Posts Tagged ‘pulse’

Check Out The Games Made In Berlin Collection

Last week, I visited Berlin for the first time and, although only there for seven nights, I struggled to justify returning home. The culture, the history, the nightlife, the fact that there is a burger restaurant that was once a public toilet and maintains the old facade – every quirk about the city seemed to capture my heart.

Coincidentally, have revamped their Games Made In Berlin Collection over on Itch, bringing us a lovely gathering of neat games created in the German capital, the majority of which are free. Is this a sign for me to return? I think this might be a sign.

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Echomokation: Pulse Is About Blindness And Synesthesia

The way their gigantic little eyes well up when they hear a monster nearby is utterly heartbreaking. Also, if you feed one to a monster to create a distraction, it leaves behind a tiny rotund skeleton. In short, :(

I don’t think I’ve ever paid so much attention to stairs in a videogame.

Pulse‘s are the creakiest goddamn things, but that’s kind of the point. You’re blind, you see (see what I did there, etc), but you “see” via a synesthestic echolocation-like mixture of pre-blindness memories and sound. So a stair’s high-pitched whimper sends a blade of “sight” reverberating through the black. It suddenly becomes visible beneath your feet, if only for a moment. Meanwhile, churning gears provide more consistent sources of vision, and you can strike things like gongs to significantly widen your field of view. Oh, and also there are Mokos. The little squealbags are the absolute most adorable things, which naturally means they must die for your cause. Oof, right? That’s what you get for being blind. Seriously, though, Pulse is one of the more interesting things I’ve played in quite some time. Details and further impressions after the break.

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