, those naked springs.
Read the rest of this entry »