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Posts tagged “psychogeography”

Feature: How Place Affects Game Design

A Psychogeography Of Games #4: George Buckenham

This is article 4 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy these articles, please consider backing me on Patreon. I’m soaked before I even get to George’s door. He lives in ‘Globe Town’ – a small part of North East London in the borough of Tower Hamlets. I call him from Globe Street and walk up and…

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Feature: On liminal spaces

A Psychogeography Of Games #3: Kerry Turner

This is the third of 6 talks I’m doing for Videobrains walking with game designers and thinking about how the landscape of their lives affects their game design. If you enjoy this series, please back me at patreon.com/hannahnicklin. This week, developer Kerry Turner, creator of indie gem Heartwood. We’re going to Brighton, the long way round. Around 12,000 years ago the ice left Yorkshire. As…

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Feature: Walk And Talk

A Psychogeography Of Games #2: Holly Gramazio

She is 25 years old. She stands in an airport in dusty cold air pushed through air conditioning units, a suitcase checked in half an hour before. 3 archive-style boxes, twice the size of a large shoebox, will follow. It’s 1991 and she is 10. A legionnaire’s hat hides her head from the Adelaide sun. Blue and white checked dress, a windcheater with the school…

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Feature: How Place Affects Game Design

A Psychogeography Of Games #1: Kentucky Route Zero

This article is a part of a series based on 6 months as resident speaker at VideoBrains called A Psychogeography of Games. Psychogeography is a big chewy word put together by drunk French dudes in 1955 to talk about how the landscape of our lives affects how we feel, think and act. Here, I’m particularly interested in how the geography of our lives affects how…

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