Posts Tagged ‘Proteus’

Have You Played… Proteus?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It’s a challenge to effectively portray the peculiar emotional effect of playing Proteus [official site]. Perhaps the flagship entry in the RPS-celebrated ‘walking simulator’ genre, it’s a pixel painting of seasonal wonder.

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A Psychogeography Of Games #5: Ed Key

This is article 5 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy this, please consider backing me on Patreon, where there’ll be a zine of these texts coming out in the New Year, plus an exciting new project announced soon(ish).

In the months running up to the walk, Ed has sent me the occasional email, each time with new ideas for route near where he lives (and grew up) in Cumbria. The night before, we spread an OS map out on the table and he points out wild swimming spots, walks he went on with his parents, places not explored yet. Jack, a black and white cat, sits on top and bats at Ed’s finger each time he places it down. In the end we decide on Borrow Beck, in Borrowdale. The walk doesn’t look far on the map.

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A Microholiday Album From Proteus

I was going to write about the plantlife in Proteus [official site] or something along those lines but then I went back and… it didn’t feel like quite what I wanted to express today. Mostly I’ve gone back to just thinking about how lovely the game is, even when you strip out the movement and sound. Obviously it would be better with both but here are the screenshots from my season cycle in Proteus today. It felt like a microholiday so I guess this is my microholiday album, if you’d like to take a look. Autumn and winter are by far my favourite seasons. Spring and summer are lovely, but autumn is magical and I’d totally forgotten about the aurora.

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Weave Songs, Remake Worlds In Proteus Composer’s Musical Adventure/Toy PANORAMICAL

Otherworldly walking sim Proteus [official site] is very much an RPS favourite: a dreamy, good-natured, no-pressure place many of us retreat to when the shooting and the jumping and the icon-collecting gets too much. Half the reason for Proteus’ joyfully calming effect is David Kanaga’s prettily ambient soundtrack, and how perfectly it fits the evocative, wooly-edged art. In PANORAMICAL, which occupies a place between game and music tool, Kanaga’s compositions move front and centre.
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Forest of Sleep Looks Like No Other Game

When the first images and GIFs of Forest of Sleep [official site] tumbled out last week, all we knew was that it was “an experimental storytelling/adventure game inspired by Russian fairytales.” That plus its development being led by Proteus‘s creator Ed Key was quite enough to catch our interest, though the new details and GIFs I’ll outline below do much to solidify it.

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Musical Wandering: Porapora

Pretty.

Come on, that’s enough. You’ve had enough. It’s noon. Get up. Get out of the house. I’m going for a swim, and if you’re still there when I get back, I’ll be sorely disappointed. We follow a strict Victorian physical code here, you know: a brisk walk, a dunk in some nice cold water, then a seven-course lunch once we’re all back. Don’t pout. Oh, at the very least, do go for a virtual walk. It’ll still enrich you, and might help you shake your grumps off if you’re playing the delightful Porapora.

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Self-Interviewing Devs: Proteus And “Walking Simulators”

I've returned to this particular Proteus island many times. But am I simulating walking or exploring or wandering or dreaming or?

I’ve discovered a novel way to conduct interviews: tweet vaguely about something you’re interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: “I use ‘walking simulator’ warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max.”

The trap snared my chums Ed Key and Ricky Haggett. Ed created walking simulator Proteus while Ricky is working on Hohokum, a dicking-about sim for PlayStations which might, with fewer puzzles, be called a walking simulator. Unsuspecting, they discussed Proteus, the ‘genre,’ exploring and wandering, and what a “walking simulator” even is. Afterwards they decided “Just email it to Alice,” rather than blog about the chat themselves. “She can turn it into ‘news,'” they said. Suckers!

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