Posts Tagged ‘Proxy Studios’

Warhammer 40K goes 4X in Gladius – Relics of War

Gladius004

The lack of a 4X romp set in the grimdark future of the 41st millennium is an unusual omission, especially given the number of Warhammer 40K games that have been released over the last few years. Proxy Studios and publisher Slitherine are on the case, however, as the pair have just announced Warhammer 40,000: Gladius – Relics of War.

Along with being a bit of a mouthful, it pits four factions — Space Marines, Orks, Imperial Guard and Necrons — against each other in a 4X fight for domination over the world of Gladius Prime. It’s “coming soon”. Take a gander at the first trailer below.

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Wot I Think: Pandora – First Contact

After several months in cryosleep, I finally landed on Pandora, a world teeming with life and ripe for exploitation. The setting and intro movie stirred memories of Alpha Centuari in the muddy pool of my mind, and while it would be unfair to expect any game to live up to that legacy, I was hoping that Pandora would scratch certain troublesome itches. I spent a few hours with the game just after release but only just found the time to plunge in for an entire weekend. Here’s wot I think.

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Alpha Centaurish: Pandora: First Contact Out Now

This looks pretty hexy.

I first heard about Pandora: First Contact when an RPS commenter linked to it as being ‘maybe a bit like Alpha Centauri’. Except that’s not true, because I’ve since remembered that I first heard about the planet-settling turn-based 4X game when frequent RPS contributor and friend-o-person Dan Griliopoulos updated his LinkedIn profile to mention he wrote for the game. Now the game is out.

To prove that this relationship doesn’t impact on my ability to be a hard-hitting journalist, I put tough questions to Dan about the game, and I’ve included his responses along with the launch trailer below.
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March Of The Tiny Men: Conquest


UPDATE: Proxy send of some multiplayer competitions – with prizes! – they are running for this. Check here and here for details.

Hey, you there! Yes, you. You look like you might enjoy a moderately challenging simultaneous turn-based strategy. If that’s true then you might get along with Conquest, which is such a game. It has hexes. And it has a demo. It’s fast and somewhat furious – the games can be over in just a few minutes and are extremely simple in terms of unity types and so forth – but it’s rather elegant, and all about balancing the speed with which you deploy forces against keeping your opponents from using the fog of war against you. Try it out! The multiplayer scene seems dead, but there’s offline AI fun times to be had, plus the tiny men make awesome battles-speak noises when you command them to do stuff.

Related, can anyone think of anything else that plays like this? It seems like a bit of an outlier to me. Video below!
Yes, here is the video >>