Posts Tagged ‘Psyonix’

Has Rocket League been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

Rocket League feels less like a game that was designed and more like something that was discovered. Like car football had always existed, floating around in the ether as a conceptual form that humans just get, and that developers Psyonix was simply the first to capture it in digital amber.

It’s that perfection of form that made Rocket League such a joy to play on its release in 2015. But it’s also that that initial perfection that makes the game difficult to mechanically improve with patches and updates. It’s car football — what else do you need to add? Read the rest of this entry »

Rocket League serves autumn update bounty

Autumn is here and Rocket League [official site] certainly has noticed, last night launching its big Autumn Update with new arenas for carball as well as some decent new features. We get to ball around a beautiful new farmyward sportszone, new regulation-shape versions of the Wasteland and Starbase ARC arenas, and day and snowy variants of several other maps. That’s the magic of doing sports in cars under a dome: seasons cannot ruin the sports. Other big bits include local multiplayer support for LAN parties, an AI director for spectator mode, and loads of new cosmetic bits to customise your brum-brum. Read the rest of this entry »

Rocket League autumn update hits 28th with a farm map

An autumnal farmyard map will come to Rocket League [official site] with the next big update alongside those promised standardised versions of oddly-shaped carball pitches, developers Psyonix have confirmed. Last night they announced that the Autumn Update will launch on September 28th, and also started revealing what will follow that. They’re working on an in-game tournament system, which will likely hit beta this year then launch in 2018, and are creating a new party system that might one day lead to cross-platform parties. For now, look at this pretty farm: Read the rest of this entry »

Rocket League switching to standard-shape arenas only

Novelty can be novel but Rocket League [official site] is falling back on the familiar. Developers Psyonix are planning to switch the carball ’em up’s map rotation to only standard-shaped arenas, not any with dips or knobbly bits or other weird tricks. And like they did with NeoTokyo earlier this year, they’re making standardised versions of the Wasteland and Starbase ARC irregular arenas. Psyonix say they aren’t that popular and the inconsistency detracts from the game. Both the Competitive and Casual modes will feature standard arenas only, though oddities will still be playable in private and offline matches as well as some on the experimental Rocket Labs playlist. Read the rest of this entry »

Rocket League now auto-bans players using abusive words

Rocket League bans

Rocket League [official site] players will face automatic bans if they use certain words in chat under new anti-harassment rules introduced this week. Developer Psyonix has come up with a list of 20 words, including racial slurs, that players will be punished for using, and plan to expand the list in future.

Under the ‘Language Ban’ system, each word on the list (which is secret) will have a different threshold for punishment. Some you might get away with using once or twice, but you won’t be so lucky with others. And if you’re a repeat offender you’ll receive a permanent ban from the game. It’s all automated, and based on whether the words in question show up on in-game reports you make about other players (or other players make about you).

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Is Rocket League still welcoming to new and casual players?

Rocket League [official site]! Cars with fire shooting out their bums, playing football! The absolute best! Or… so it was in 2015. There is this trend whereby the most fresh and accessible game drifts into incomprehensible specifity and a poisonously impatient community over time. Two years on, has Rocket League escaped that curse? Or: if you are, like me, something of a casual player when it comes to competitive online games, is there still a way into Rocket League?

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Rocket League adds new arena, Rick & Morty items today

Today is a notable day for Rocket League [official site]: it’s the day two days before the second anniversary of its launch! What better day (other than the obvious) to launch an anniversary update? Developers Psyonix are today adding celebratory goodies including a new carball arena, new cars, and new Rick and Morty trinkets to decorate your sports car. Presumably the purpose of pre-anniversary anniversary update is to let everyone party down and wreck themselves tonight, recover over tomorrow, then be professional and respectable for the actual anniversary on Friday – be nice to sponsors, avoid swearing in front of the cars’ parents, and such. Read the rest of this entry »

Rocket League to celebrate birthday with new map

Like a jammy dodger who books a bouncy castle for their child’s birthday party, Rocket League [official site] developers Psyonix are giving plenty of notice about celebrations for their gamebaby. Rocket League turns two on July 7th, and on the 5th Psyonix plan to release a big update bringing a new arena, the start of its fifth competitive season, new engine sounds, custom goal explosions, and new sportscars like a mutant F1 racer. That’s the news out of the Rocket League Championship Series Season Three World Championship this weekend, whose livestreams are archived for folks who fancy watching world-class carball. Read the rest of this entry »

Simplified Neo Tokyo E.X.P.L.O.D.E.S. into Rocket League

Splendid sports ’em up Rocket League [official site] has launched a new version of its Neo Tokyo sportsdome, with the same cyberpunk city backdrop but a standard pitch layout. Neo Tokyo hit Rocket League in June 2016 but its non-typical layout with elevated sides (and therefore non-typical play) irked some players, so developers Psyonix pulled it from the competitive playlist in March 2017. The new regular Neo Tokyo is now in all playlists, while the old version will still be playable in private and offline matches under its new name of Tokyo Underpass. Read the rest of this entry »

Rocket League having a free weekend, rejoice

The weekend looms. The dreaded monster of “free time” skulks in the shadows, ready to devour you and spit you out again on Monday morning. What sacrifice must we make this time to the foulspawn? Prey is coming out, but that is expensive. The Division is free until Sunday, but that is grindy. If only there was some small, wonderful, universally-adored game to throw to the creature. Something with cars, but also giant bouncing balls, but also slow-motion replays, but also playable for £0.00.

OH MY WORDY WORDS, WHAT IS THAT. It’s a Rocket League [official site] free weekend.
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Rocket League gets Dropshot mode and Easter treats

Rocket League [official site] was already our favourite game of 2015 but today it finally becomes proper football with the addition of a new mode where players will smash a load of windows to score points. Dropshot is its name, and bopping the ball to break open goalholes in the floor of your opponent’s half of the arena is its game. Today also sees the start of Season 4 of competitive play and the addition of some silly fun Easter-themed items for cars to wear. Here, check out Dropshot in this trailer: Read the rest of this entry »

Rocket League getting smashy with Dropshot mode

What’s football without a little destruction? In its ongoing mission to become the world’s most realistic football simulation, Rocket League [official site] will next week add a new mode based around smashing holes in the opponent’s side of the arena. Dropshot mode will do away with traditional goals, instead having players bop the ball to smash holes in the other team’s side of the arena (a shiny new hexagonal one) so they can bop the ball through the holes to score. Here, have a look: Read the rest of this entry »

Rocket League getting flashy Hot Wheels cars in DLC

Following the recent announcement that the sports cars of Rocket League [official site] are becoming toy cars, now developers Psyonix say they’re turning toy cars into Rocket League cars. Two Hot Weels cars are coming to Rocket League as paid DLC on February 21st, two souped-up sillycars which yeah, do look right at home there. Read the rest of this entry »

Rocket League launching official pull-back toy cars

Now, normally I’ve no interest in ‘merch’ but hannng on! Twelve sports cars from Rocket League [official site] are being merchified as wee pull-back-and-go toy cars, which look perfect for a game of tabletop Rocket League. Get creative with a few cardboard boxes and bing bong bangily boogily, you’ve got yourself a great game for all the family. Add some big lumps of metal to the front and use a wallnut for a ball and you’ve got yourself some snazzy Rocket League nutcrackers too. Build the cars into a Rube Goldberg machine and baby, you’ve got breakfast. Read the rest of this entry »

Back of the net! Rocket League has 25 million players

I’ve seen some big numbers in my day–I’m not boasting, but check this biggun: 8008135–and while I’m generally cool and collected in the presence of big numbers, I did mutter “flipping heck!” at the belter I’ve just seen in the company of Rocket League [official site]. 25 million players have carballed, developers Psyonix announced today, racking up over a billion matches between them. Those are big numbers for any game, let alone the follow-up to a PS3-exclusive game about sentient cars playing football. Good numbers, you lot. I mean, I’ve known bigger numbers–80081357, for starters–but that’s still some great numbering. Read the rest of this entry »

Rocket League netting Steam Workshop for levels

Smashing sportsballer Rocket League [official site] already supports custom levels in an unofficial and slightly fiddly way but will soon officially embrace them. Developers Psyonix have announced plans to add Steam Workshop support, meaning players will simple need to click a button on Steam then fire up the game to play in custom arenas. Who knows what you’ll find? A pretty new sportszone, maybe, or an obstacle course, a race, maybe even a nice little Sunday drive through the Cotswolds. Read the rest of this entry »

Have You Played… Rocket League?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I think by this point we’re all aware of the apocalyptic hellscape simulator as Rocket League [official site] — y’know, the one where the fates of nations are decided by which ones can drive RC cars the best? Rocket League is really, really good. So good, in fact, a year later it’s still enticing me to put off work so I can squeeze a few rounds in almost daily.

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Rocket League’s Undersea AquaDome Arena Is Out

“Is a man not entitled to the sweat of his brow? ‘No,’ says the man in Washington, ‘it belongs to the poor.’ ‘No,’ says the man in the Vatican, ‘it belongs to God.’ ‘No,’ says the man in Moscow, ‘it belongs to everyone.’ I rejected those answers. Instead, I chose something different. I chose the impossible. I chose… hot dunks 24/7 slamming and jamming and punting and giving them the ol’ alley-oop in the highest-horsepower sportsballing this side of Atlantis GET DUNKED ON, FONTAINE.”

Which is to say that the new BioShock-lookin’ Rocket League [official site] arena arrived in yesterday’s update, along with some snazzy subnautical sportsgear.

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Liquid Football: Rocket League Getting Free AquaDome

There’s always a lighthouse, there’s always a man, there’s always a GOOOOAAAALLLL!

Perhaps misunderstanding the phrase “back of the net”, Rocket League [official site] developers Psyonix have announced an oceanic haul for their bumper-to-ball sports ’em up. Next month will bring a free carfootie pitch set in a BioShock-ish undersea sportworld, named AquaDome. I always thought Andrew Ryan was more into golf (or golf was in him) but here we go. Two submersible-ish cars are coming as paid DLC too.

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