Posts Tagged ‘puzzle’

Impressions: Life Goes On: Done To Death

I think I’ve become a little wary of puzzle platformers. Too much block pushing busywork, not enough intriguing dilemmas (great cars, I hear) to solve. So I looked at Life Goes On’s [official site] expanded re-release with a sceptical eye (the other eye was watching a passing bee). And then immediately fell for it. Coo, this is a rather splendid little game, where death is very much your aim.

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Knock Your Block Off: BitRay Is Cheap And Fun

Because I like you, I’m here to tip you off to a sweet little puzzle game you’ll enjoy, and it’s only 71p! BitRay [Steam page] is a physics puzzler where you must zap away blocks to ensure a white block lands safely on a platform. BUT NO RED BLOCKS. Red blocks are evil. Down with red blocks!

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Wot I Think: Samorost 3

From the team most famous for Machinarium, Aminita Design, comes the third game in the Samorost series. Don’t worry if you’ve never heard of the first two – they were both tiny Flash games. Samorost 3 [official site] is a full-length, full-screen adventure that requires no prior knowledge. How does the adventure/puzzle game hold up at this scale? Here’s wot I think:

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Wot I Think: Pythagoria

Pythagoria [Steam page] is an awful lot more like maths homework than it is a regular puzzle game. But if you’re a giant weirdo like me, then you might secretly have rather enjoyed maths homework (the only homework I ever did). In fact, if you’re a colossal weirdo, you might have spent a good proportion of a sabbatical a couple of years ago sitting under a tree in a park with a pad and pen, re-learning algebra from a mobile app. So yes, Pythagoria does rather appeal, despite that. Except, oh dear, my brain. Here’s wot I think:

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Go On A Head: Ultra Hat Dimension

Do you like hats? I like hats. Hats with stars, hats with bows, hats with wings, even witch’s hats. Contrary to how it may at first sound, Ultra Hat Dimension [official site] is not a washed up European trance DJ duo, but is an excellent puzzle game that features all of the aforementioned head dressings. And Spluffs – incessantly grinning Pac Man-ghost-like beings how go around punching folk. And it has a demo. Intrigued? Me too!

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The Ballast Of Tom Jones: Tough Love Machine

Gosh, how I’d love to tell you about the later levels of pay-what-you-want puzzle Tough Love Machine [official site]. Because I’d love to be clever enough to have reached them.

Controlling two hands on gradually extending arms, one via WASD, the other on the cursors, you must push two hearts until they meet. Awwww. Except, good gracious, it’s tricky.

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Impressions: Prismatica Is As Cheerful As Games Can Be

As is my wont of an early morning, I like to look through the new puzzle games appearing on Steam, in search of treats to share with you, my bestest internet friends. I’m not sure my pre-8am brain was quite ready for the extraordinary cheerfulness that occupies every moment of Prismatica [official site]. Ostensibly a game about rotating overlapping hexagons to move coloured tiles around, its real impact comes from the joyful bursts of colour and sound. Oh, such ludicrous joy.

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Infinifactory Adds New Mini-Campaigns And Blocks

Build your own future

Infinifactory [official site] isn’t quite the game it is meant to be just yet, still on Steam Early Access, but that hasn’t stopped our John Walker from really enjoying its brain-twisting twists and turns. To summarize from the alpha preview, this new puzzle title from Zachtronics is very obtuse, very good, and very much something that would benefit from updates – like this one!

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Impressions: Color Assembler

It’s a bold move when your options screen requires a working understanding of your game mechanics. Bold, and daft. But I’m going to forgive Color Assembler this enormity purely because its ataraxic atmosphere lulls me back into a state of imperturbable calm. I’m even forgiving how bloody confusing it is.

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Wot I Think: Parallax

As first-person puzzle games get more complicated, we have two choices as a species. To develop mightier, more powerful brains than ever before, or to just try not to think too hard and hope it works out. After the Digipen team that brought us Narbacular Drop opened up very apposite portals in our minds, the genre has run with it, leading to the brain-straining likes of Infinifactory, Void, Antichamber, Standpoint, The Talos Principle and Mind: Path To Thalamus. And as the concepts get more complex, the contortions our brains need to achieve get bendier.

I think Parallax [official site] might have given my brain a nasty sprain.

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Let’s Make Music Together: Cadence

We last mentioned Cadence [Kickstarter page] back in March last year, a music puzzler where connecting nodes allows pulses of tune to create looping patterns. I met up with developer Peter Cardwell-Gardner at GDC this year, to learn how the project is expanding its ambitions, and has launched a Kickstarter to help it get there.

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Badland Coming To PC

So barkin' pretty

Gorgeously atmospheric sidescrolling float-em-up Badland [official site] began life as a tadpole on iOS. It has made a fair few ripples since it appeared in the App Store, picking up a bevy of awards. And now, after much splashing about on mobile devices, the game is making a spring migration for the bigger waters of the PC, the – pfft. Who cares about consoles? Let’s carry on.

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Freeware Garden: MonoDi

A gun that only shoots in one direction might be physically improbable, but it can also turn any platformer that involves shooting into a puzzle game. That’s what’s happened to MonoDi, in which you puzzle, shoot and jump your way through 25 unexpectedly varied single-screen levels, each sporting functional if cute graphics, lots of alien eggs to destroy, and bits of badly spelled plot to read through.

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Parcel Force: This Way Up Is A Cute Puzzler

Here’s a rather sweet little puzzle game, that’s yours completely free. It’s called This Way Up, in which you roll a packaging box around tiled levels, trying to reach a goal tile. But all the while attempting to keep your cardboard cube facing the right way to be able to, er, fire purple blasts of magic.

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Freeware Garden: Petrichor

A nice, big red umbrella.

Éric Chahi’s Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month’s Petrichor manages to re-create.

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Sokobanology Lessons: Polyology

Presumably after spotting my request for suggestions of games to be played over a puky little shoulder, former Crytek UK developer Ben Parbury (Gridlock Interactive) got in touch to tell me about his first independent project, Polyology. A puzzle game that takes a handful of Sokoban and mixes it with a dash of Nikoli-style symbol matching.

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