Posts Tagged ‘prototype’

Play The Power Of Love With A Pal

The last few years have seen so many vibrant, roguelite dungeon crawlers land on our PC telly boxes that you’d be forgiven for shrugging off new arrivals. If they don’t bring something new to the figurative gun-running table, then they’d best do the textbook stuff right. And if they do bring something fresh, then it’d better be interesting. Like Rat King’s Power of Love [official site], which leans heavy on local co-op play and nifty joint-firing mechanics to see you and a chum through its fast-flying, paint-splattered chambers. Fancy the sound of that? A prototype is out now to try.

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A DAB Hand: Inside My Radio

Inside My Radio [official site] is a platforming game with a rhythm action beat. Levels are made up of the usual hazards you’d expect while running and jumping from left to right, but all of your movements must be performed in time to the music that runs alongside each level. We’ve written about it before, and the video below isn’t new, but Iceberg Interactive have agreed to publish the game. That’s news. And I wanted to point people toward the original Ludum Dare prototype. But there’s more…

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Wot I Think: Prototype 2

Several months after its console debut – the so-so sales of which lead to Activision closing its developer – open-world superhero game Prototype 2 is now out on PC. I’ve been hulking out, wall-running up tall buildings and eating people alive for the last few days, and then I played some Prototype 2. Allow me to foist the following words about it upon your monitor.
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Prototypical: Pirates Of New Horizons

If only it had ninjas too.

Okay, so, let’s work out what would go in the ideal computer game. Clearly pirates. And robots. Both pirates and robots. Then of course if the game’s going to be any good at all we’re going to need to be able to double-jump, right? And then there’s having a grappling hook, obviously. And collecting coins. So in many ways, the four-man team at Exit Strategy Entertainment are onto a winner with their plans for Pirates of New Horizons. Rather sensibly, the indie devs have released a prototype of the game, giving you an example of three different ways the game plays, including a rather large level to run around in. Play it, and then they ask you to complete a survey about it at the end.

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Wot I Think: Prototype

On sale now is the oft-delayed open-world anti-hero killathon by Radical Entertainment, they of the hugely enjoyable console romp The Incredible Hulk: Ultimate Destruction. Prototype’s concept is similar, but it now stars a surly guy in a hoodie rather than the unjolly green giant. Promising an absurd level of mayhem and violence, can this possibly achieve the omnipotence it promises? Here’s my take on it. I even wore a hoodie while I wrote it.
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Alex Mercer Is Having A Bad Day: Prototype

This happened to me once. It soon clears up.
Update: New mission walkthrough trailer with developer commentary added below, too. Tis a good one.

Boasting “disgustingly deadly confrontations”, the latest video from GameTrailers previewing Prototype doesn’t contain any new facts, but it does make this colossally fun-looking game seem even more enticing. Explaining who lead character Alex Mercer is, we learn some hints about how he came to possess his gruesome abilities, and then screens and screens of brutal violence. It’s a fun time. I’d watch it if I were you. Since I’m me, and I did.

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Super Soldiers Are Super: New Prototype Footage

Release new screenshots, you loons!

Prototype is due to appear early next month, and boy do we like the look of the flesh-tearing, car-throwing, super-soldier-exploding madness. If it can really deliver on the non-stop carnage the trailers imply, then cor, it could be splendid. There’s a new trailer showing off various enemies to splode, including the tentacular Hydra and the mysterious Specialist. There’s also another trailer with the president of developer Radical, Kelly Zmak (which should be a word used in comics when someone’s punching), chattering about why he likes it. Guess where the videos are. GUESS.

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Prototype: The Story


Do we care about the story of ultra-death freeformer, Prototype? Perhaps not, but it still has one: a tale of memories sucked out of brains the hard way, and New York City as an evolving character. It’s explained below the cut, and it might just surprise us with phrases like “the buildings themselves become infected.” The story trailer also suggests that there’s some level of interactivity in piecing together the protagonist’s memories, as well as introducing two new characters: Alex’s sister, and a helpful pathologist. Thanks, Pathologist.
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Typical Hoodie: New Prototype Trailer

This is what videogames look like.

Each new Prototype trailer has us giggling like children at the gorish ludicrosity of it all. Running up the sides of buildings, caving in heads on the sides of buildings, throwing cars at helicopters, morphing into a giant fisted madman. These are just some of the things we do when we’ve watched them. A little joke for you there. Below is the latest trailer, which gives you a top 10 reasons why you should want to play it. And frankly, they had us with “Projectile Dysfunction”.

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Prototype: NYCC (Much) Cop?

KER-DEAD!
[I was at New York Comic Con last week. Between doing what I do at comic cons (i.e. drink), I found some time to have a quick crack at a load of games on the floor. Quick cracks. I’m going to write up the ones that stick in the memory.]

A kid in his early/mid teens – 14 tops – is watching me play for all my time with Prototype. As we walk away, he virtually gasps “I am so getting that”. I can only agree, and I’m not that surprised that he said so. Despite being an adult game, it’s the sort of adult game that not-too-strictly-adults are going to adore.
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NYCC: Prototype


Prototype is back on course for release in June, and has had a big showing at NYCC. It’s perhaps a little less impressive than it was when we saw it a year ago, but hopefully all that extra time will pay off. The three-way biologic war on the streets of NYC still looks ludicrously violent. I think Gillen is going to unload some thoughts on this next week, having seen it at the show, so I’ll leave you to the walkthroughs.

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Whee! Prototype For Summer ’09


Hulk-meets-GTA open-world absorb ’em up Prototype has been heavily delayed, with the game now due for release in the summer of 2009. (Assuming we have a summer this year, and that hasn’t been cancelled due to budgetary constraints). The free-running organ-burster remains a contender for high accolades of action-game excellence, especially when contrasted with the other lacklustre run-and-jump games from the past 18 months. The pedigree of developers Radical Entertainment is pretty good, having impressed us with Hulk: Ultimate Destruction back in the previous console generation. All this means, of course, that the hype machine has been set spinning again with a superb action-splatter trailer to kick off the year, which is posted after the jump. The staged demo of this game at GDC 2008 was one of the highlights of the conference for me, and I still have high hopes for the finished game.

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Prototype Co-op Not Dead?


Videogaming247 have scooped a chat with Prototype bossman Tim Bennison, and he revealed that the supposedly canned multiplayer mode might still find its way into the game.

“We’re trying to create the best possible single player experience. It’s an origin story and if we are successful, we’re hoping it’s the start of a franchise. But to do this, you’ve got to establish a great core single player experience. Having said that, we are still evaluating multiplayer to see if we can make it work in our development schedule.”

Prototype was due to be out for Christmas, but now sits in May 2009. As we’ve previously mentioned, we’re fairly excited about this game and co-op could potentially be icing on some kind of special cake.

More Protohype


Looks like I am in a grumble-place this morning. What is up with the new Prototype website? Could it take any longer to get at actual information? Sheesh. Anyway, I’ve grabbed a bunch of the best screenshots and posted them after the jump. You can click on any of them, including the one above, for the high-res image.
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Prototype Multiplayer Scrapped


From this interview:

Why was multiplayer cut from PROTOTYPE?

Tim Bennison: From its inception PROTOTYPE was planned first and foremost as a single player open-world/action game. Naturally, with Alex’s genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two PROTOTYPEs and what kind of multiplayer gameplay we could create around that concept. We’ve been looking at this potential multiplayer idea much more closely as PROTOTYPE’s development has been progressing, and while it’s a great concept and gameplay bonus, our conclusion is that we won’t be able to pull it off with the same level of quality and polish that we’re aiming for with the original single player story.

And yet something tells me that a slightly rough-around-the-edges city combat game where you’re playing alongside a friend would still be more compelling than the single player game, no matter how polished. Just look at Crackdown. This seems like a really unhealthy decision, and I wonder whether co-op actually broke something major in the game’s innards.

Prototype: The GDC Presentation


One of the most impressive sessions I was able to attend at GDC was the discussion of Open Worlds in the context of the development of Prototype, as hosted by Tim Bennison and Eric Holmes of Radical Entertainment. Much of the presentation was focused around the nature of developing open world environments and the way in which systems interconnect to provide options for players within those kinds of game worlds. Interesting stuff, if spider-diagrams of game systems and possible player actions are the kind of thing that draw you in.

The showpiece of the session, however, and the reason many of us were there, was to watch Holmes play through a large slice of the game. And, well, I think my interest in this game has now been validated.
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Radical Redesign: Tim Bennison on Prototype


Time to take closer look at Prototype. After the jump we talk to one of Radical’s key producers about what makes this game one of the more interesting action titles in 2008.

It might not have found its way to the PC, but Hulk: Ultimate Destruction remains one of our favourite games of recent years. It was a rough, tough attempt to bring the Angry Green Giant into a freeform game world in satisfyingly destructive way. Smashing stuff up in an urban environment, while /still/ getting dragged along by the overall story, was superbly engrossing. It delivered the comicbook concepts of leaping across the cityscape and brutalising your enemies (and nearby scenery) with enormously over-the-top superpowers in a way that few games have managed. (Although City Of Heroes had better super-leaping, arguably.) Ripping up lamposts to use as a bat or scrambling up the sides of buildings might not be a completely original idea, but it was joyously realised Ultimate Destruction. It’s also the main reasons why we’re so interested in Radical’s next game: Prototype. Once again you’re facing unlimited urban carnage, this time with all the physics and texturised prettiness than modern machines can handle. Executive producer on the project, Tim Bennison, was kind enough to take some time out and talk to us about the game at length.
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Games For 2008: Prototype

The idea is exactly what we all bay for – free-form play in a destructible urban environment, with gloriously unbound superpowers to flex and smash and crush and speed and ultrajump with. The heritage… well, that’s less compelling. Radical Entertainment’s most recent game, Crash of the Titans, may be nominated for a game writing award of dubious democracy, while The Incredible Hulk: Ultimate Destruction and Scarface may be fine examples of Here Is Your Console, Here Is Your Gamepad: Go, Be Violent, but they’ve hardly taken us to incredible new places. I can’t believe this will either, but it should offer superior brain-free fun. In a year shaping up to offer many more cerebral delights, such a presence is to be welcomed.
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