Posts Tagged ‘PUBG Corp’

Playerunknown’s Battlegrounds test servers now rocking both maps

Good news, Plunkchums: both the old island and the new desert maps are now live in the test version of Playerunknown’s Battlegrounds. Both Erangel and Miramar, to use their real names, are on the test servers all the way through the Battle Royale ’em up’s exit from early access on December 20th. Previous tests have only had one or the other. The game will randomly select a map when each match begins, as there’s (currently?) no official way to select one. I don’t want to quit the test servers because it feels so much more like a finished game (well, except for the lag and crashes) but I have missed Erangel a bit so grand, mix it up and let’s go. Read the rest of this entry »

Playerunknown’s Battlegrounds new map made me feel lost again, and I love it

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It’s snowing outside my window, but on my screen all I see is sand. I’m one of 5 remaining players, and the circle of safety is much larger than it usually is by the time a round reaches this point. I can hear a sniping war going on to my right and since I’ll have to run across the rocky expanse in front of me soon anyway, I choose that moment to make a break for it.

Of course, I get shot down the moment I start running. I’m playing on the new desert map in Playererunknown’s Battlegrounds and this is still the same old Plunkbat – only now there are no bushes for me to cower in.

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Playerunknown’s Battlegrounds desert map is live on the test servers

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After months of anticipation, you can finally run, vault and climb around Playerunknown’s Battlegrounds new desert map. Miramar is now live on the test servers, and you’ve got until 10am GMT on Sunday before they’re switched off again. There’s also a new trailer that shows it all off, which should delight anyone who’s a fan of Inception/Mass Effect ‘BWONG’ noises.

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Playerunknown’s Battegrounds reveals desert map’s name and town details

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After months of teases and screenshots, the curtain has finally been pulled back on Playerunknown’s Battlegrounds’ desert map, which will be joining the island when Plunkbat leaves early access. It will be in the 1.0 test servers before that, however. It’s got a name now, too! I mean, we’re all going to keep calling it the desert map, probably, but its proper name is Miramar, which means “sea-view”. Lovely!

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Playerunknown’s Battlegrounds will add desert map in next round of testing

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Playerunknown’s Battlegrounds’ test servers went offline on the weekend, casting players back to a world where climbing over fences is something people can only dream about. It’s a time for mourning, then, but also for celebration, as the test servers will be coming back, and with them will come the long-anticipated desert map and a new shotgun.

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Playerunknown’s Battlegrounds test servers climb up

Version 1.0 of Playerunknown’s Battlegrounds has once again returned to the test servers. The 100-player Battle Royale ’em up still isn’t ready to launch in full but if you fancy parkouring all over with the new climbing & vaulting system or blasting new guns with a new ballistics model, hey, you have another few days to play around before the test servers shut down again. This week’s test build hasn’t changed much since the last one — and rubberbanding lag still seems a real problem, especially at the start of rounds — but I’ll certainly be rounding up the lads to leap and lark about. Read the rest of this entry »

Playstyle Royale: Dump The Evidence

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This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds and try to win my chicken dinner while adhering to arbitrary rules. This week, I’m going with Godwhacker’s excellent suggestion in the comments from last time:

“Dump the Evidence”.

You’re allowed one kill with a weapon, but then it must be dropped, in order to outfox the Hampshire Constabulary who are fast catching up with you and your trail of murder. You can keep the usual four weapons in your inventory and switch between them, but each gun and any attachments must be disposed of after it’s been used, ideally somewhere it can’t be found easily. I’m also going to embrace my role and try to take out every player I see – I wouldn’t be much of a hunter if I didn’t. As usual, I’ve got five tries to reach the number one spot. Let’s get to it!

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Plunkbat 1.0 test servers are live again for two days

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If you missed the last brief test of Playerunknown’s Battlegrounds 1.0, which is focused on vaulting and ballistic changes, don’t throw away your parachute just yet. PUBG Corp has fired up the test servers again this week, with plans to do the same next week. This week’s test will run until 8PM CEST on the 24th. Time to start jumping over some fences.

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Plunkbat tournament ends in a desperate standoff

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Over the weekend, 20 teams duked it out at IEM Oakland Playerunknown’s Battlegrounds Invitational, fighting over cash and bragging rights. Most games were won by different teams, and places two to five were hotly contested, but by the end there was a clear winner with a sizeable lead. If you don’t want the tournament spoiled, I suggest not reading on.

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Playerunknown’s Battlegrounds shows yet more desert

“Oh that’s quite nice,” you might have thought after seeing screenshots or the map of the new desert level coming to Playerunknown’s Battlegrounds. Sure, I guess looking at pictures is ‘fun’ if you like that sort of thing. But I am a deeply serious Plunker, in it to win it. Now that another new batch of desert screenshots is out, I am deciding what I’ll nickname these building types and landmarks to efficiently communicate with my Plunkpals and facilitate victory. There are no Butlins over in the desert, chums, no more C-Dot or Red Murder Houses. Let’s settle some new names together. Read the rest of this entry »

Playerunknown’s Battlegrounds datamined map shows more of the desert

I seem drawn to games where one map is played over and over and over until I know every corner and every brick and every tiny change feels huge. A few years ago Dota 2 moving some trees would make me flip, and now I’m stoked as Playerunknown’s Battlegrounds is adding a pond. But Plunkbat is also taking huge steps and adding whole new maps on its journey out of early access and beyond, with a desert level scheduled to hit alongside the full launch. We’ve seen screenshots and read about it before but the level has been reworked a fair bit between these fleeting glimpses, it seems. Dataminers have dug into the current test server client and pulled out a new map showing that for starters, ooh this desert is now on the coast. Read the rest of this entry »

New pond in Playerunknown’s Battlegrounds: nice to visit, rubbish for swimming

When we heard reports that the Playerunknown’s Battlegrounds test patch adding climbing & vaulting also digs a pond in a woodland glade, we sent RPS wild swimming correspondent Alice O’Connor onto the test server to investigate.

Bad news: The new pond is rubbish for swimming.

Good news: If you’re seeking somewhere for a nice walk, to sit and chat with a close friend, for a tense final battle, or to use as cover as you cross what was one a wide flat plain of certain death, it’s really quite nice. I hope more of Plunk Island is revisited and reworked like this. Read the rest of this entry »

Playerunknown’s Battlegrounds vaulting & new ballistics hits test servers overnight [updated]

Update: The developers have extended the test for another day and added support for squad play.

The long-promised climbing & vaulting system coming to Playerunknown’s Battlegrounds will debut on the test servers in a few short hours, developers PUBG Corp. announced today. For us in the UK it’ll be at 2am on Tuesday, or it’s tonight in America. The test period will be brief, giving only 24 hours to check it out – and only in solo mode. We’ll also get to play with Plunkbat’s updated ballistics, which will change a fair bit about how different guns work at different ranges. I am excited for a day of Plunkbat where I understand how neither movement nor shooting work. Read the rest of this entry »

Take another peek at the Playerunknown’s Battlegrounds desert map

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If you’ve got enough Playerunknown’s Battlegrounds appetite for desert, you might be interested to know that Brendan ‘Playerunknown’ Greene has released four new screenshots of the upcoming desert map. Personally, I’m already planning my sand-based shenanigans.

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Playerunknown’s Battlegrounds deploys extra anti-cheat measures

Cheating is as old as gaming, and it’s even more frustrating with multiplayer video games where we trust in computers to keep everyone following the same rules. While cheaters might never be stopped — especially now it can be a lucrative business for cheatsmiths — we must still fight them and do what we can. Playerunknown’s Battlegrounds can do more to combat the rapscallions, the developers have conceded, and today they’re rolling out more anti-cheat measures. Another cheat-fighting update will follow next week, and PUBG Corp. say that in general they intend to take stronger actions. If we can’t climb and vault yet, at least let us Plunk in peace. Read the rest of this entry »

Playerunknown’s Battlegrounds delays climbing & vaulting test

Well, heck. Playerunknown’s Battlegrounds has delayed the first public test its new climbing and vaulting system, which was due to start this week. I had even ordered new headphones especially for intense nights of parkour around Pochinki. Plunkbat’s developers don’t say when we’ll get to flip out, only that the test servers aren’t quite stable enough for long stretches of testing (and presumably they’ll be in high demand too). This is a shame, as I’ve been so eager for more agility in this wonderful (and wonderfully daft) game. But hey, the devs did say the other day that Plunkbat is still on course to leave early access in late December. Fingers crossed this doesn’t delay that. Read the rest of this entry »

Playstyle Royale: Newb School

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This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds and try to win my chicken dinner while adhering to arbitrary rules. Tonight, I’m hoping to share my supper with RPS’s very own Alec Meer – who has never played the game before.

As if that didn’t make things hard enough, this week’s rule is that Alec is the only one who can use his weapon.

That means that this week you get two after-action reports, with my version on the first page and Alec’s on the second.

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PUBG best weapons guide: A complete rundown of guns in PUBG

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Playerunknown’s Battlegrounds has 25 guns currently available, each with its own set of scopes and attachments to glue on, which means it’s fair to say that keeping track of them all can be a little difficult.

This Battlegrounds weapons guide will make that easier. The random nature of the shrinking circle means you only have limited control over what situations you’ll get into – in other words, you always want to make sure you have a short-range and a long-range weapon. We’ll run you through the pros and cons of each gun, then finish with some advice on attachments.

If you’re looking for more general tips, take a look at our complete Battlegrounds guide. If you’d like to learn more about where to loot, hop on over to our map guide.

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PUBG will hit v1.0 (inc. new desert map) in late Dec

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They’ve talked before about getting it down before the year’s out, but we’ve now got a more precise window for when industry-disrupting death circus Playerunknown’s Battlegrounds will become a full-fat PC game release. The devs last night made the spooktacular announcement that they’re now planning on putting out version 1.0 in late December. In other words, it’s sayonara to Steam Early Access after what (by December) will have been an eyewateringly successful 10 months in open development, and hello to whatever the hell ‘gone gold’ means in terms of game development means these days.

No doubt we’ll see various known and unknown tweaks and additions come the day, but of course the Very Big Deal for PUBG 1.0 is the release of the new desert map.
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Vaulting and climbing are coming to PlayerUnknown’s Battlegrounds test servers next week

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Good news, PUBG-pals, the wait for vaulting and climbing is almost over! No longer will you get stuck on a fence as your squad points and laughs at your inability to just jump over it like a person. The feature isn’t quite ready for the live version of the early access game, but you’ll be able to take it for a spin in the new 1.0 test servers next week. Also up for testing are client and server optimisation, a ballistics overhaul and changes to driving.

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