Posts Tagged ‘Prototype 2’

Wot I Think: Prototype 2

Several months after its console debut – the so-so sales of which lead to Activision closing its developer – open-world superhero game Prototype 2 is now out on PC. I’ve been hulking out, wall-running up tall buildings and eating people alive for the last few days, and then I played some Prototype 2. Allow me to foist the following words about it upon your monitor.
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Activision Slices Up Radical, Prototype 2 PC Still On Track

“RIP Radical Entertainment 1991-2012,” tweeted audio designer Rob Bridgett earlier today. Moments later, the Internet was abuzz with reports that Activision had used its maniacal death tendrils to choke the life right out of Prototype 2 developer Radical Entertainment. That, however, isn’t entirely true. But, while not a full-on closure, Activision explained in an official statement that “some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.” Which is, of course, horrendously depressing. There is one infinitesimally small bright spot to all this, though: Prototype 2’s PC version is escaping unscathed.

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Prototype 2 Not On PC Until July, Play Thelemite Instead

GOTY 2012.
Thelemite isn’t exactly subtle about its influences. “Melex Archer is a boring programmer who out of boredom signs up to Free Medical Experimentation at FreeMedExperiments.eu and thus, becomes a mutant ninja,” reads its description. “This game was inspired by AAA title Prototype. It involves fighting off hordes off mutants, military, tearing down buildings, and fighting off giant bosses.” And sure enough, while playing, I karate-screamed through the air and mercilessly punted each and every one of those things. I was also able to scamper up buildings like a teenage mutant ninja squirrel and build up a special attack by sort of, you know, slaughtering innocents. So basically, it’s Prototype, but in 2D and with a goofy, occasionally laugh-out-loud-worthy “story.” The controls can be kind of wonky, but it’s big, dumb fun hit with a shrink ray. So go, play, and mash X until all the bad things go away. Thanks, Hookshot.

Cutting Edge: New Prototype 2 Anti-Helicopter Propaganda

The natural progression for modern games: all enemies will simply be explosions.

If I’m reading Prototype 2 correctly, it’s actually an extremely subtle environmental message. I mean, just look at the evidence: main character James Heller goes out of his way time and time again to slice, dice, and skewer vehicles of all shapes and sizes. No car is safe from his bladed assault, and when helicopters try to lend their wheeled pollution-spewing compatriots a helping spritz of machine gun fire, Heller makes sky sushi out of them as well. He also sort of, you know, carves up a few people, but I’m sure it was a simple mistake. From the right angle, people do bear a striking resemblance to helicopters. Honestly, it can be kind of awkward. “Hey, Boeing AH-64 Apache,” people will call out to me on the street. “Oh, wait, I thought you were someone else. Never mind.” Now watch a very angry man slice a… wait, is that me?! No, no, just a helicopter. Phew. It’s after the break.

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In Which The Man In Prototype 2 Uppercuts A Helicopter


Now then. I’m not going to get into the hyperbole of this Prototype 2 trailer, titled the “Top 11 Reasons You Need PROTOTYPE 2″. Frankly if you do need, actually need, something as grim as Prototype 2 in your life then I have concerns about your well-being. There are piles of inventive, awful deaths in this catalogue of cruelty, but it’s nothing anyone could need. I can’t even begin to describe what happens at number 10. But for all the smeary, gloopy, wobbly innards flying past the camera, my favourite is number 6: he gently places a soldier down on the edge of the building and the slight momentum causes him to stumble off the edge. I like my evil with a smidge of elegant cruelty.

Dare you click to see the horrors inflicted on the citizens of New York?
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Prototype 2 PC Delayed Until July

This is what a copy of Prototype 2 looks like after six months in the wild

I’ve just learned something new. Games decay. Did you know that? While they’re sitting there, waiting for you to buy them, content rots away from them, flaking away like a sort of scabby flesh-rust. At least, that’s the terrifying explanation I’m assuming is behind the fact that Prototype 2 will contain 55 ‘items’ that unlock in the weeks following its launch that will only be available to those who buy the game early. They are the “biggest” and “best” fans, you see, so they get more of a game. It’s not decaying at all, is it? It’s some form of retail-driven dissection dickery. Doesn’t matter to us though because they’ve also delayed the PC release to July 24. Here’s a video about the content that you can’t play.

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