RPS Feature Pixel perfect
RPS Feature Pixel perfect
RPS Feature Ancestry, abjectly
Rusty Lake Hotel [official site] is a game I have meant to write about on RPS for so long. I missed its release, and found it by luck on my phone when searching for interesting escape-the-room games. And wow, did I find interesting. And not only did I discover the incredible Rusty Lake Hotel game, a dark and devastatingly creepy murder mystery adventure, but also their catalogue of remarkably unsettling and often brilliant free Cube Escape games. Each release fits into a larger mythology that feels ominously huge and yet barely understood, awful stories of gruesome deaths and mysterious looming bird-headed figures, time-bending weirdness, and an overriding notion of cruelty that’s hard to quantify. In short, they’re completely wonderful. So I enter Rusty Lake: Roots [official site] with a great sense of anticipation. Here’s wot I think:
I’m a sucker for cute things, especially when it comes to games. I also like puzzles. Beglitched [official site] has cuteness and puzzles in droves, and thus it looks like a game I’d enjoy thoroughly. I only need to see the tiny cans of Spam and what I can ascertain are small Game Boy-like devices to know that this is something I’d be interested in playing, and I surmise you may be too. Read the rest of this entry »
RPS Feature Doing a jig
Sometimes I keep secrets from you. As a rule, when I spend any decent amount of time playing a game, I report back about my experiences. That’s rather my job. But sometimes I don’t. Sometimes I spend entire mornings with a game that I never write about, because I’m too embarrassed to admit it to you, and perhaps even more, to my colleagues. The net result being not only have I not got any work done, I’ve turned what could have counted as work into goofing off. TODAY I SHALL BE BOLD. I spent the morning playing Animated Puzzles [official site].
Here’s a little morsel for you: an abstract puzzle game that’ll not trouble you for more than an hour. Or for infinity! simian.interface++ [official site], as it felt the need to be called, reminds me very much of Neko Games’ lovely Hoshi Saga series, but a touch flashier. You need to, with experimental mouse movement, manipulate the patterns on screen until, well, you’ve done a thing.
Game Boy? As in, that ancient blocky backlight-less 90s handheld here on the coveted pages of RPS’ House-O-PCs? Well, not exactly. But sort of. Warlock’s Tower [official site] is a tricky little movement-oriented puzzle game that sees your every move result in the loss of a single life, and in a world brimming with retro-inspired pixel-perfect adventures, this ‘un dons a Game Boy-styled monotone guise. Its challenges are far more complex than first meets the eye, though. Drop below for a trailer and a demo.
Mu Cartographer [official site] is the visual equivalent of spending an afternoon playing with an audio synthesizer just to see what absurd sounds you can make. Only here, the dials and doodads you tweak shape a roiling landscape of pretty colours for you to lose yourself in. While it makes for nice pictures, seeing it in action is something else entirely.