Posts Tagged ‘puzzle’

Wot I Think: Animated Puzzles

Sometimes I keep secrets from you. As a rule, when I spend any decent amount of time playing a game, I report back about my experiences. That’s rather my job. But sometimes I don’t. Sometimes I spend entire mornings with a game that I never write about, because I’m too embarrassed to admit it to you, and perhaps even more, to my colleagues. The net result being not only have I not got any work done, I’ve turned what could have counted as work into goofing off. TODAY I SHALL BE BOLD. I spent the morning playing Animated Puzzles [official site].

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simian.interface++ Is A Better Game Than It Is A Name

Here’s a little morsel for you: an abstract puzzle game that’ll not trouble you for more than an hour. Or for infinity! simian.interface++ [official site], as it felt the need to be called, reminds me very much of Neko Games’ lovely Hoshi Saga series, but a touch flashier. You need to, with experimental mouse movement, manipulate the patterns on screen until, well, you’ve done a thing.

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Grab Yer Game Boy In Puzzler Warlock’s Tower Demo

Game Boy? As in, that ancient blocky backlight-less 90s handheld here on the coveted pages of RPS’ House-O-PCs? Well, not exactly. But sort of. Warlock’s Tower [official site] is a tricky little movement-oriented puzzle game that sees your every move result in the loss of a single life, and in a world brimming with retro-inspired pixel-perfect adventures, this ‘un dons a Game Boy-styled monotone guise. Its challenges are far more complex than first meets the eye, though. Drop below for a trailer and a demo.

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Shape Abtract Worlds in Mu Cartographer

Mu Cartographer [official site] is the visual equivalent of spending an afternoon playing with an audio synthesizer just to see what absurd sounds you can make. Only here, the dials and doodads you tweak shape a roiling landscape of pretty colours for you to lose yourself in. While it makes for nice pictures, seeing it in action is something else entirely.

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Impressions: Life Goes On: Done To Death

I think I’ve become a little wary of puzzle platformers. Too much block pushing busywork, not enough intriguing dilemmas (great cars, I hear) to solve. So I looked at Life Goes On’s [official site] expanded re-release with a sceptical eye (the other eye was watching a passing bee). And then immediately fell for it. Coo, this is a rather splendid little game, where death is very much your aim.

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Knock Your Block Off: BitRay Is Cheap And Fun

Because I like you, I’m here to tip you off to a sweet little puzzle game you’ll enjoy, and it’s only 71p! BitRay [Steam page] is a physics puzzler where you must zap away blocks to ensure a white block lands safely on a platform. BUT NO RED BLOCKS. Red blocks are evil. Down with red blocks!

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Wot I Think: Samorost 3

From the team most famous for Machinarium, Aminita Design, comes the third game in the Samorost series. Don’t worry if you’ve never heard of the first two – they were both tiny Flash games. Samorost 3 [official site] is a full-length, full-screen adventure that requires no prior knowledge. How does the adventure/puzzle game hold up at this scale? Here’s wot I think:

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