Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.
Rocket League feels less like a game that was designed and more like something that was discovered. Like car football had always existed, floating around in the ether as a conceptual form that humans just get, and that developers Psyonix was simply the first to capture it in digital amber.
It’s that perfection of form that made Rocket League such a joy to play on its release in 2015. But it’s also that that initial perfection that makes the game difficult to mechanically improve with patches and updates. It’s car football — what else do you need to add? Read the rest of this entry »